From ea1b7e5229ebbae2340b5616c796f2a2b00a123f Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 28 五月 2019 10:54:34 +0800
Subject: [PATCH] 6805 【后端】【2.0】副本前端化(代码优化)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_ResetAttrPoint.py |    5 +----
 1 files changed, 1 insertions(+), 4 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_ResetAttrPoint.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_ResetAttrPoint.py
index a43f922..301b850 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_ResetAttrPoint.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_ResetAttrPoint.py
@@ -80,14 +80,11 @@
     freePoint = curPlayer.GetFreePoint()
     curPlayer.SetFreePoint(freePoint + resetPointTotal)
     ChPlayer.NotifyPlayerBasePoint(curPlayer, resetIDList)
-    DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_ResetPoint, {'resetAttrID':resetID, 'resetPoint':resetPoint})
+    DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_ResetPoint, {'resetIDList':resetIDList, 'resetPointTotal':resetPointTotal})
     
     #刷新人物所有状态
     playerControl = PlayerControl.PlayerControl(curPlayer)
     playerControl.RefreshPlayerAttrState()
-    
-    #更新技能专精
-    SkillShell.RefreshElementSkillByAttr(curPlayer, resetIDList)
     return True
 
 ## 逻辑实现 //返回值为是否使用成功(外层通知特效)

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