From e8bf98a53369d63ce2ea76e135d55c43b0494734 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 26 十一月 2018 00:54:52 +0800
Subject: [PATCH] 4762 【后端】增加助战排行榜;增加离线玩家助战信息处理;

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py                            |    4 +
 ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py                                                 |    4 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py                           |   11 +-
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py                                  |  142 +++++++++++++++++++++++++++++++++--
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py                       |    8 +
 ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py                                                   |    1 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py                       |    3 
 ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py                                            |    2 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py |   41 ++++++++--
 ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py                                                |   11 +-
 ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py                                            |    8 +
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py                              |    1 
 12 files changed, 203 insertions(+), 33 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
index c3046a7..d32747a 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
@@ -574,6 +574,7 @@
             ShareDefine.Def_BT_Campaign_FightPower      : 100,           #战力排行(开服活动榜)
             ShareDefine.Def_BT_Campaign_RuneLV          : 100,           #符印等级(开服活动榜)
             ShareDefine.Def_BT_FCCostGold               : 5,             #消费排行榜(仙界盛典)
+            ShareDefine.Def_BT_FBHelpBattle             : 100,           #助战次数榜
             
             ShareDefine.Def_BT_HighLadder               : 1000,          #玩家天梯竞技场排行
             ShareDefine.Def_BT_HighLadder_Yester        : 1000,          #玩家天梯竞技场昨日排行
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
index 041f78c..767623a 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
@@ -24985,6 +24985,7 @@
                   ("Cmd", c_ubyte),
                   ("SubCmd", c_ubyte),
                   ("IsOK", c_ubyte),    #是否成功
+                  ("IsLogin", c_ubyte),    #是否登录同步已登记
                   ]
 
     def __init__(self):
@@ -25002,6 +25003,7 @@
         self.Cmd = 0xB2
         self.SubCmd = 0x05
         self.IsOK = 0
+        self.IsLogin = 0
         return
 
     def GetLength(self):
@@ -25014,12 +25016,14 @@
         DumpString = '''// B2 05 助战登记结果 //tagMCHelpBattleCheckInResult:
                                 Cmd:%s,
                                 SubCmd:%s,
-                                IsOK:%d
+                                IsOK:%d,
+                                IsLogin:%d
                                 '''\
                                 %(
                                 self.Cmd,
                                 self.SubCmd,
-                                self.IsOK
+                                self.IsOK,
+                                self.IsLogin
                                 )
         return DumpString
 
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
index ccddad9..399b9ed 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -98,6 +98,7 @@
 #import ReloadModule
 import MergeChildMsg
 #import MergePlayer
+import PlayerFBHelpBattle
 import PlayerFamilyRedPacket
 import IpyGameDataPY
 import PlayerFamilyParty
@@ -1241,6 +1242,8 @@
     PlayerXMZZ.OnGameServerInitOK()
     #加载活跃玩家等级信息
     ChPlayer.LoadPlayerLVData()
+    #加载助战信息
+    PlayerFBHelpBattle.OnServerStart()
     #世界boss被杀次数重置
     #GameWorldBoss.CheckResetBossKilledCntOnServerInit()
     #GameWorldActionTeHui.OnGameServerInitOK() # 特惠活动初始化
@@ -1900,6 +1903,7 @@
 def BeforeClose(tick):
     PlayerTeam.OnServerClose(tick)
     ChPlayer.SavePlayerLVData()
+    PlayerFBHelpBattle.OnServerClose()
     GameWorld.Log("通知C++关服!")
     GameWorld.GetGameWorld().OnServerClose()
     
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
index 13df705..18b0890 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
@@ -170,6 +170,8 @@
         GameWorldActionControl.OnPlayerLogin(curPlayer)
         #玩家等级记录
         PyGameData.g_todayPlayerLVDict[curPlayer.GetID()] = curPlayer.GetLV()
+        #副本助战
+        PlayerFBHelpBattle.OnHelpPlayerLogin(curPlayer)
         
