From e8bf98a53369d63ce2ea76e135d55c43b0494734 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 26 十一月 2018 00:54:52 +0800
Subject: [PATCH] 4762 【后端】增加助战排行榜;增加离线玩家助战信息处理;
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py | 4 +
ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py | 4
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py | 11 +-
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py | 142 +++++++++++++++++++++++++++++++++--
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py | 8 +
ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py | 1
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 3
ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py | 41 ++++++++--
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py | 11 +-
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py | 8 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 1
12 files changed, 203 insertions(+), 33 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
index c3046a7..d32747a 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
@@ -574,6 +574,7 @@
ShareDefine.Def_BT_Campaign_FightPower : 100, #战力排行(开服活动榜)
ShareDefine.Def_BT_Campaign_RuneLV : 100, #符印等级(开服活动榜)
ShareDefine.Def_BT_FCCostGold : 5, #消费排行榜(仙界盛典)
+ ShareDefine.Def_BT_FBHelpBattle : 100, #助战次数榜
ShareDefine.Def_BT_HighLadder : 1000, #玩家天梯竞技场排行
ShareDefine.Def_BT_HighLadder_Yester : 1000, #玩家天梯竞技场昨日排行
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
index 041f78c..767623a 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
@@ -24985,6 +24985,7 @@
("Cmd", c_ubyte),
("SubCmd", c_ubyte),
("IsOK", c_ubyte), #是否成功
+ ("IsLogin", c_ubyte), #是否登录同步已登记
]
def __init__(self):
@@ -25002,6 +25003,7 @@
self.Cmd = 0xB2
self.SubCmd = 0x05
self.IsOK = 0
+ self.IsLogin = 0
return
def GetLength(self):
@@ -25014,12 +25016,14 @@
DumpString = '''// B2 05 助战登记结果 //tagMCHelpBattleCheckInResult:
Cmd:%s,
SubCmd:%s,
- IsOK:%d
+ IsOK:%d,
+ IsLogin:%d
'''\
%(
self.Cmd,
self.SubCmd,
- self.IsOK
+ self.IsOK,
+ self.IsLogin
)
return DumpString
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
index ccddad9..399b9ed 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -98,6 +98,7 @@
#import ReloadModule
import MergeChildMsg
#import MergePlayer
+import PlayerFBHelpBattle
import PlayerFamilyRedPacket
import IpyGameDataPY
import PlayerFamilyParty
@@ -1241,6 +1242,8 @@
PlayerXMZZ.OnGameServerInitOK()
#加载活跃玩家等级信息
ChPlayer.LoadPlayerLVData()
+ #加载助战信息
+ PlayerFBHelpBattle.OnServerStart()
#世界boss被杀次数重置
#GameWorldBoss.CheckResetBossKilledCntOnServerInit()
#GameWorldActionTeHui.OnGameServerInitOK() # 特惠活动初始化
@@ -1900,6 +1903,7 @@
def BeforeClose(tick):
PlayerTeam.OnServerClose(tick)
ChPlayer.SavePlayerLVData()
+ PlayerFBHelpBattle.OnServerClose()
GameWorld.Log("通知C++关服!")
