From e8d3e73b9a40493afcc000b2844791bab2ff1629 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 11 一月 2020 20:36:21 +0800
Subject: [PATCH] 8346 【恺英】【后端】协助系统(修复封魔坛在同一boss场景中无法直接协助的bug,在不同封魔坛boss无法直接协助)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py |  200 ++++++++++++++++++++++++++++++++++++++++---------
 1 files changed, 161 insertions(+), 39 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index fdfb12c..ce582b0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -114,7 +114,7 @@
     for i in range(0, curPack.GetCount()):
         item = curPack.GetAt(i)
         
-        if not ItemCommon.CheckItemCanUse(item) or GetIsAuctionItem(item):
+        if not ItemCommon.CheckItemCanUse(item):
             continue
         
         if item.GetItemTypeID() == id:
@@ -134,7 +134,7 @@
     for i in range(0, curPack.GetCount()):
         item = curPack.GetAt(i)
         
-        if not ItemCommon.CheckItemCanUse(item) or GetIsAuctionItem(item):
+        if not ItemCommon.CheckItemCanUse(item):
             continue
         
         if item.GetItemTypeID() == id:
@@ -153,7 +153,7 @@
     for i in range(0, curPack.GetCount()):
         item = curPack.GetAt(i)
         
-        if not ItemCommon.CheckItemCanUse(item) or GetIsAuctionItem(item):
+        if not ItemCommon.CheckItemCanUse(item):
             continue
         
         effect = item.GetEffectByIndex(0)
@@ -274,7 +274,7 @@
     for i in range(0, curPack.GetCount()):
         
         item = curPack.GetAt(i)
-        if not ItemCommon.CheckItemCanUse(item) or GetIsAuctionItem(item):
+        if not ItemCommon.CheckItemCanUse(item):
             continue
         
         if item.GetItemTypeID() != id:
@@ -1002,12 +1002,15 @@
             return False
         return True
     
-    def DoTransformItem(self, curPlayer, tagItem):
+    def DoTransformItem(self, curPlayer, tagItem, event=["", False, {}]):
         ## 将特殊物品转化为对应数值
         itemID = tagItem.GetItemTypeID()
         if itemID not in ChConfig.Def_TransformItemIDList:
             return False
         itemCount = max(tagItem.GetUserAttr(ShareDefine.Def_IudetItemCount), tagItem.GetCount())
+        eventName, isForceEvent, addDict = event
+        if isForceEvent:
+            pass
         
         if itemID == ChConfig.Def_ItemID_FamilyContribution:
             PlayerFamily.AddPlayerFamilyActiveValue(curPlayer, itemCount, True, ShareDefine.Def_AddFAVReason_UseItem, True)
@@ -1017,8 +1020,8 @@
             PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_FamilyActivity, itemCount)
         elif itemID == ChConfig.Def_ItemID_SP:
             PlayerControl.PlayerAddZhenQi(curPlayer, itemCount)
-        #elif itemID == ChConfig.Def_ItemID_GoldPaper:
-        #    PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Paper, itemCount, eventName, addDict)
+        elif itemID == ChConfig.Def_ItemID_GoldPaper:
+            PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Paper, itemCount, eventName, addDict)
         elif itemID == ChConfig.Def_ItemID_RealmPoint:
             PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_RealmPoint, itemCount)
         elif itemID == ChConfig.Def_ItemID_BossReborn:
@@ -1036,8 +1039,6 @@
             PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Honor, itemCount)
         elif itemID == ChConfig.Def_ItemID_GoldMoney:
             PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, itemCount)
-        elif itemID == ChConfig.Def_ItemID_XianyuanCoin:
-            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_XianyuanCoin, itemCount)
         return True
     
     def __CrossServerPutInItem(self, packIndex, tagItem, event=["", False, {}]):
@@ -1092,7 +1093,7 @@
         if itemID in ChConfig.Def_TransformItemIDList:
             # 直接转化为对应货币的物品仅在放入背包时直接转化,否则还是以真实物品的形式存在,但堆叠上限需要做特殊处理
             if packIndex == IPY_GameWorld.rptItem:
-                self.DoTransformItem(curPlayer, tagItem)
+                self.DoTransformItem(curPlayer, tagItem, event)
                 tagItem.Clear() # 需清除,不然会导致内存泄露
                 return True
             defaultPile = True
@@ -1230,16 +1231,11 @@
         
