From e8dd07d4ed0ffd52c781e1fe8c2eac3ef71adf38 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 24 八月 2018 17:11:05 +0800
Subject: [PATCH] fix:召唤兽基础NPC主人的最终伤害,压制飘血通知由服务端通知
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py | 8 ++++++--
1 files changed, 6 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
index b399c4a..e3ddad5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
@@ -422,9 +422,13 @@
return IPY_GameWorld.cmePlayerFull
#检查副本状态是否可以登录
- if not FBCommon.CheckFBStateCanEnter(askStruct):
+ checkRet = FBCommon.CheckFBStateCanEnter(askStruct)
+ if type(checkRet) not in [tuple, list]:
+ checkRet = (checkRet, "FB_andyshao_861048")
+ canEnter, notifyMark = checkRet
+ if not canEnter:
#副本关闭中, 请稍后
- return IPY_GameWorld.cmeCustom, 'FB_andyshao_861048'
+ return IPY_GameWorld.cmeCustom, notifyMark
changeMapAskResult = FBLogic.OnChangeMapAsk(askStruct, tick)
--
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