From ea17d553e94c26615f1032f1ab70e83bb54cdfaf Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 29 四月 2019 21:12:58 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 灼烧
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MakeItemCount.py | 5 -----
1 files changed, 0 insertions(+), 5 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MakeItemCount.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MakeItemCount.py
index 3e30edd..973cb4a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MakeItemCount.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MakeItemCount.py
@@ -17,7 +17,6 @@
import IPY_GameWorld
import ItemControler
-import IpyGameDataPY
import GameWorld
import ChConfig
import ItemCommon
@@ -63,10 +62,6 @@
# 拍品
if auctionGroup > 0:
- ipyData = IpyGameDataPY.GetIpyGameData("AuctionItem", itemID)
- if not ipyData:
- GameWorld.DebugAnswer(curPlayer, "非可拍卖物品itemID=%s" % (itemID))
- return
for _ in xrange(auctionGroup):
if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, True, [IPY_GameWorld.rptItem], event=event):
GameWorld.DebugAnswer(curPlayer, "###放入物品失败!")
--
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