From e893a6cab624a161ae6c09dd48dfd1f1e97d929b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 26 十月 2018 15:01:08 +0800
Subject: [PATCH] 3964 【后端】防范登录下线流程错误

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py |   14 +++++++++++---
 1 files changed, 11 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
index 6ecda8d..d479a12 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -426,9 +426,17 @@
 #  @remarks 函数详细说明.
 def GameServer_InitOK(index, tick):
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
-    #通知BServer自己OK了
-    curPlayer.SendToBServerServerInitOK()
-    ChPlayer.OnAllServerInitOK(curPlayer, tick)
+    try:
+        #通知BServer自己OK了
+        curPlayer.SendToBServerServerInitOK()
+        ChPlayer.OnAllServerInitOK(curPlayer, tick)
+    except:
+        curPlayer.Kick(IPY_GameWorld.disWaitForPlayerLoinError)
+        import traceback
+        GameWorld.ErrLog("玩家上线逻辑错误~~~~~\r\n%s" % traceback.format_exc())
+        if GameWorld.GetGameWorld().GetDebugLevel():
+            raise Exception("玩家上线逻辑错误~~~~\r\n%s" % traceback.format_exc())
+    return
 
 #--------------------------------------------------------
 def PlayerOnDay(curPlayer):

--
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