From e8d3e73b9a40493afcc000b2844791bab2ff1629 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 11 一月 2020 20:36:21 +0800
Subject: [PATCH] 8346 【恺英】【后端】协助系统(修复封魔坛在同一boss场景中无法直接协助的bug,在不同封魔坛boss无法直接协助)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py |  146 ++++++++++++++++++++++++++++++++++++++++++------
 1 files changed, 126 insertions(+), 20 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index e7142e7..ce582b0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -1039,8 +1039,6 @@
             PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Honor, itemCount)
         elif itemID == ChConfig.Def_ItemID_GoldMoney:
             PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, itemCount)
-        elif itemID == ChConfig.Def_ItemID_XianyuanCoin:
-            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_XianyuanCoin, itemCount)
         return True
     
     def __CrossServerPutInItem(self, packIndex, tagItem, event=["", False, {}]):
@@ -1233,16 +1231,11 @@
         
         curPlayer = self.__Player
         srcScore = ItemCommon.GetEquipGearScore(curItem)
-        legendAttrIDList, legendAttrValueList = legendAttrInfo
-        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrID)
-        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrValue)
-        for i in xrange(len(legendAttrIDList)):
-            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrID, legendAttrIDList[i])
-            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValue, legendAttrValueList[i])
+        SetEquipLegendAttr(curItem, legendAttrInfo)
         ItemCommon.MakeEquipGS(curItem)
         updScore = ItemCommon.GetEquipGearScore(curItem)
-        GameWorld.DebugLog("传奇属性异常,重新刷新一次属性: packType=%s,itemID=%s,legendAttrIDList=%s,legendAttrValueList=%s,srcScore=%s,updScore=%s" 
-                         % (packType, curItem.GetItemTypeID(), legendAttrIDList, legendAttrValueList, srcScore, updScore), curPlayer.GetPlayerID())
+        GameWorld.DebugLog("传奇属性异常,重新刷新一次属性: packType=%s,itemID=%s,srcScore=%s,updScore=%s" 
+                         % (packType, curItem.GetItemTypeID(), srcScore, updScore), curPlayer.GetPlayerID())
         return
     
     def CheckRolePackEquipAttr(self):
@@ -2192,19 +2185,29 @@
         legendAttrIDCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrID)
         legendAttrValueCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrValue)
         if legendAttrIDCnt and legendAttrIDCnt == legendAttrValueCnt:
-            attrIDList, attrValueList = [], []
-            for legendIndex in xrange(legendAttrIDCnt):
-                attrIDList.append(curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrID, legendIndex))
-                attrValueList.append(curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrValue, legendIndex))
-            #GameWorld.DebugLog("已经有传奇属性的拍品: %s, %s" % (attrIDList, attrValueList))
+            legendAttrInfo = GetEquipLegendAttrGroup(curItem)
+            #GameWorld.DebugLog("已经有传奇属性的拍品: %s" % str(legendAttrInfo))
         else:
             # 生成传奇属性
             legendAttrInfo = GetAddEquipLegendAttr(curItem, curPlayer)
+            #GameWorld.DebugLog("重新生成传奇属性的拍品: %s" % str(legendAttrInfo))
             if not legendAttrInfo:
                 return
-            attrIDList, attrValueList = legendAttrInfo
-            #GameWorld.DebugLog("重新生成传奇属性的拍品: %s, %s" % (attrIDList, attrValueList))
-        updateDict = {ShareDefine.Def_IudetLegendAttrID:attrIDList, ShareDefine.Def_IudetLegendAttrValue:attrValueList}
+            
+        updateDict = {}
+        if legendAttrInfo[0]:
+            updateDict[ShareDefine.Def_IudetLegendAttrID] = legendAttrInfo[0]
+            updateDict[ShareDefine.Def_IudetLegendAttrValue] = legendAttrInfo[1]
+        if legendAttrInfo[2]:
+            updateDict[ShareDefine.Def_IudetLegendAttrIDShen] = legendAttrInfo[2]
+            updateDict[ShareDefine.Def_IudetLegendAttrValueShen] = legendAttrInfo[3]
+        if legendAttrInfo[4]:
+            updateDict[ShareDefine.Def_IudetLegendAttrIDXian] = legendAttrInfo[4]
+            updateDict[ShareDefine.Def_IudetLegendAttrValueXian] = legendAttrInfo[5]
+        if legendAttrInfo[6]:
+            updateDict[ShareDefine.Def_IudetLegendAttrIDJi] = legendAttrInfo[6]
+            updateDict[ShareDefine.Def_IudetLegendAttrValueJi] = legendAttrInfo[7]
+            
         delKeyList = [ShareDefine.Def_IudetAuctionItemCreateTime]
         ItemCommon.UpdateItemUserData(curItem, updateDict, delKeyList, isUpdateGS=True)
         