GameWorld.GetGameWorld().OnServerClose()
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
index 13df705..18b0890 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
@@ -170,6 +170,8 @@
GameWorldActionControl.OnPlayerLogin(curPlayer)
#玩家等级记录
PyGameData.g_todayPlayerLVDict[curPlayer.GetID()] = curPlayer.GetLV()
+ #副本助战
+ PlayerFBHelpBattle.OnHelpPlayerLogin(curPlayer)
GMShell.OnPlayerLogin(curPlayer)
GMT_CTG.OnPlayerLogin(curPlayer)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py
index eb7a34a..e5ca696 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py
@@ -16,21 +16,23 @@
#-------------------------------------------------------------------------------
import PlayerFriend
-import PlayerViewCache
import IpyGameDataPY
+import PlayerViewCache
+import IPY_GameServer
+import PlayerControl
+import ShareDefine
import PyGameData
import GameWorld
+import ChConfig
import random
import time
-import IPY_GameServer
-import PlayerControl
-import ChConfig
-import ChPyNetSendPack
-import NetPackCommon
MaxRobotID = 100 # 最大机器人NPC定义ID
-
+
+Def_RecType_CheckInPlayer = ShareDefine.Def_UniversalGameRecType_FBHelpBattleCheckInPlayer
+Def_RecType_HelpRecord = ShareDefine.Def_UniversalGameRecType_FBHelpBattleRecord
+
## 助战玩家简要信息
class HelpBattlePlayer():
@@ -62,7 +64,119 @@
self.vipLV = 0 # 当时的VIP等级
self.recordTime = 0 # 记录的时间
return
+
+def OnServerStart():
+ GameWorld.Log("开服加载助战相关信息...")
+ universalRecMgr = GameWorld.GetUniversalRecMgr()
+ checkInPlayerRecList = universalRecMgr.GetTypeList(Def_RecType_CheckInPlayer)
+ for index in xrange(checkInPlayerRecList.Count()):
+ recData = checkInPlayerRecList.At(index)
+ playerID = recData.GetValue1()
+ helpBattlePlayer = HelpBattlePlayer(playerID)
+ helpBattlePlayer.checkInTime = recData.GetTime()
+ helpBattlePlayer.fightPower = recData.GetValue2()
+ helpBattlePlayer.familyID = recData.GetValue3()
+ helpBattlePlayer.checkInCount = recData.GetValue4()
+ value5 = recData.GetValue5()
+ helpBattlePlayer.playerLV = value5 / 100000
+ helpBattlePlayer.vipLV = int(str(value5)[-5:-3])
+ helpBattlePlayer.realmLV = int(str(value5)[-3:-1])
+ helpBattlePlayer.job = value5 % 10
+ helpBattlePlayer.playerName = recData.GetStrValue1()
+ helpBattlePlayer.todayXianyuanCoin = int(recData.GetStrValue2())
+ helpCountDictStr = recData.GetStrValue3()
+ if helpCountDictStr.startswith("{") and helpCountDictStr.endswith("{"):
+ helpBattlePlayer.todayHelpCountDict = eval(helpCountDictStr)
+ else:
+ GameWorld.ErrLog("LoadCheckInPlayerError: helpCountDictStr=%s" % helpCountDictStr, playerID)
+ PyGameData.g_fbHelpBattleCheckInPlayerDict[playerID] = helpBattlePlayer
+ GameWorld.Log("加载助战登记玩家记录: %s" % len(PyGameData.g_fbHelpBattleCheckInPlayerDict))
+ helpRecordRecList = universalRecMgr.GetTypeList(Def_RecType_HelpRecord)
+ for index in xrange(helpRecordRecList.Count()):
+ recData = helpRecordRecList.At(index)
+ playerID = recData.GetValue1()
+
+ helpRecord = FBHelpBattleRecord()
+ helpRecord.callPlayerID = int(recData.GetStrValue2())
+ helpRecord.callPlayerName = recData.GetStrValue1()
+ helpRecord.mapID = recData.GetValue2()
+ helpRecord.funcLineID = recData.GetValue3()
+ helpRecord.xianyuanCoinAdd = recData.GetValue4()
+ helpRecord.relation = recData.GetValue5() % 10
+ helpRecord.vipLV = recData.GetValue5() / 10
+ helpRecord.recordTime = recData.GetTime()
+
+ unNotifyRecordList = PyGameData.g_fbHelpBattleRecord.get(playerID, [])
+ unNotifyRecordList.append(helpRecord)
+ PyGameData.g_fbHelpBattleRecord[playerID] = unNotifyRecordList
+
+ GameWorld.Log("加载玩家未同步助战: %s" % len(PyGameData.g_fbHelpBattleRecord))
+ for playerID, helpList in PyGameData.g_fbHelpBattleRecord.items():
+ GameWorld.Log("加载玩家未同步助战记录: %s" % (len(helpList)), playerID)
+ return
+
+def OnServerClose():
+ GameWorld.Log("关服保存助战相关信息...")
