From ea17d553e94c26615f1032f1ab70e83bb54cdfaf Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 29 四月 2019 21:12:58 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 灼烧

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_1303.py |   26 +++++---------------------
 1 files changed, 5 insertions(+), 21 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_1303.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_1303.py
index 5b7939b..ed79ce9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_1303.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_1303.py
@@ -25,28 +25,12 @@
 
 def OnBuffDisappear(curObj, curSkill, curBuff, curEffect, tick):
     if tick - curBuff.GetValue() < curSkill.GetLastTime():
+        # 非自然消失
         return
     
     if curEffect.GetEffectValue(1):
-        if not GameObj.GetPyPlayerState(defender, pyPlayerState):
-            return False
-    
-    boomValue = curBuff.GetValue()
-    # 剩余护盾值用于爆炸
-    if boomValue == 0:
-        return
-    
-    boomValue = int(boomValue*float(curEffect.GetEffectValue(1))/ChConfig.Def_MaxRateValue)
-    #效果值 第三个值为技能ID
-    boomID = curEffect.GetEffectValue(2)
-    skillData = GameWorld.GetGameData().GetSkillBySkillID(boomID)
-    if not skillData:
-        return
-    
-    # 存储起来用于伤害
-    curObj.SetDict(ChConfig.Def_PlayerKey_MoreHurtValue, boomValue)
-    
-    SkillShell.Trigger_UseSkill(curObj, None, skillData, tick, curObj.GetPosX(), curObj.GetPosY())
-    curObj.SetDict(ChConfig.Def_PlayerKey_MoreHurtValue, 0)
-
+        if not GameObj.GetPyPlayerState(curObj, curEffect.GetEffectValue(1)):
+            return
+        
+    curObj.SetDict(ChConfig.Def_PlayerKey_SkillInDelBuff, curEffect.GetEffectValue(0)) 
     return
\ No newline at end of file

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