From ea1b7e5229ebbae2340b5616c796f2a2b00a123f Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 28 五月 2019 10:54:34 +0800
Subject: [PATCH] 6805 【后端】【2.0】副本前端化(代码优化)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_ResetAttrPoint.py | 13 +++++++++----
1 files changed, 9 insertions(+), 4 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_ResetAttrPoint.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_ResetAttrPoint.py
index 89e4182..301b850 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_ResetAttrPoint.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_ResetAttrPoint.py
@@ -20,6 +20,7 @@
import IpyGameDataPY
import ItemCommon
import ChConfig
+import SkillShell
##批量使用物品
# @param curPlayer: 玩家实例
@@ -30,11 +31,13 @@
def BatchUseItem(curPlayer, curRoleItem, tick, useCnt, exData):
curEff = curRoleItem.GetEffectByIndex(0)
effectID = curEff.GetEffectID()
- if effectID not in ChConfig.Def_Effect_ResetAttrPoint:
+ if effectID != ChConfig.Def_Effect_ResetAttrPoint:
return
resetID = curEff.GetEffectValue(0)
- resetPoint = curEff.GetEffectValue(0) * useCnt
- if not DoResetAttrPoint(curPlayer, resetID, resetPoint):
+ if not resetID and exData:
+ resetID = exData
+ resetPoint = curEff.GetEffectValue(1) * useCnt
+ if not DoResetAttrPoint(curPlayer, resetID, resetPoint, curRoleItem.GetItemTypeID()):
return
#扣除物品
@@ -66,6 +69,8 @@
realResetPoint = curPoint
else:
realResetPoint = min(resetPoint, curPoint)
+ if not realResetPoint:
+ continue
resetPointTotal += realResetPoint
updPoint = max(curPoint - realResetPoint, 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AddPointValue % resetID, updPoint)
@@ -75,7 +80,7 @@
freePoint = curPlayer.GetFreePoint()
curPlayer.SetFreePoint(freePoint + resetPointTotal)
ChPlayer.NotifyPlayerBasePoint(curPlayer, resetIDList)
- DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_ResetPoint, {'resetAttrID':resetID, 'resetPoint':resetPoint})
+ DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_ResetPoint, {'resetIDList':resetIDList, 'resetPointTotal':resetPointTotal})
#刷新人物所有状态
playerControl = PlayerControl.PlayerControl(curPlayer)
--
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