+ universalRecMgr = GameWorld.GetUniversalRecMgr()
+ universalRecMgr.Delete(Def_RecType_CheckInPlayer)
+ universalRecMgr.Delete(Def_RecType_HelpRecord)
+
+ GameWorld.Log("保存助战登记玩家记录: %s" % len(PyGameData.g_fbHelpBattleCheckInPlayerDict))
+ checkInPlayerRecList = universalRecMgr.GetTypeList(Def_RecType_CheckInPlayer)
+ for playerID, checkInPlayer in PyGameData.g_fbHelpBattleCheckInPlayerDict.items():
+ recData = checkInPlayerRecList.AddRec()
+ recData.SetTime(checkInPlayer.checkInTime)
+ recData.SetValue1(playerID)
+ recData.SetValue2(checkInPlayer.fightPower)
+ recData.SetValue3(checkInPlayer.familyID)
+ recData.SetValue4(checkInPlayer.checkInCount)
+ recData.SetValue5(int("%d%02d%02d%d" % (checkInPlayer.playerLV, checkInPlayer.vipLV, checkInPlayer.realmLV, checkInPlayer.job)))
+ recData.SetStrValue1(checkInPlayer.playerName)
+ recData.SetStrValue2(str(checkInPlayer.todayXianyuanCoin))
+ recData.SetStrValue3(str(checkInPlayer.todayHelpCountDict).replace(" ", ""))
+
+ GameWorld.Log("保存助战未同步记录: %s" % len(PyGameData.g_fbHelpBattleRecord))
+ helpRecordRecList = universalRecMgr.GetTypeList(Def_RecType_HelpRecord)
+ for playerID, helpList in PyGameData.g_fbHelpBattleRecord.items():
+ GameWorld.Log("玩家未同步助战记录: %s" % (len(helpList)), playerID)
+ for helpRecord in helpList:
+ recData = helpRecordRecList.AddRec()
+ recData.SetTime(helpRecord.recordTime)
+ recData.SetValue1(playerID)
+ recData.SetValue2(helpRecord.mapID)
+ recData.SetValue3(helpRecord.funcLineID)
+ recData.SetValue4(helpRecord.xianyuanCoinAdd)
+ recData.SetValue5(helpRecord.vipLV*10+helpRecord.relation)
+ recData.SetStrValue1(helpRecord.callPlayerName)
+ recData.SetStrValue2(str(helpRecord.callPlayerID))
+ return
+
+def HelpBattleOnDay():
+ curTime = int(time.time())
+ checkInValidHours = IpyGameDataPY.GetFuncCfg("HelpBattleCheckIn", 1) # 登记有效时长,小时
+ # 这里延长30分钟清除,防止已经被召唤还没结算的导致找不到登记信息
+ checkInValidSeconds = checkInValidHours * 3600 + 30 * 60
+
+ # 清超时登记,重置信息
+ for playerID, checkInPlayer in PyGameData.g_fbHelpBattleCheckInPlayerDict.items():
+ checkInTime = checkInPlayer.checkInTime
+ if curTime - checkInTime > checkInValidSeconds:
+ PyGameData.g_fbHelpBattleCheckInPlayerDict.pop(playerID)
+ GameWorld.Log("清除超时助战登记玩家: curTime=%s,checkInTime=%s" % (curTime, checkInTime), playerID)
+ continue
+ checkInPlayer.todayHelpCountDict = {}
+ checkInPlayer.todayXianyuanCoin = 0
+ return
+
+def OnHelpPlayerLogin(curPlayer):
+ playerID = curPlayer.GetPlayerID()
+ if playerID not in PyGameData.g_fbHelpBattleRecord:
+ return
+ unNotifyRecordList = PyGameData.g_fbHelpBattleRecord.pop(playerID)
+ SendMapServer_FBHelpBattleRecord(curPlayer, unNotifyRecordList)
+ return
+