         GMShell.OnPlayerLogin(curPlayer)
         GMT_CTG.OnPlayerLogin(curPlayer)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py
index eb7a34a..e5ca696 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py
@@ -16,21 +16,23 @@
 #-------------------------------------------------------------------------------
 
 import PlayerFriend
-import PlayerViewCache
 import IpyGameDataPY
+import PlayerViewCache
+import IPY_GameServer
+import PlayerControl
+import ShareDefine
 import PyGameData
 import GameWorld
+import ChConfig
 
 import random
 import time
-import IPY_GameServer
-import PlayerControl
-import ChConfig
-import ChPyNetSendPack
-import NetPackCommon
 
 MaxRobotID = 100 # 最大机器人NPC定义ID
-    
+
+Def_RecType_CheckInPlayer = ShareDefine.Def_UniversalGameRecType_FBHelpBattleCheckInPlayer
+Def_RecType_HelpRecord = ShareDefine.Def_UniversalGameRecType_FBHelpBattleRecord
+
 ## 助战玩家简要信息
 class HelpBattlePlayer():
     
@@ -62,7 +64,119 @@
         self.vipLV = 0 # 当时的VIP等级
         self.recordTime = 0 # 记录的时间
         return
+
+def OnServerStart():
+    GameWorld.Log("开服加载助战相关信息...")
+    universalRecMgr = GameWorld.GetUniversalRecMgr()
+    checkInPlayerRecList = universalRecMgr.GetTypeList(Def_RecType_CheckInPlayer)
+    for index in xrange(checkInPlayerRecList.Count()):
+        recData = checkInPlayerRecList.At(index)
+        playerID = recData.GetValue1()
+        helpBattlePlayer = HelpBattlePlayer(playerID)
+        helpBattlePlayer.checkInTime = recData.GetTime()
+        helpBattlePlayer.fightPower = recData.GetValue2()
+        helpBattlePlayer.familyID = recData.GetValue3()
+        helpBattlePlayer.checkInCount = recData.GetValue4()
+        value5 = recData.GetValue5()
+        helpBattlePlayer.playerLV = value5 / 100000
+        helpBattlePlayer.vipLV = int(str(value5)[-5:-3])
+        helpBattlePlayer.realmLV = int(str(value5)[-3:-1])
+        helpBattlePlayer.job = value5 % 10
+        helpBattlePlayer.playerName = recData.GetStrValue1()
+        helpBattlePlayer.todayXianyuanCoin = int(recData.GetStrValue2())
+        helpCountDictStr = recData.GetStrValue3()
+        if helpCountDictStr.startswith("{") and helpCountDictStr.endswith("{"):
+            helpBattlePlayer.todayHelpCountDict = eval(helpCountDictStr)
+        else:
+            GameWorld.ErrLog("LoadCheckInPlayerError: helpCountDictStr=%s" % helpCountDictStr, playerID)
+        PyGameData.g_fbHelpBattleCheckInPlayerDict[playerID] = helpBattlePlayer
+    GameWorld.Log("加载助战登记玩家记录: %s" % len(PyGameData.g_fbHelpBattleCheckInPlayerDict))
     
