From e8bf98a53369d63ce2ea76e135d55c43b0494734 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 26 十一月 2018 00:54:52 +0800
Subject: [PATCH] 4762 【后端】增加助战排行榜;增加离线玩家助战信息处理;

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py |  142 ++++++++++++++++++++++++++++++++++++++++++++---
 1 files changed, 133 insertions(+), 9 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py
index eb7a34a..e5ca696 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py
@@ -16,21 +16,23 @@
 #-------------------------------------------------------------------------------
 
 import PlayerFriend
-import PlayerViewCache
 import IpyGameDataPY
+import PlayerViewCache
+import IPY_GameServer
+import PlayerControl
+import ShareDefine
 import PyGameData
 import GameWorld
+import ChConfig
 
 import random
 import time
-import IPY_GameServer
-import PlayerControl
-import ChConfig
-import ChPyNetSendPack
-import NetPackCommon
 
 MaxRobotID = 100 # 最大机器人NPC定义ID
-    
+
+Def_RecType_CheckInPlayer = ShareDefine.Def_UniversalGameRecType_FBHelpBattleCheckInPlayer
+Def_RecType_HelpRecord = ShareDefine.Def_UniversalGameRecType_FBHelpBattleRecord
+
 ## 助战玩家简要信息
 class HelpBattlePlayer():
     
@@ -62,7 +64,119 @@
         self.vipLV = 0 # 当时的VIP等级
         self.recordTime = 0 # 记录的时间
         return
+
+def OnServerStart():
+    GameWorld.Log("开服加载助战相关信息...")
+    universalRecMgr = GameWorld.GetUniversalRecMgr()
+    checkInPlayerRecList = universalRecMgr.GetTypeList(Def_RecType_CheckInPlayer)
+    for index in xrange(checkInPlayerRecList.Count()):
+        recData = checkInPlayerRecList.At(index)
+        playerID = recData.GetValue1()
+        helpBattlePlayer = HelpBattlePlayer(playerID)
+        helpBattlePlayer.checkInTime = recData.GetTime()
+        helpBattlePlayer.fightPower = recData.GetValue2()
+        helpBattlePlayer.familyID = recData.GetValue3()
+        helpBattlePlayer.checkInCount = recData.GetValue4()
+        value5 = recData.GetValue5()
+        helpBattlePlayer.playerLV = value5 / 100000
+        helpBattlePlayer.vipLV = int(str(value5)[-5:-3])
+        helpBattlePlayer.realmLV = int(str(value5)[-3:-1])
+        helpBattlePlayer.job = value5 % 10
+        helpBattlePlayer.playerName = recData.GetStrValue1()
+        helpBattlePlayer.todayXianyuanCoin = int(recData.GetStrValue2())
+        helpCountDictStr = recData.GetStrValue3()
+        if helpCountDictStr.startswith("{") and helpCountDictStr.endswith("{"):
+            helpBattlePlayer.todayHelpCountDict = eval(helpCountDictStr)
+        else:
+            GameWorld.ErrLog("LoadCheckInPlayerError: helpCountDictStr=%s" % helpCountDictStr, playerID)
+        PyGameData.g_fbHelpBattleCheckInPlayerDict[playerID] = helpBattlePlayer
+    GameWorld.Log("加载助战登记玩家记录: %s" % len(PyGameData.g_fbHelpBattleCheckInPlayerDict))
     