## 是否在助战登记列表里
def IsInHelpBattleCheckInList(playerID): return playerID in PyGameData.g_fbHelpBattleCheckInPlayerDict
@@ -298,6 +412,14 @@
if not fbFuncIpyData or not fbHelpIpyData or not calledPlayerDict:
return
+ helpCountLineID = funcLineID # 助战次数所属lineID,当所有层通用时,默认为0
+ dayFreeHelpCountInfo = fbHelpIpyData.GetDayFreeHelpCount()
+ if dayFreeHelpCountInfo and len(dayFreeHelpCountInfo) == 2:
+ isAllLineCount = dayFreeHelpCountInfo[1]
+ if isAllLineCount:
+ helpCountLineID = 0
+ helpCountKey = (mapID, helpCountLineID)
+
curTime = int(time.time())
tagPlayerID = curPlayer.GetPlayerID()
tagPlayerName = curPlayer.GetName()
@@ -305,7 +427,7 @@
xianyuanCoinUpper = IpyGameDataPY.GetFuncCfg("HelpBattlePoint", 1) # 每日仙缘币上限
baseHelpPoint = fbFuncIpyData.GetHelpPoint() # 助战 - 基础仙缘币
relationCoinAddDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 2, {}) # 社交关系加成 {"社交关系":[过关加成, 助战加成], ...}
- GameWorld.DebugLog("召唤助战: mapID=%s, funcLineID=%s, calledPlayerDict=%s" % (mapID, funcLineID, calledPlayerDict), tagPlayerID)
+ GameWorld.DebugLog("召唤助战: mapID=%s, funcLineID=%s, helpCountKey=%s, calledPlayerDict=%s" % (mapID, funcLineID, helpCountKey, calledPlayerDict), tagPlayerID)
for calledPlayerID, relation in calledPlayerDict.items():
if calledPlayerID not in PyGameData.g_fbHelpBattleCheckInPlayerDict:
@@ -316,6 +438,8 @@
relationAdd = relationAddList[1] if len(relationAddList) == 2 else 0
helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[calledPlayerID]
+ todayMapHelpCount = helpBattlePlayer.todayHelpCountDict.get(helpCountKey, 0) + 1
+ helpBattlePlayer.todayHelpCountDict[helpCountKey] = todayMapHelpCount
todayXianyuanCoin = helpBattlePlayer.todayXianyuanCoin # 今日已获得仙缘币
vipLV = helpBattlePlayer.vipLV
if vipLV:
@@ -329,7 +453,7 @@
coinAdd = int((baseHelpPoint + relationAdd) * addCoinRate / 10000.0)
canAddMax = max(playerXianyuanCoinUpper - todayXianyuanCoin, 0)
coinAddReal = min(coinAdd, canAddMax) # 实际加仙缘币
- GameWorld.DebugLog(" 助战增加仙缘币: coinAddReal=%s" % (coinAddReal), calledPlayerID)
+ GameWorld.DebugLog(" 助战增加仙缘币: coinAddReal=%s, todayMapHelpCount=%s" % (coinAddReal, todayMapHelpCount), calledPlayerID)
# GameServer 直接先加
helpBattlePlayer.todayXianyuanCoin += coinAddReal
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py b/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
index 2cfbdd0..9a04025 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
@@ -80,6 +80,6 @@
g_dogzNPCRefreshTimeDict = {} # 神兽副本NPC刷新时间{npcid:剩余刷新时间}
g_bourseItemTradingTimeDict = {} # 物品开始交易的时间记录 {guid:tick}
-g_fbHelpBattleCheckInPlayerDict = {} # 副本助战玩家登记缓存
-g_fbHelpBattleRecord = {} # 未同步的副本助战记录
+g_fbHelpBattleCheckInPlayerDict = {} # 副本助战玩家登记缓存 {playerID:HelpBattlePlayer, ...}
+g_fbHelpBattleRecord = {} # 未同步的副本助战记录 {playerID:[FBHelpBattleRecord, ...], ...}