+    helpRecordRecList = universalRecMgr.GetTypeList(Def_RecType_HelpRecord)
+    for index in xrange(helpRecordRecList.Count()):
+        recData = helpRecordRecList.At(index)
+        playerID = recData.GetValue1()
+        
+        helpRecord = FBHelpBattleRecord()
+        helpRecord.callPlayerID = int(recData.GetStrValue2())
+        helpRecord.callPlayerName = recData.GetStrValue1()
+        helpRecord.mapID = recData.GetValue2()
+        helpRecord.funcLineID = recData.GetValue3()
+        helpRecord.xianyuanCoinAdd = recData.GetValue4()
+        helpRecord.relation = recData.GetValue5() % 10
+        helpRecord.vipLV = recData.GetValue5() / 10
+        helpRecord.recordTime = recData.GetTime()
+        
+        unNotifyRecordList = PyGameData.g_fbHelpBattleRecord.get(playerID, [])
+        unNotifyRecordList.append(helpRecord)
+        PyGameData.g_fbHelpBattleRecord[playerID] = unNotifyRecordList
+        
+    GameWorld.Log("加载玩家未同步助战: %s" % len(PyGameData.g_fbHelpBattleRecord))
+    for playerID, helpList in PyGameData.g_fbHelpBattleRecord.items():
+        GameWorld.Log("加载玩家未同步助战记录: %s" % (len(helpList)), playerID)
+    return
+
+def OnServerClose():
+    GameWorld.Log("关服保存助战相关信息...")
+    universalRecMgr = GameWorld.GetUniversalRecMgr()
+    universalRecMgr.Delete(Def_RecType_CheckInPlayer)
+    universalRecMgr.Delete(Def_RecType_HelpRecord)
+    
+    GameWorld.Log("保存助战登记玩家记录: %s" % len(PyGameData.g_fbHelpBattleCheckInPlayerDict))
+    checkInPlayerRecList = universalRecMgr.GetTypeList(Def_RecType_CheckInPlayer)
+    for playerID, checkInPlayer in PyGameData.g_fbHelpBattleCheckInPlayerDict.items():
+        recData = checkInPlayerRecList.AddRec()
+        recData.SetTime(checkInPlayer.checkInTime)
+        recData.SetValue1(playerID)
+        recData.SetValue2(checkInPlayer.fightPower)
+        recData.SetValue3(checkInPlayer.familyID)
+        recData.SetValue4(checkInPlayer.checkInCount)
+        recData.SetValue5(int("%d%02d%02d%d" % (checkInPlayer.playerLV, checkInPlayer.vipLV, checkInPlayer.realmLV, checkInPlayer.job)))
+        recData.SetStrValue1(checkInPlayer.playerName)
+        recData.SetStrValue2(str(checkInPlayer.todayXianyuanCoin))
+        recData.SetStrValue3(str(checkInPlayer.todayHelpCountDict).replace(" ", ""))
+        
+    GameWorld.Log("保存助战未同步记录: %s" % len(PyGameData.g_fbHelpBattleRecord))
+    helpRecordRecList = universalRecMgr.GetTypeList(Def_RecType_HelpRecord)
+    for playerID, helpList in PyGameData.g_fbHelpBattleRecord.items():
+        GameWorld.Log("玩家未同步助战记录: %s" % (len(helpList)), playerID)
+        for helpRecord in helpList:
+            recData = helpRecordRecList.AddRec()
+            recData.SetTime(helpRecord.recordTime)
+            recData.SetValue1(playerID)
+            recData.SetValue2(helpRecord.mapID)
+            recData.SetValue3(helpRecord.funcLineID)
+            recData.SetValue4(helpRecord.xianyuanCoinAdd)
+            recData.SetValue5(helpRecord.vipLV*10+helpRecord.relation)
+            recData.SetStrValue1(helpRecord.callPlayerName)
+            recData.SetStrValue2(str(helpRecord.callPlayerID))
+    return
+
+def HelpBattleOnDay():
+    curTime = int(time.time())
+    checkInValidHours = IpyGameDataPY.GetFuncCfg("HelpBattleCheckIn", 1) # 登记有效时长,小时
+    # 这里延长30分钟清除,防止已经被召唤还没结算的导致找不到登记信息
+    checkInValidSeconds = checkInValidHours * 3600 + 30 * 60
+    
+    # 清超时登记,重置信息
+    for playerID, checkInPlayer in PyGameData.g_fbHelpBattleCheckInPlayerDict.items():
+        checkInTime = checkInPlayer.checkInTime
+        if curTime - checkInTime > checkInValidSeconds:
+            PyGameData.g_fbHelpBattleCheckInPlayerDict.pop(playerID)
+            GameWorld.Log("清除超时助战登记玩家: curTime=%s,checkInTime=%s" % (curTime, checkInTime), playerID)
+            continue
+        checkInPlayer.todayHelpCountDict = {}
+        checkInPlayer.todayXianyuanCoin = 0
+    return
+
+def OnHelpPlayerLogin(curPlayer):
+    playerID = curPlayer.GetPlayerID()
+    if playerID not in PyGameData.g_fbHelpBattleRecord:
+        return
+    unNotifyRecordList = PyGameData.g_fbHelpBattleRecord.pop(playerID)
+    SendMapServer_FBHelpBattleRecord(curPlayer, unNotifyRecordList)
+    return
+
 ## 是否在助战登记列表里
 def IsInHelpBattleCheckInList(playerID): return playerID in PyGameData.g_fbHelpBattleCheckInPlayerDict
 
