From e8dd07d4ed0ffd52c781e1fe8c2eac3ef71adf38 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 24 八月 2018 17:11:05 +0800
Subject: [PATCH] fix:召唤兽基础NPC主人的最终伤害,压制飘血通知由服务端通知

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py
index ccfca2f..59657d2 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MagicWeapon.py
@@ -510,7 +510,7 @@
             #副本指定线路失败了,进入首充试用引导
             if not curPlayer.GetChangeCoinPointTotal() and not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FirstGoldTry):
                 PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FirstGoldTry, 1)
-                PlayerGoldGift.Sync_FirstGoldTime(curPlayer)
+                PlayerGoldGift.Sync_FirstGoldInfo(curPlayer)
         else:
             PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FirstGoldTry, 0)
     return

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