         curPlayer = self.__Player
         srcScore = ItemCommon.GetEquipGearScore(curItem)
-        legendAttrIDList, legendAttrValueList = legendAttrInfo
-        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrID)
-        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrValue)
-        for i in xrange(len(legendAttrIDList)):
-            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrID, legendAttrIDList[i])
-            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValue, legendAttrValueList[i])
+        SetEquipLegendAttr(curItem, legendAttrInfo)
         ItemCommon.MakeEquipGS(curItem)
         updScore = ItemCommon.GetEquipGearScore(curItem)
-        GameWorld.DebugLog("传奇属性异常,重新刷新一次属性: packType=%s,itemID=%s,legendAttrIDList=%s,legendAttrValueList=%s,srcScore=%s,updScore=%s" 
-                         % (packType, curItem.GetItemTypeID(), legendAttrIDList, legendAttrValueList, srcScore, updScore), curPlayer.GetPlayerID())
+        GameWorld.DebugLog("传奇属性异常,重新刷新一次属性: packType=%s,itemID=%s,srcScore=%s,updScore=%s" 
+                         % (packType, curItem.GetItemTypeID(), srcScore, updScore), curPlayer.GetPlayerID())
         return
     
     def CheckRolePackEquipAttr(self):
@@ -1508,7 +1504,8 @@
     if curPack == None:
         #GameWorld.Log("重整背包类型不对")
         return
-    
+    if endIndex == 0:
+        endIndex = curPack.GetCount() - 1
     #检查是否能整理
     for i in range(0, curPack.GetCount()):
         curItem = curPack.GetAt(i)
@@ -2185,12 +2182,32 @@
         return
     
     if ItemCommon.GetIsEquip(curItem):
-        # 生成传奇属性
-        legendAttrInfo = GetAddEquipLegendAttr(curItem, curPlayer)
-        if not legendAttrInfo:
-            return
-        attrIDList, attrValueList = legendAttrInfo
-        updateDict = {ShareDefine.Def_IudetLegendAttrID:attrIDList, ShareDefine.Def_IudetLegendAttrValue:attrValueList}
+        legendAttrIDCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrID)
+        legendAttrValueCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrValue)
+        if legendAttrIDCnt and legendAttrIDCnt == legendAttrValueCnt:
+            legendAttrInfo = GetEquipLegendAttrGroup(curItem)
+            #GameWorld.DebugLog("已经有传奇属性的拍品: %s" % str(legendAttrInfo))
+        else:
+            # 生成传奇属性
+            legendAttrInfo = GetAddEquipLegendAttr(curItem, curPlayer)
+            #GameWorld.DebugLog("重新生成传奇属性的拍品: %s" % str(legendAttrInfo))
+            if not legendAttrInfo:
+                return
+            
+        updateDict = {}
+        if legendAttrInfo[0]:
+            updateDict[ShareDefine.Def_IudetLegendAttrID] = legendAttrInfo[0]
+            updateDict[ShareDefine.Def_IudetLegendAttrValue] = legendAttrInfo[1]
+        if legendAttrInfo[2]:
+            updateDict[ShareDefine.Def_IudetLegendAttrIDShen] = legendAttrInfo[2]
+            updateDict[ShareDefine.Def_IudetLegendAttrValueShen] = legendAttrInfo[3]
+        if legendAttrInfo[4]:
+            updateDict[ShareDefine.Def_IudetLegendAttrIDXian] = legendAttrInfo[4]
+            updateDict[ShareDefine.Def_IudetLegendAttrValueXian] = legendAttrInfo[5]
+        if legendAttrInfo[6]:
+            updateDict[ShareDefine.Def_IudetLegendAttrIDJi] = legendAttrInfo[6]
+            updateDict[ShareDefine.Def_IudetLegendAttrValueJi] = legendAttrInfo[7]
+            
         delKeyList = [ShareDefine.Def_IudetAuctionItemCreateTime]
         ItemCommon.UpdateItemUserData(curItem, updateDict, delKeyList, isUpdateGS=True)
         
@@ -2278,7 +2295,7 @@
     ''' 获取功能产出的物品实例
     @param isAuctionItem: 是否拍品,默认非拍品
     @param expireTime: 有效时间,时间单位由时效类型决定
-    @param curPlayer: 产出该物品时的玩家,非拍品时需传入该值,物品某些属性由玩家等级决定,如传奇属性
+    @param curPlayer: 产出该物品时的玩家,物品某些属性由玩家等级决定,如传奇属性
     @param isAllAttr: 是否生成该装备所有属性,GM创建物品时用,需验证相关权限
     '''
     curItem = ItemCommon.CreateSingleItem(itemID, itemCount, isAuctionItem, expireTime)
@@ -2296,9 +2313,9 @@
         #GameWorld.DebugLog("清除给定制物品之前已经创建的物品ID=%s" % itemID)
         return GetItemByData(GetAppointItemDictData(itemID, isAuctionItem))
     