@@ -298,6 +412,14 @@
     if not fbFuncIpyData or not fbHelpIpyData or not calledPlayerDict:
         return
     
+    helpCountLineID = funcLineID # 助战次数所属lineID,当所有层通用时,默认为0
+    dayFreeHelpCountInfo = fbHelpIpyData.GetDayFreeHelpCount()
+    if dayFreeHelpCountInfo and len(dayFreeHelpCountInfo) == 2:
+        isAllLineCount = dayFreeHelpCountInfo[1]
+        if isAllLineCount:
+            helpCountLineID = 0
+    helpCountKey = (mapID, helpCountLineID)
+    
     curTime = int(time.time())
     tagPlayerID = curPlayer.GetPlayerID()
     tagPlayerName = curPlayer.GetName()
@@ -305,7 +427,7 @@
     xianyuanCoinUpper = IpyGameDataPY.GetFuncCfg("HelpBattlePoint", 1) # 每日仙缘币上限
     baseHelpPoint = fbFuncIpyData.GetHelpPoint() # 助战 - 基础仙缘币
     relationCoinAddDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 2, {}) # 社交关系加成 {"社交关系":[过关加成, 助战加成], ...} 
-    GameWorld.DebugLog("召唤助战: mapID=%s, funcLineID=%s, calledPlayerDict=%s" % (mapID, funcLineID, calledPlayerDict), tagPlayerID)
+    GameWorld.DebugLog("召唤助战: mapID=%s, funcLineID=%s, helpCountKey=%s, calledPlayerDict=%s" % (mapID, funcLineID, helpCountKey, calledPlayerDict), tagPlayerID)
     
     for calledPlayerID, relation in calledPlayerDict.items():
         if calledPlayerID not in PyGameData.g_fbHelpBattleCheckInPlayerDict:
@@ -316,6 +438,8 @@
         relationAdd = relationAddList[1] if len(relationAddList) == 2 else 0
         
         helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[calledPlayerID]
+        todayMapHelpCount = helpBattlePlayer.todayHelpCountDict.get(helpCountKey, 0) + 1
+        helpBattlePlayer.todayHelpCountDict[helpCountKey] = todayMapHelpCount
         todayXianyuanCoin = helpBattlePlayer.todayXianyuanCoin # 今日已获得仙缘币
         vipLV = helpBattlePlayer.vipLV
         if vipLV:
@@ -329,7 +453,7 @@
         coinAdd = int((baseHelpPoint + relationAdd) * addCoinRate / 10000.0)
         canAddMax = max(playerXianyuanCoinUpper - todayXianyuanCoin, 0)
         coinAddReal = min(coinAdd, canAddMax) # 实际加仙缘币
-        GameWorld.DebugLog("    助战增加仙缘币: coinAddReal=%s" % (coinAddReal), calledPlayerID)
+        GameWorld.DebugLog("    助战增加仙缘币: coinAddReal=%s, todayMapHelpCount=%s" % (coinAddReal, todayMapHelpCount), calledPlayerID)
         
         # GameServer 直接先加
         helpBattlePlayer.todayXianyuanCoin += coinAddReal
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py b/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
index 2cfbdd0..9a04025 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
@@ -80,6 +80,6 @@
 g_dogzNPCRefreshTimeDict = {} # 神兽副本NPC刷新时间{npcid:剩余刷新时间}
 g_bourseItemTradingTimeDict = {} # 物品开始交易的时间记录 {guid:tick}
 
-g_fbHelpBattleCheckInPlayerDict = {} # 副本助战玩家登记缓存
-g_fbHelpBattleRecord = {} # 未同步的副本助战记录
+g_fbHelpBattleCheckInPlayerDict = {} # 副本助战玩家登记缓存 {playerID:HelpBattlePlayer, ...}
+g_fbHelpBattleRecord = {} # 未同步的副本助战记录 {playerID:[FBHelpBattleRecord, ...], ...}
 
