From e8dd07d4ed0ffd52c781e1fe8c2eac3ef71adf38 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 24 八月 2018 17:11:05 +0800
Subject: [PATCH] fix:召唤兽基础NPC主人的最终伤害,压制飘血通知由服务端通知

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
index 339cda7..df8668c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -532,7 +532,7 @@
     
     if tick - curPlayer.GetPlayerActionTick() < curPlayer.GetPrepareTime():
         #时间间隔没有到
-        if prepareState == IPY_GameWorld.pstCollecting:
+        if prepareState in [IPY_GameWorld.pstCollecting, IPY_GameWorld.pstMissionCollecting]:
             FBLogic.OnCollecting(curPlayer, tick)
         
         return

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