-    # 拍品不处理其他属性
-    if isAuctionItem:
-        return curItem
+#    # 拍品不处理其他属性
+#    if isAuctionItem:
+#        return curItem
     
     tmpEquipData = SingleEquipTmpData()
     
@@ -2307,6 +2324,12 @@
     if legendAttrInfo:
         tmpEquipData.legendAttrIDList = legendAttrInfo[0]
         tmpEquipData.legendAttrValueList = legendAttrInfo[1]
+        tmpEquipData.legendAttrIDListShen = legendAttrInfo[2]
+        tmpEquipData.legendAttrValueListShen = legendAttrInfo[3]
+        tmpEquipData.legendAttrIDListXian = legendAttrInfo[4]
+        tmpEquipData.legendAttrValueListXian = legendAttrInfo[5]
+        tmpEquipData.legendAttrIDListJi = legendAttrInfo[6]
+        tmpEquipData.legendAttrValueListJi = legendAttrInfo[7]
         
     # 其他装备属性
     ChItem.EquipAddAdditionEx(curItem, tmpEquipData)
@@ -2314,16 +2337,24 @@
 
 def GetAddEquipLegendAttr(curItem, curPlayer, isAllAttr=False):
     '''获取生成到装备上的传奇属性
-    @return: None 或者 [[传奇属性效果ID列表], [属性值列表]]
+    @return: None 或者  [传奇属性效果ID列表], [属性值列表], [神ID], [神值], [仙ID], [仙值], [极ID], [极值]
     '''
-    if GetIsAuctionItem(curItem):
-        #GameWorld.DebugLog("拍品无法生成传奇属性!")
-        return
+#    if GetIsAuctionItem(curItem):
+#        #GameWorld.DebugLog("拍品无法生成传奇属性!")
+#        return
     itemID = curItem.GetItemTypeID()
     itemType = curItem.GetType()
     itemColor = curItem.GetItemColor()
     itemQuality = curItem.GetItemQuality()
     isSuit = 1 if curItem.GetSuiteID() else 0
+    
+    ipyData = IpyGameDataPY.GetIpyGameDataNotLog("EquipShenAttr", itemID)
+    if ipyData:
+        return ipyData.GetLegendAttrIDList(), ipyData.GetLegendAttrValueList(), \
+                ipyData.GetShenAttrIDList(), ipyData.GetShenAttrValueList(), \
+                ipyData.GetXianAttrIDList(), ipyData.GetXianAttrValueList(), \
+                ipyData.GetJiAttrIDList(), ipyData.GetJiAttrValueList()
+                
     # 1. 定条数
     attrCountIpyData = IpyGameDataPY.GetIpyGameDataNotLog("EquipLegendAttrCount", itemType, itemColor, isSuit, itemQuality)
     if not attrCountIpyData:
@@ -2334,11 +2365,13 @@
     if not legendAttrCountInfoList:
         return
     
-    if not curPlayer:
-        GameWorld.ErrLog("生成装备传奇属性时玩家不存在!itemID=%s" % (itemID))
-        return
-    
-    playerID, playerLV = curPlayer.GetPlayerID(), curPlayer.GetLV()
+    if curPlayer:
+        playerID, playerLV = curPlayer.GetPlayerID(), curPlayer.GetLV()
+    else:
+        playerID = 0
+        playerLV = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
+        GameWorld.Log("生成装备传奇属性时没有玩家等级, 取当前世界等级! itemID=%s,worldLV=%s" % (itemID, playerLV))
+        
     # 2. 定属性ID
     attrTypeIpyData = IpyGameDataPY.GetIpyGameData("EquipLegendAttrType", itemType)
     if not attrTypeIpyData:
@@ -2408,8 +2441,91 @@
         curLegAttrValueList.append(attrValue)
         #GameWorld.DebugLog("    随机属性: attrID=%s,attrValue=%s,playerLV=%s,curLibNum=%s,valueList=%s" 
         #                   % (attrID, attrValue, playerLV, curLibNum, valueList), playerID)
-    return [curLegAttrIDList, curLegAttrValueList]
+    return curLegAttrIDList, curLegAttrValueList, [], [], [], [], [], []
 