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
index bf7a904..e4da953 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -566,16 +566,17 @@
Def_BT_FCCostGold, #消费排行榜(仙界盛典)
Def_BT_Campaign_RuneLV, #符印等级(开服活动榜)
+ Def_BT_FBHelpBattle, #助战次数排行榜
Def_BT_HighLadder, #天梯竞技场排行
Def_BT_HighLadder_Yester, #天梯竞技场昨日排行
- Def_BT_RechargeTeHuiLast, #充值特惠活动排行榜-上一期记录 20
+ Def_BT_RechargeTeHuiLast, #充值特惠活动排行榜-上一期记录
Def_BT_RechargeTeHui, #充值特惠活动排行榜-当前期记录
Def_BT_MixCampaign_PlayerBattle, #总战斗力(合服活动)
Def_BT_MixCampaign_Recharge, #累计充值(合服活动)
Def_BT_MixCampaign_WinFamilyMember, #获胜战盟成员,按职位排(合服活动)
- Def_BT_MixCampaign_FamilyKillBoss, #战盟击杀boss(合服活动) 25
+ Def_BT_MixCampaign_FamilyKillBoss, #战盟击杀boss(合服活动)
Def_BT_CostTeHui, #消费特惠排行榜
Def_BT_CostTeHuiLast, #消费特惠排行榜上一期
@@ -583,7 +584,7 @@
Def_BT_MergePKWeek, #跨服PK周积分榜
Def_BT_Max, #排行榜最大类型
-) = range(0, 30 + 2)
+) = range(0, 31 + 2)
#职业对应战力排行榜类型
JobFightPowerBillboardDict = {
@@ -942,8 +943,8 @@
Def_UniversalGameRecType_TodayPlayerLVInfo, #今日活跃玩家等级信息6
Def_UniversalGameRecType_YesterdayPlayerLVInfo,#昨日活跃玩家等级信息7
Def_UniversalGameRecType_StoreServerCntRecord, #商店全服购买记录 8,
- Def_UniversalGameRecType_9,
- Def_UniversalGameRecType_10,
+ Def_UniversalGameRecType_FBHelpBattleCheckInPlayer, #助战玩家登记记录9
+ Def_UniversalGameRecType_FBHelpBattleRecord, #助战未同步记录10
Def_UniversalGameRecType_11,
Def_UniversalGameRecType_MergeRegister, # 上传数据报名信息12
Def_UniversalGameRecType_13,
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 3d334bc..6c1d7ed 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -3672,6 +3672,7 @@
#助战
Def_PDict_HelpBattleCheckInCount = "HelpBattleCheckInCount" #助战登记次数, 登记次数*10+今日是否登记过
+Def_PDict_HelpBattleTotalCount = "HelpBattleTotalCount" #累计助战次数
#-------------------------------------------------------------------------------
#类型 Def_PDictType_OnlinePrize
Def_PDict1_OnlinePrizeCnt = "OnlinePrizeCnt" # 新手在线已领取奖励次数
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
index 041f78c..767623a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -24985,6 +24985,7 @@
("Cmd", c_ubyte),
("SubCmd", c_ubyte),
("IsOK", c_ubyte), #是否成功
+ ("IsLogin", c_ubyte), #是否登录同步已登记
]
def __init__(self):
@@ -25002,6 +25003,7 @@
self.Cmd = 0xB2
self.SubCmd = 0x05
self.IsOK = 0
+ self.IsLogin = 0
return
def GetLength(self):
@@ -25014,12 +25016,14 @@
DumpString = '''// B2 05 助战登记结果 //tagMCHelpBattleCheckInResult:
Cmd:%s,
SubCmd:%s,
- IsOK:%d
+ IsOK:%d,
+ IsLogin:%d
'''\
%(
self.Cmd,
self.SubCmd,
- self.IsOK
+ self.IsOK,
+ self.IsLogin
)
return DumpString
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py
index c64f99c..e3fcff1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py
@@ -18,6 +18,7 @@
import GameWorld