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
index bf7a904..e4da953 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -566,16 +566,17 @@
     
     Def_BT_FCCostGold,                        #消费排行榜(仙界盛典)
     Def_BT_Campaign_RuneLV,                   #符印等级(开服活动榜)
+    Def_BT_FBHelpBattle,                      #助战次数排行榜
     
     Def_BT_HighLadder,                        #天梯竞技场排行
     Def_BT_HighLadder_Yester,                 #天梯竞技场昨日排行
-    Def_BT_RechargeTeHuiLast,                 #充值特惠活动排行榜-上一期记录 20
+    Def_BT_RechargeTeHuiLast,                 #充值特惠活动排行榜-上一期记录
     Def_BT_RechargeTeHui,                     #充值特惠活动排行榜-当前期记录
     
     Def_BT_MixCampaign_PlayerBattle,          #总战斗力(合服活动)
     Def_BT_MixCampaign_Recharge,              #累计充值(合服活动)
     Def_BT_MixCampaign_WinFamilyMember,       #获胜战盟成员,按职位排(合服活动)
-    Def_BT_MixCampaign_FamilyKillBoss,        #战盟击杀boss(合服活动) 25
+    Def_BT_MixCampaign_FamilyKillBoss,        #战盟击杀boss(合服活动)
     
     Def_BT_CostTeHui,                         #消费特惠排行榜
     Def_BT_CostTeHuiLast,                     #消费特惠排行榜上一期
@@ -583,7 +584,7 @@
     Def_BT_MergePKWeek,                       #跨服PK周积分榜
     
     Def_BT_Max,                               #排行榜最大类型
-) = range(0, 30 + 2) 
+) = range(0, 31 + 2) 
     
 #职业对应战力排行榜类型
 JobFightPowerBillboardDict = {
@@ -942,8 +943,8 @@
                                 Def_UniversalGameRecType_TodayPlayerLVInfo, #今日活跃玩家等级信息6
                                 Def_UniversalGameRecType_YesterdayPlayerLVInfo,#昨日活跃玩家等级信息7
                                 Def_UniversalGameRecType_StoreServerCntRecord,  #商店全服购买记录 8,
-                                Def_UniversalGameRecType_9,
-                                Def_UniversalGameRecType_10,
+                                Def_UniversalGameRecType_FBHelpBattleCheckInPlayer, #助战玩家登记记录9
+                                Def_UniversalGameRecType_FBHelpBattleRecord, #助战未同步记录10
                                 Def_UniversalGameRecType_11,
                                 Def_UniversalGameRecType_MergeRegister, # 上传数据报名信息12
                                 Def_UniversalGameRecType_13,
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 3d334bc..6c1d7ed 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -3672,6 +3672,7 @@
 
 #助战
 Def_PDict_HelpBattleCheckInCount = "HelpBattleCheckInCount" #助战登记次数, 登记次数*10+今日是否登记过
+Def_PDict_HelpBattleTotalCount = "HelpBattleTotalCount" #累计助战次数
 #-------------------------------------------------------------------------------
 #类型 Def_PDictType_OnlinePrize
 Def_PDict1_OnlinePrizeCnt = "OnlinePrizeCnt"  # 新手在线已领取奖励次数
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
index 041f78c..767623a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -24985,6 +24985,7 @@
                   ("Cmd", c_ubyte),
                   ("SubCmd", c_ubyte),
                   ("IsOK", c_ubyte),    #是否成功
+                  ("IsLogin", c_ubyte),    #是否登录同步已登记
                   ]
 
     def __init__(self):
@@ -25002,6 +25003,7 @@
         self.Cmd = 0xB2
         self.SubCmd = 0x05
         self.IsOK = 0
+        self.IsLogin = 0
         return
 
     def GetLength(self):
@@ -25014,12 +25016,14 @@
         DumpString = '''// B2 05 助战登记结果 //tagMCHelpBattleCheckInResult:
                                 Cmd:%s,
                                 SubCmd:%s,
-                                IsOK:%d
+                                IsOK:%d,
+                                IsLogin:%d
                                 '''\
                                 %(
                                 self.Cmd,
                                 self.SubCmd,
-                                self.IsOK
+                                self.IsOK,
+                                self.IsLogin
                                 )
         return DumpString
 
