From e8dd07d4ed0ffd52c781e1fe8c2eac3ef71adf38 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 24 八月 2018 17:11:05 +0800
Subject: [PATCH] fix:召唤兽基础NPC主人的最终伤害,压制飘血通知由服务端通知
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/OpenServerCampaign.py | 3 ++-
1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/OpenServerCampaign.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/OpenServerCampaign.py
index c888e2c..a9e6ec7 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/OpenServerCampaign.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/OpenServerCampaign.py
@@ -198,7 +198,8 @@
return
endOpenServerDay = OSCBillboardDataLimitDict[campTypeS][OSC_EndDay]
openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay) + 1
- if openServerDay <= endOpenServerDay:
+ # 只限制排行榜;目标奖励随时可领取
+ if awardType == 1 and openServerDay <= endOpenServerDay:
GameWorld.DebugLog("该开服活动未结束,无法领奖!campaignType=%s,openServerDay=%s <= endOpenServerDay=%s" % (campaignType, openServerDay, endOpenServerDay))
return
--
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