+    helpRecordRecList = universalRecMgr.GetTypeList(Def_RecType_HelpRecord)
+    for index in xrange(helpRecordRecList.Count()):
+        recData = helpRecordRecList.At(index)
+        playerID = recData.GetValue1()
+        
+        helpRecord = FBHelpBattleRecord()
+        helpRecord.callPlayerID = int(recData.GetStrValue2())
+        helpRecord.callPlayerName = recData.GetStrValue1()
+        helpRecord.mapID = recData.GetValue2()
+        helpRecord.funcLineID = recData.GetValue3()
+        helpRecord.xianyuanCoinAdd = recData.GetValue4()
+        helpRecord.relation = recData.GetValue5() % 10
+        helpRecord.vipLV = recData.GetValue5() / 10
+        helpRecord.recordTime = recData.GetTime()
+        
+        unNotifyRecordList = PyGameData.g_fbHelpBattleRecord.get(playerID, [])
+        unNotifyRecordList.append(helpRecord)
+        PyGameData.g_fbHelpBattleRecord[playerID] = unNotifyRecordList
+        
+    GameWorld.Log("加载玩家未同步助战: %s" % len(PyGameData.g_fbHelpBattleRecord))
+    for playerID, helpList in PyGameData.g_fbHelpBattleRecord.items():
+        GameWorld.Log("加载玩家未同步助战记录: %s" % (len(helpList)), playerID)
+    return
+
+def OnServerClose():
+    GameWorld.Log("关服保存助战相关信息...")
+    universalRecMgr = GameWorld.GetUniversalRecMgr()
+    universalRecMgr.Delete(Def_RecType_CheckInPlayer)
+    universalRecMgr.Delete(Def_RecType_HelpRecord)
+    
+    GameWorld.Log("保存助战登记玩家记录: %s" % len(PyGameData.g_fbHelpBattleCheckInPlayerDict))
+    checkInPlayerRecList = universalRecMgr.GetTypeList(Def_RecType_CheckInPlayer)
+    for playerID, checkInPlayer in PyGameData.g_fbHelpBattleCheckInPlayerDict.items():
+        recData = checkInPlayerRecList.AddRec()
+        recData.SetTime(checkInPlayer.checkInTime)
+        recData.SetValue1(playerID)
+        recData.SetValue2(checkInPlayer.fightPower)
+        recData.SetValue3(checkInPlayer.familyID)
+        recData.SetValue4(checkInPlayer.checkInCount)
+        recData.SetValue5(int("%d%02d%02d%d" % (checkInPlayer.playerLV, checkInPlayer.vipLV, checkInPlayer.realmLV, checkInPlayer.job)))
+        recData.SetStrValue1(checkInPlayer.playerName)
+        recData.SetStrValue2(str(checkInPlayer.todayXianyuanCoin))
+        recData.SetStrValue3(str(checkInPlayer.todayHelpCountDict).replace(" ", ""))
+        
+    GameWorld.Log("保存助战未同步记录: %s" % len(PyGameData.g_fbHelpBattleRecord))
+    helpRecordRecList = universalRecMgr.GetTypeList(Def_RecType_HelpRecord)
+    for playerID, helpList in PyGameData.g_fbHelpBattleRecord.items():
+        GameWorld.Log("玩家未同步助战记录: %s" % (len(helpList)), playerID)
+        for helpRecord in helpList:
+            recData = helpRecordRecList.AddRec()
+            recData.SetTime(helpRecord.recordTime)
+            recData.SetValue1(playerID)
+            recData.SetValue2(helpRecord.mapID)
+            recData.SetValue3(helpRecord.funcLineID)
+            recData.SetValue4(helpRecord.xianyuanCoinAdd)
+            recData.SetValue5(helpRecord.vipLV*10+helpRecord.relation)
+            recData.SetStrValue1(helpRecord.callPlayerName)
+            recData.SetStrValue2(str(helpRecord.callPlayerID))
+    return
+
+def HelpBattleOnDay():
+    curTime = int(time.time())
+    checkInValidHours = IpyGameDataPY.GetFuncCfg("HelpBattleCheckIn", 1) # 登记有效时长,小时
+    # 这里延长30分钟清除,防止已经被召唤还没结算的导致找不到登记信息
+    checkInValidSeconds = checkInValidHours * 3600 + 30 * 60
+    
+    # 清超时登记,重置信息
+    for playerID, checkInPlayer in PyGameData.g_fbHelpBattleCheckInPlayerDict.items():
+        checkInTime = checkInPlayer.checkInTime
+        if curTime - checkInTime > checkInValidSeconds:
+            PyGameData.g_fbHelpBattleCheckInPlayerDict.pop(playerID)
+            GameWorld.Log("清除超时助战登记玩家: curTime=%s,checkInTime=%s" % (curTime, checkInTime), playerID)
+            continue
+        checkInPlayer.todayHelpCountDict = {}
+        checkInPlayer.todayXianyuanCoin = 0
+    return
+
+def OnHelpPlayerLogin(curPlayer):
+    playerID = curPlayer.GetPlayerID()
+    if playerID not in PyGameData.g_fbHelpBattleRecord:
+        return
+    unNotifyRecordList = PyGameData.g_fbHelpBattleRecord.pop(playerID)
+    SendMapServer_FBHelpBattleRecord(curPlayer, unNotifyRecordList)
+    return
+
 ## 是否在助战登记列表里
 def IsInHelpBattleCheckInList(playerID): return playerID in PyGameData.g_fbHelpBattleCheckInPlayerDict
 