import ChConfig
import PlayerControl
+import PlayerBillboard
import ChPyNetSendPack
import NetPackCommon
import PlayerViewCacheTube
@@ -34,8 +35,26 @@
def DoPlayerOnDay(curPlayer):
checkInInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HelpBattleCheckInCount)
checkInCount = checkInInfo / 10 # 累计登记
- checkInInfo = (checkInCount + 1) * 10 + 0
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HelpBattleCheckInCount, checkInInfo)
+ todayIsCheckIn = checkInInfo % 10 # 今天是否已登记
+ if todayIsCheckIn:
+ checkInInfo = (checkInCount + 1) * 10 + 0
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HelpBattleCheckInCount, checkInInfo)
+ SyncCheckInState(curPlayer, 0, False)
+ return
+
+def DoPlayerLogin(curPlayer):
+ checkInInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HelpBattleCheckInCount)
+ todayIsCheckIn = checkInInfo % 10 # 今天是否已登记
+ if todayIsCheckIn:
+ SyncCheckInState(curPlayer, 1, True)
+ return
+
+def SyncCheckInState(curPlayer, checkInState, isLogin):
+ ## 同步登记状态
+ checkInPack = ChPyNetSendPack.tagMCHelpBattleCheckInResult()
+ checkInPack.IsOK = checkInState
+ checkInPack.IsLogin = int(isLogin)
+ NetPackCommon.SendFakePack(curPlayer, checkInPack)
return
def GameServer_FBHelpBattleResult(curPlayer, msgList, tick):
@@ -89,9 +108,7 @@
if not haveViewCache:
PlayerViewCacheTube.UpdateGameServerPlayerCache(curPlayer, tick, False)
- checkInPack = ChPyNetSendPack.tagMCHelpBattleCheckInResult()
- checkInPack.IsOK = isOK
- NetPackCommon.SendFakePack(curPlayer, checkInPack)
+ SyncCheckInState(curPlayer, 1, False)
GameWorld.DebugLog("FBHelpBattleResult: %s,checkInCount=%s,fightPower=%s,isOK=%s,haveViewCache=%s"
% (cmd, checkInCount, fightPower, isOK, haveViewCache), curPlayer.GetPlayerID())
@@ -351,6 +368,7 @@
return
def __OnHelpBattleRecord(curPlayer, msgList, tick):
+ ## 助战记录同步
cmd, helpRecordList = msgList
playerID = curPlayer.GetPlayerID()
GameWorld.DebugLog("__OnHelpBattleRecord %s,helpRecordList=%s" % (cmd, helpRecordList), playerID)
@@ -359,6 +377,7 @@
addXianyuanCoinTotalTotay = 0 # 累计需要增加的今日仙缘币
drList = []
+ totalHelpCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HelpBattleTotalCount)
recordPack = ChPyNetSendPack.tagMCHelpBattleRecordList()
recordPack.RecordList = []
for recordInfo in helpRecordList:
@@ -382,16 +401,22 @@
addXianyuanCoinTotal += xianyuanCoinAdd
if isSameDay:
addXianyuanCoinTotalTotay += xianyuanCoinAdd
-
+ totalHelpCount += 1
+
recordPack.RecordCount = len(recordPack.RecordList)
NetPackCommon.SendFakePack(curPlayer, recordPack)
addDataDict = {"HelpList":drList}
- GameWorld.DebugLog(" addXianyuanCoinTotal=%s,addXianyuanCoinTotalTotay=%s" % (addXianyuanCoinTotal, addXianyuanCoinTotalTotay), playerID)
