From e8dd07d4ed0ffd52c781e1fe8c2eac3ef71adf38 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 24 八月 2018 17:11:05 +0800
Subject: [PATCH] fix:召唤兽基础NPC主人的最终伤害,压制飘血通知由服务端通知
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ElderBattlefield.py | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ElderBattlefield.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ElderBattlefield.py
index 6be2c11..5e9e5de 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ElderBattlefield.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ElderBattlefield.py
@@ -414,7 +414,7 @@
baseCnt = IpyGameDataPY.GetFuncCfg('ElderBattlefieldSys', 2)
perCnt = IpyGameDataPY.GetFuncCfg('ElderBattlefieldSys', 3)
if contKillCntEx >= baseCnt and contKillCntEx % perCnt == 0:
- sysIndex = min((contKillCntEx - baseCnt) / perCnt, len(ckillSysList))
+ sysIndex = min((contKillCntEx - baseCnt) / perCnt, len(ckillSysList)-1)
PlayerControl.FBNotify(ckillSysList[sysIndex], [curPlayer.GetName(), contKillCntEx])
--
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