@@ -298,6 +412,14 @@
     if not fbFuncIpyData or not fbHelpIpyData or not calledPlayerDict:
         return
     
+    helpCountLineID = funcLineID # 助战次数所属lineID,当所有层通用时,默认为0
+    dayFreeHelpCountInfo = fbHelpIpyData.GetDayFreeHelpCount()
+    if dayFreeHelpCountInfo and len(dayFreeHelpCountInfo) == 2:
+        isAllLineCount = dayFreeHelpCountInfo[1]
+        if isAllLineCount:
+            helpCountLineID = 0
+    helpCountKey = (mapID, helpCountLineID)
+    
     curTime = int(time.time())
     tagPlayerID = curPlayer.GetPlayerID()
     tagPlayerName = curPlayer.GetName()
@@ -305,7 +427,7 @@
     xianyuanCoinUpper = IpyGameDataPY.GetFuncCfg("HelpBattlePoint", 1) # 每日仙缘币上限
     baseHelpPoint = fbFuncIpyData.GetHelpPoint() # 助战 - 基础仙缘币
     relationCoinAddDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 2, {}) # 社交关系加成 {"社交关系":[过关加成, 助战加成], ...} 
-    GameWorld.DebugLog("召唤助战: mapID=%s, funcLineID=%s, calledPlayerDict=%s" % (mapID, funcLineID, calledPlayerDict), tagPlayerID)
+    GameWorld.DebugLog("召唤助战: mapID=%s, funcLineID=%s, helpCountKey=%s, calledPlayerDict=%s" % (mapID, funcLineID, helpCountKey, calledPlayerDict), tagPlayerID)
     
     for calledPlayerID, relation in calledPlayerDict.items():
         if calledPlayerID not in PyGameData.g_fbHelpBattleCheckInPlayerDict:
@@ -316,6 +438,8 @@
         relationAdd = relationAddList[1] if len(relationAddList) == 2 else 0
         
         helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[calledPlayerID]
+        todayMapHelpCount = helpBattlePlayer.todayHelpCountDict.get(helpCountKey, 0) + 1
+        helpBattlePlayer.todayHelpCountDict[helpCountKey] = todayMapHelpCount
         todayXianyuanCoin = helpBattlePlayer.todayXianyuanCoin # 今日已获得仙缘币
         vipLV = helpBattlePlayer.vipLV
         if vipLV:
@@ -329,7 +453,7 @@
         coinAdd = int((baseHelpPoint + relationAdd) * addCoinRate / 10000.0)
         canAddMax = max(playerXianyuanCoinUpper - todayXianyuanCoin, 0)
         coinAddReal = min(coinAdd, canAddMax) # 实际加仙缘币
-        GameWorld.DebugLog("    助战增加仙缘币: coinAddReal=%s" % (coinAddReal), calledPlayerID)
+        GameWorld.DebugLog("    助战增加仙缘币: coinAddReal=%s, todayMapHelpCount=%s" % (coinAddReal, todayMapHelpCount), calledPlayerID)
         
         # GameServer 直接先加
         helpBattlePlayer.todayXianyuanCoin += coinAddReal

--
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