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py
index c64f99c..e3fcff1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py
@@ -18,6 +18,7 @@
 import GameWorld
 import ChConfig
 import PlayerControl
+import PlayerBillboard
 import ChPyNetSendPack
 import NetPackCommon
 import PlayerViewCacheTube
@@ -34,8 +35,26 @@
 def DoPlayerOnDay(curPlayer):
     checkInInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HelpBattleCheckInCount)
     checkInCount = checkInInfo / 10 # 累计登记
-    checkInInfo = (checkInCount + 1) * 10 + 0
-    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HelpBattleCheckInCount, checkInInfo)
+    todayIsCheckIn = checkInInfo % 10 # 今天是否已登记
+    if todayIsCheckIn:
+        checkInInfo = (checkInCount + 1) * 10 + 0
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HelpBattleCheckInCount, checkInInfo)
+        SyncCheckInState(curPlayer, 0, False)
+    return
+
+def DoPlayerLogin(curPlayer):
+    checkInInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HelpBattleCheckInCount)
+    todayIsCheckIn = checkInInfo % 10 # 今天是否已登记
+    if todayIsCheckIn:
+        SyncCheckInState(curPlayer, 1, True)
+    return
+
+def SyncCheckInState(curPlayer, checkInState, isLogin):
+    ## 同步登记状态
+    checkInPack = ChPyNetSendPack.tagMCHelpBattleCheckInResult()
+    checkInPack.IsOK = checkInState
+    checkInPack.IsLogin = int(isLogin)
+    NetPackCommon.SendFakePack(curPlayer, checkInPack)
     return
 
 def GameServer_FBHelpBattleResult(curPlayer, msgList, tick):
@@ -89,9 +108,7 @@
         if not haveViewCache:
             PlayerViewCacheTube.UpdateGameServerPlayerCache(curPlayer, tick, False)
             
-    checkInPack = ChPyNetSendPack.tagMCHelpBattleCheckInResult()
-    checkInPack.IsOK = isOK
-    NetPackCommon.SendFakePack(curPlayer, checkInPack)
+    SyncCheckInState(curPlayer, 1, False)
     
     GameWorld.DebugLog("FBHelpBattleResult: %s,checkInCount=%s,fightPower=%s,isOK=%s,haveViewCache=%s" 
                        % (cmd, checkInCount, fightPower, isOK, haveViewCache), curPlayer.GetPlayerID())
@@ -351,6 +368,7 @@
     return
 
 def __OnHelpBattleRecord(curPlayer, msgList, tick):
+    ## 助战记录同步
     cmd, helpRecordList = msgList
     playerID = curPlayer.GetPlayerID()
     GameWorld.DebugLog("__OnHelpBattleRecord %s,helpRecordList=%s" % (cmd, helpRecordList), playerID)
@@ -359,6 +377,7 @@
     addXianyuanCoinTotalTotay = 0 # 累计需要增加的今日仙缘币
     drList = []
     
+    totalHelpCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HelpBattleTotalCount)
     recordPack = ChPyNetSendPack.tagMCHelpBattleRecordList()
     recordPack.RecordList = []
     for recordInfo in helpRecordList:
@@ -382,16 +401,22 @@
         addXianyuanCoinTotal += xianyuanCoinAdd
         if isSameDay:
             addXianyuanCoinTotalTotay += xianyuanCoinAdd
-            
+        totalHelpCount += 1
+        
     recordPack.RecordCount = len(recordPack.RecordList)
     NetPackCommon.SendFakePack(curPlayer, recordPack)
     