@@ -2321,6 +2324,12 @@
     if legendAttrInfo:
         tmpEquipData.legendAttrIDList = legendAttrInfo[0]
         tmpEquipData.legendAttrValueList = legendAttrInfo[1]
+        tmpEquipData.legendAttrIDListShen = legendAttrInfo[2]
+        tmpEquipData.legendAttrValueListShen = legendAttrInfo[3]
+        tmpEquipData.legendAttrIDListXian = legendAttrInfo[4]
+        tmpEquipData.legendAttrValueListXian = legendAttrInfo[5]
+        tmpEquipData.legendAttrIDListJi = legendAttrInfo[6]
+        tmpEquipData.legendAttrValueListJi = legendAttrInfo[7]
         
     # 其他装备属性
     ChItem.EquipAddAdditionEx(curItem, tmpEquipData)
@@ -2328,7 +2337,7 @@
 
 def GetAddEquipLegendAttr(curItem, curPlayer, isAllAttr=False):
     '''获取生成到装备上的传奇属性
-    @return: None 或者 [[传奇属性效果ID列表], [属性值列表]]
+    @return: None 或者  [传奇属性效果ID列表], [属性值列表], [神ID], [神值], [仙ID], [仙值], [极ID], [极值]
     '''
 #    if GetIsAuctionItem(curItem):
 #        #GameWorld.DebugLog("拍品无法生成传奇属性!")
@@ -2338,6 +2347,14 @@
     itemColor = curItem.GetItemColor()
     itemQuality = curItem.GetItemQuality()
     isSuit = 1 if curItem.GetSuiteID() else 0
+    
+    ipyData = IpyGameDataPY.GetIpyGameDataNotLog("EquipShenAttr", itemID)
+    if ipyData:
+        return ipyData.GetLegendAttrIDList(), ipyData.GetLegendAttrValueList(), \
+                ipyData.GetShenAttrIDList(), ipyData.GetShenAttrValueList(), \
+                ipyData.GetXianAttrIDList(), ipyData.GetXianAttrValueList(), \
+                ipyData.GetJiAttrIDList(), ipyData.GetJiAttrValueList()
+                
     # 1. 定条数
     attrCountIpyData = IpyGameDataPY.GetIpyGameDataNotLog("EquipLegendAttrCount", itemType, itemColor, isSuit, itemQuality)
     if not attrCountIpyData:
@@ -2424,8 +2441,91 @@
         curLegAttrValueList.append(attrValue)
         #GameWorld.DebugLog("    随机属性: attrID=%s,attrValue=%s,playerLV=%s,curLibNum=%s,valueList=%s" 
         #                   % (attrID, attrValue, playerLV, curLibNum, valueList), playerID)
-    return [curLegAttrIDList, curLegAttrValueList]
+    return curLegAttrIDList, curLegAttrValueList, [], [], [], [], [], []
 