+ GameWorld.DebugLog(" addXianyuanCoinTotal=%s,addXianyuanCoinTotalTotay=%s,totalHelpCount=%s"
+ % (addXianyuanCoinTotal, addXianyuanCoinTotalTotay, totalHelpCount), playerID)
PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_XianyuanCoin, addXianyuanCoinTotal, addDataDict=addDataDict, isSysHint=False)
if addXianyuanCoinTotalTotay:
PlayerControl.AddTodayXianyuanCoin(curPlayer, addXianyuanCoinTotalTotay)
-
+
+ # 更新总助战次数,更新排行榜
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HelpBattleTotalCount, totalHelpCount)
+ if totalHelpCount >= IpyGameDataPY.GetFuncCfg("HelpBattleRefresh", 4):
+ PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_FBHelpBattle, totalHelpCount)
return
def DoSingleFBAddXianyuanCoin(curPlayer, mapID, lineID):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index 173b225..c20b8e1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -110,6 +110,7 @@
import PlayerFairyCeremony
import ChNetSendPack
import FamilyRobBoss
+import FBHelpBattle
import PyGameData
import PlayerCoin
import PlayerGeTui
@@ -556,6 +557,8 @@
SyncLittleHelper(curPlayer)
# 聊天气泡框
SyncChatBubbleBoxState(curPlayer)
+ # 副本助战
+ FBHelpBattle.DoPlayerLogin(curPlayer)
curPlayer.SetState(0) # 脱机挂恢复为正常上线
curPlayer.SetFacePic(0) # 通知数据库是否保存还是下线,做一次恢复,1为保存 0为正常下线
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index bf7a904..e4da953 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -566,16 +566,17 @@
Def_BT_FCCostGold, #消费排行榜(仙界盛典)
Def_BT_Campaign_RuneLV, #符印等级(开服活动榜)
+ Def_BT_FBHelpBattle, #助战次数排行榜
Def_BT_HighLadder, #天梯竞技场排行
Def_BT_HighLadder_Yester, #天梯竞技场昨日排行
- Def_BT_RechargeTeHuiLast, #充值特惠活动排行榜-上一期记录 20
+ Def_BT_RechargeTeHuiLast, #充值特惠活动排行榜-上一期记录
Def_BT_RechargeTeHui, #充值特惠活动排行榜-当前期记录
Def_BT_MixCampaign_PlayerBattle, #总战斗力(合服活动)
Def_BT_MixCampaign_Recharge, #累计充值(合服活动)
Def_BT_MixCampaign_WinFamilyMember, #获胜战盟成员,按职位排(合服活动)
- Def_BT_MixCampaign_FamilyKillBoss, #战盟击杀boss(合服活动) 25
+ Def_BT_MixCampaign_FamilyKillBoss, #战盟击杀boss(合服活动)
Def_BT_CostTeHui, #消费特惠排行榜
Def_BT_CostTeHuiLast, #消费特惠排行榜上一期
@@ -583,7 +584,7 @@
Def_BT_MergePKWeek, #跨服PK周积分榜
Def_BT_Max, #排行榜最大类型
-) = range(0, 30 + 2)
+) = range(0, 31 + 2)
#职业对应战力排行榜类型
JobFightPowerBillboardDict = {
@@ -942,8 +943,8 @@
Def_UniversalGameRecType_TodayPlayerLVInfo, #今日活跃玩家等级信息6
Def_UniversalGameRecType_YesterdayPlayerLVInfo,#昨日活跃玩家等级信息7
Def_UniversalGameRecType_StoreServerCntRecord, #商店全服购买记录 8,
- Def_UniversalGameRecType_9,
- Def_UniversalGameRecType_10,
+ Def_UniversalGameRecType_FBHelpBattleCheckInPlayer, #助战玩家登记记录9
+ Def_UniversalGameRecType_FBHelpBattleRecord, #助战未同步记录10
Def_UniversalGameRecType_11,
Def_UniversalGameRecType_MergeRegister, # 上传数据报名信息12
Def_UniversalGameRecType_13,
--
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