+def GetEquipLegendAttrAll(curItem):
+    ## 获取装备传奇属性 - 所有分组合并返回
+    legendAttrInfo = GetEquipLegendAttrGroup(curItem)
+    legAttrIDList = legendAttrInfo[0] + legendAttrInfo[2] + legendAttrInfo[4] + legendAttrInfo[6]
+    legAttrValueList = legendAttrInfo[1] + legendAttrInfo[3] + legendAttrInfo[5] + legendAttrInfo[7]
+    return legAttrIDList, legAttrValueList
+
+def GetEquipLegendAttrGroup(curItem):
+    ## 获取装备传奇属性 - 按类型分组返回
+    
+    legAttrIDList, legAttrValueList = [], []
+    legendAttrIDCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrID)
+    legendAttrValueCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrValue)
+    if legendAttrIDCnt == legendAttrValueCnt:
+        for i in xrange(legendAttrIDCnt):
+            legAttrIDList.append(curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrID, i))
+            legAttrValueList.append(curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrValue, i))
+            
+    shenAttrIDList, shenAttrValueList = [], []
+    shenAttrIDCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrIDShen)
+    shenAttrValueCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrValueShen)
+    if shenAttrIDCnt == shenAttrValueCnt:
+        for i in xrange(shenAttrIDCnt):
+            shenAttrIDList.append(curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrIDShen, i))
+            shenAttrValueList.append(curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrValueShen, i))
+            
+    xianAttrIDList, xianAttrValueList = [], []
+    xianAttrIDCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrIDXian)
+    xianAttrValueCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrValueXian)
+    if xianAttrIDCnt == xianAttrValueCnt:
+        for i in xrange(xianAttrIDCnt):
+            xianAttrIDList.append(curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrIDXian, i))
+            xianAttrValueList.append(curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrValueXian, i))
+            
+    jiAttrIDList, jiAttrValueList = [], []
+    jiAttrIDCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrIDJi)
+    jiAttrValueCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrValueJi)
+    if jiAttrIDCnt == jiAttrValueCnt:
+        for i in xrange(jiAttrIDCnt):
+            jiAttrIDList.append(curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrIDJi, i))
+            jiAttrValueList.append(curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrValueJi, i))
+            
+    return legAttrIDList, legAttrValueList, shenAttrIDList, shenAttrValueList, xianAttrIDList, xianAttrValueList, jiAttrIDList, jiAttrValueList
+
+def SetEquipLegendAttr(curItem, legendAttrInfo):
+    ## 设置装备传奇属性
+    
+    legAttrIDList, legAttrValueList, shenAttrIDList, shenAttrValueList, \
+        xianAttrIDList, xianAttrValueList, jiAttrIDList, jiAttrValueList = legendAttrInfo
+                       
+    # 普通传奇属性
+    if legAttrIDList and legAttrValueList and len(legAttrIDList) == len(legAttrValueList):
+        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrID)
+        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrValue)
+        for i in xrange(len(legAttrIDList)):
+            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrID, legAttrIDList[i])
+            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValue, legAttrValueList[i])
+    
+    # 神 传奇属性
+    if shenAttrIDList and shenAttrValueList and len(shenAttrIDList) == len(shenAttrValueList):
+        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrIDShen)
+        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrValueShen)
+        for i in xrange(len(shenAttrIDList)):
+            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrIDShen, shenAttrIDList[i])
+            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValueShen, shenAttrValueList[i])
+    
+    # 仙 传奇属性
+    if xianAttrIDList and xianAttrValueList and len(xianAttrIDList) == len(xianAttrValueList):
+        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrIDXian)
+        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrValueXian)
+        for i in xrange(len(xianAttrIDList)):
+            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrIDXian, xianAttrIDList[i])
+            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValueXian, xianAttrValueList[i])
+            
+    # 极 传奇属性
+    if jiAttrIDList and jiAttrValueList and len(jiAttrIDList) == len(jiAttrValueList):
+        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrIDJi)
+        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrValueJi)
+        for i in xrange(len(jiAttrIDList)):
+            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrIDJi, jiAttrIDList[i])
+            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValueJi, jiAttrValueList[i])
+            
+    return
 
 ##创建物品所需的动态数据
 #
@@ -2430,6 +2546,12 @@
         self.source = ShareDefine.Item_Source_Unkown    #物品来源
         self.legendAttrIDList = [] # 传奇属性ID
         self.legendAttrValueList = [] # 传奇属性值
+        self.legendAttrIDListShen = [] # 传奇属性ID - 神
+        self.legendAttrValueListShen = [] # 传奇属性值 - 神
+        self.legendAttrIDListXian = [] # 传奇属性ID - 仙
+        self.legendAttrValueListXian = [] # 传奇属性值 - 仙
+        self.legendAttrIDListJi = [] # 传奇属性ID - 极
+        self.legendAttrValueListJi = [] # 传奇属性值 - 极
         return
     
 def ClearPack(curPlayer, packType):

--
Gitblit v1.8.0