From e8dd07d4ed0ffd52c781e1fe8c2eac3ef71adf38 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期五, 24 八月 2018 17:11:05 +0800 Subject: [PATCH] fix:召唤兽基础NPC主人的最终伤害,压制飘血通知由服务端通知 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_16.py | 1 + 1 files changed, 1 insertions(+), 0 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_16.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_16.py index 72df93c..1d4c505 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_16.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_16.py @@ -182,6 +182,7 @@ summonNPC.SetBaseHit(curNPC.GetHit()) NPCCommon.SetRealmLV(summonNPC, NPCCommon.GetRealmLV(curNPC)) # 继承境界 + NPCCommon.SetFinalHurt(summonNPC, NPCCommon.GetFinalHurt(curNPC)) # 最终伤害 #summonNPC.SetBaseAtkInterval(500) summonNPC.SetBaseMissRate(curNPC.GetMiss()) -- Gitblit v1.8.0