From e8dd07d4ed0ffd52c781e1fe8c2eac3ef71adf38 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 24 八月 2018 17:11:05 +0800
Subject: [PATCH] fix:召唤兽基础NPC主人的最终伤害,压制飘血通知由服务端通知

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_16.py |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_16.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_16.py
index 72df93c..1d4c505 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_16.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_16.py
@@ -182,6 +182,7 @@
     summonNPC.SetBaseHit(curNPC.GetHit())
 
     NPCCommon.SetRealmLV(summonNPC, NPCCommon.GetRealmLV(curNPC))   # 继承境界
+    NPCCommon.SetFinalHurt(summonNPC, NPCCommon.GetFinalHurt(curNPC))   # 最终伤害
 
     #summonNPC.SetBaseAtkInterval(500)
     summonNPC.SetBaseMissRate(curNPC.GetMiss())

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