+def GetEquipLegendAttrAll(curItem):
+    ## 获取装备传奇属性 - 所有分组合并返回
+    legendAttrInfo = GetEquipLegendAttrGroup(curItem)
+    legAttrIDList = legendAttrInfo[0] + legendAttrInfo[2] + legendAttrInfo[4] + legendAttrInfo[6]
+    legAttrValueList = legendAttrInfo[1] + legendAttrInfo[3] + legendAttrInfo[5] + legendAttrInfo[7]
+    return legAttrIDList, legAttrValueList
+
+def GetEquipLegendAttrGroup(curItem):
+    ## 获取装备传奇属性 - 按类型分组返回
+    
+    legAttrIDList, legAttrValueList = [], []
+    legendAttrIDCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrID)
+    legendAttrValueCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrValue)
+    if legendAttrIDCnt == legendAttrValueCnt:
+        for i in xrange(legendAttrIDCnt):
+            legAttrIDList.append(curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrID, i))
+            legAttrValueList.append(curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrValue, i))
+            
+    shenAttrIDList, shenAttrValueList = [], []
+    shenAttrIDCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrIDShen)
+    shenAttrValueCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrValueShen)
+    if shenAttrIDCnt == shenAttrValueCnt:
+        for i in xrange(shenAttrIDCnt):
+            shenAttrIDList.append(curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrIDShen, i))
+            shenAttrValueList.append(curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrValueShen, i))
+            
+    xianAttrIDList, xianAttrValueList = [], []
+    xianAttrIDCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrIDXian)
+    xianAttrValueCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrValueXian)
+    if xianAttrIDCnt == xianAttrValueCnt:
+        for i in xrange(xianAttrIDCnt):
+            xianAttrIDList.append(curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrIDXian, i))
+            xianAttrValueList.append(curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrValueXian, i))
+            
+    jiAttrIDList, jiAttrValueList = [], []
+    jiAttrIDCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrIDJi)
+    jiAttrValueCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrValueJi)
+    if jiAttrIDCnt == jiAttrValueCnt:
+        for i in xrange(jiAttrIDCnt):
+            jiAttrIDList.append(curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrIDJi, i))
+            jiAttrValueList.append(curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrValueJi, i))
+            
+    return legAttrIDList, legAttrValueList, shenAttrIDList, shenAttrValueList, xianAttrIDList, xianAttrValueList, jiAttrIDList, jiAttrValueList
+
+def SetEquipLegendAttr(curItem, legendAttrInfo):
+    ## 设置装备传奇属性
+    
+    legAttrIDList, legAttrValueList, shenAttrIDList, shenAttrValueList, \
+        xianAttrIDList, xianAttrValueList, jiAttrIDList, jiAttrValueList = legendAttrInfo
+                       
+    # 普通传奇属性
+    if legAttrIDList and legAttrValueList and len(legAttrIDList) == len(legAttrValueList):
+        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrID)
+        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrValue)
+        for i in xrange(len(legAttrIDList)):
+            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrID, legAttrIDList[i])
+            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValue, legAttrValueList[i])
+    
+    # 神 传奇属性
+    if shenAttrIDList and shenAttrValueList and len(shenAttrIDList) == len(shenAttrValueList):
+        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrIDShen)
+        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrValueShen)
+        for i in xrange(len(shenAttrIDList)):
+            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrIDShen, shenAttrIDList[i])
+            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValueShen, shenAttrValueList[i])
+    
+    # 仙 传奇属性
+    if xianAttrIDList and xianAttrValueList and len(xianAttrIDList) == len(xianAttrValueList):
+        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrIDXian)
+        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrValueXian)
+        for i in xrange(len(xianAttrIDList)):
+            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrIDXian, xianAttrIDList[i])
+            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValueXian, xianAttrValueList[i])
+            
+    # 极 传奇属性
+    if jiAttrIDList and jiAttrValueList and len(jiAttrIDList) == len(jiAttrValueList):
+        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrIDJi)
+        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrValueJi)
+        for i in xrange(len(jiAttrIDList)):
+            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrIDJi, jiAttrIDList[i])
+            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValueJi, jiAttrValueList[i])
+            
+    return
 
 ##创建物品所需的动态数据
 #
@@ -2446,6 +2546,12 @@
         self.source = ShareDefine.Item_Source_Unkown    #物品来源
         self.legendAttrIDList = [] # 传奇属性ID
         self.legendAttrValueList = [] # 传奇属性值
+        self.legendAttrIDListShen = [] # 传奇属性ID - 神
+        self.legendAttrValueListShen = [] # 传奇属性值 - 神
+        self.legendAttrIDListXian = [] # 传奇属性ID - 仙
+        self.legendAttrValueListXian = [] # 传奇属性值 - 仙
+        self.legendAttrIDListJi = [] # 传奇属性ID - 极
+        self.legendAttrValueListJi = [] # 传奇属性值 - 极
         return
     
 def ClearPack(curPlayer, packType):

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