     addDataDict = {"HelpList":drList}
-    GameWorld.DebugLog("    addXianyuanCoinTotal=%s,addXianyuanCoinTotalTotay=%s" % (addXianyuanCoinTotal, addXianyuanCoinTotalTotay), playerID)
+    GameWorld.DebugLog("    addXianyuanCoinTotal=%s,addXianyuanCoinTotalTotay=%s,totalHelpCount=%s" 
+                       % (addXianyuanCoinTotal, addXianyuanCoinTotalTotay, totalHelpCount), playerID)
     PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_XianyuanCoin, addXianyuanCoinTotal, addDataDict=addDataDict, isSysHint=False)
     if addXianyuanCoinTotalTotay:
         PlayerControl.AddTodayXianyuanCoin(curPlayer, addXianyuanCoinTotalTotay)
-        
+    
+    # 更新总助战次数,更新排行榜
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HelpBattleTotalCount, totalHelpCount)
+    if totalHelpCount >= IpyGameDataPY.GetFuncCfg("HelpBattleRefresh", 4):
+        PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_FBHelpBattle, totalHelpCount)
     return
 
 def DoSingleFBAddXianyuanCoin(curPlayer, mapID, lineID):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index 173b225..c20b8e1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -110,6 +110,7 @@
 import PlayerFairyCeremony
 import ChNetSendPack
 import FamilyRobBoss
+import FBHelpBattle
 import PyGameData
 import PlayerCoin
 import PlayerGeTui
@@ -556,6 +557,8 @@
     SyncLittleHelper(curPlayer)
     # 聊天气泡框
     SyncChatBubbleBoxState(curPlayer)
+    # 副本助战
+    FBHelpBattle.DoPlayerLogin(curPlayer)
     
     curPlayer.SetState(0)   # 脱机挂恢复为正常上线
     curPlayer.SetFacePic(0) # 通知数据库是否保存还是下线,做一次恢复,1为保存 0为正常下线
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index bf7a904..e4da953 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -566,16 +566,17 @@
     
     Def_BT_FCCostGold,                        #消费排行榜(仙界盛典)
     Def_BT_Campaign_RuneLV,                   #符印等级(开服活动榜)
+    Def_BT_FBHelpBattle,                      #助战次数排行榜
     
     Def_BT_HighLadder,                        #天梯竞技场排行
     Def_BT_HighLadder_Yester,                 #天梯竞技场昨日排行
-    Def_BT_RechargeTeHuiLast,                 #充值特惠活动排行榜-上一期记录 20
+    Def_BT_RechargeTeHuiLast,                 #充值特惠活动排行榜-上一期记录
     Def_BT_RechargeTeHui,                     #充值特惠活动排行榜-当前期记录
     
     Def_BT_MixCampaign_PlayerBattle,          #总战斗力(合服活动)
     Def_BT_MixCampaign_Recharge,              #累计充值(合服活动)
     Def_BT_MixCampaign_WinFamilyMember,       #获胜战盟成员,按职位排(合服活动)
-    Def_BT_MixCampaign_FamilyKillBoss,        #战盟击杀boss(合服活动) 25
+    Def_BT_MixCampaign_FamilyKillBoss,        #战盟击杀boss(合服活动)
     
     Def_BT_CostTeHui,                         #消费特惠排行榜
     Def_BT_CostTeHuiLast,                     #消费特惠排行榜上一期
@@ -583,7 +584,7 @@
     Def_BT_MergePKWeek,                       #跨服PK周积分榜
     
     Def_BT_Max,                               #排行榜最大类型
-) = range(0, 30 + 2) 
+) = range(0, 31 + 2) 
     
 #职业对应战力排行榜类型
 JobFightPowerBillboardDict = {
@@ -942,8 +943,8 @@
                                 Def_UniversalGameRecType_TodayPlayerLVInfo, #今日活跃玩家等级信息6
                                 Def_UniversalGameRecType_YesterdayPlayerLVInfo,#昨日活跃玩家等级信息7
                                 Def_UniversalGameRecType_StoreServerCntRecord,  #商店全服购买记录 8,
-                                Def_UniversalGameRecType_9,
-                                Def_UniversalGameRecType_10,
+                                Def_UniversalGameRecType_FBHelpBattleCheckInPlayer, #助战玩家登记记录9
+                                Def_UniversalGameRecType_FBHelpBattleRecord, #助战未同步记录10
                                 Def_UniversalGameRecType_11,
                                 Def_UniversalGameRecType_MergeRegister, # 上传数据报名信息12
                                 Def_UniversalGameRecType_13,

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