From ea35a6c42253a7b8fce96f998db74de0920d74ee Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 04 一月 2019 17:58:15 +0800
Subject: [PATCH] 860312 任务增加输出
---
ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py | 63 ++++++++++++++++++++++++++++++-
1 files changed, 60 insertions(+), 3 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
index 4950357..adbe385 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
@@ -23,7 +23,7 @@
import PlayerControl
import PlayerViewCache
import ChPyNetSendPack
-import IPY_PlayerDefine
+import PlayerDBGSEvent
import NetPackCommon
import PyGameData
@@ -46,16 +46,69 @@
# 通过游戏账号中的平台标志获取名称,目前为spid
playerName = curPlayer.GetPlayerName()
- opName = ReadChConfig.GetPyMongoConfig("Merge", "OpName_%s_%s" % (GameWorld.GetPlayerPlatform(curPlayer)),
- GameWorld.GetPlayerServerSID(curPlayer))
+ opName = ReadChConfig.GetPyMongoConfig("Merge", "OpName_%s_%s" % (GameWorld.GetPlayerPlatform(curPlayer),
+ GameWorld.GetPlayerServerSID(curPlayer)))
if not opName:
return playerName
return opName.decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName
+def IsCrossServerOpen():
+ ## 跨服服务器是否开放中
+ return GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
+
+def ClientServerMsg_ServerInitOK(serverGroupID):
+ ## 子服连接成功
+ isOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
+ GameWorld.Log("子服连接成功,通知当前跨服服务器状态: isOpen=%s" % isOpen)
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossServerState, {"isOpen":isOpen}, [serverGroupID])
+ return
+
+def DoChangeCrossServerState(isOpen):
+ ## 跨服服务器状态变更
+
+ PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_CrossServerClose, 0 if isOpen else 1) # 存DB的反着存
+ GameWorld.GetGameWorld().SetDict(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isOpen)
+
+ if not isOpen:
+ # 踢掉所有玩家
+ playerManager = GameWorld.GetPlayerManager()
+ for i in xrange(playerManager.GetActivePlayerCount()):
+ curPlayer = playerManager.GetActivePlayerAt(i)
+ if curPlayer == None:
+ continue
+ PlayerControl.SetCrossRealmState(curPlayer, 0)
+ curPlayer.Kick(0)
+
+ # 广播所有子服,本服务器进入维护
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossServerState, {"isOpen":isOpen})
+ return
+
+def CrossServerMsg_CrossServerState(msgData):
+ ## 子服收到跨服服务器状态变更,子服不存DB,默认跨服维护中,连接跨服成功后由跨服同步状态直接更新到字典即可,没连上就默认维护中
+ isOpen = msgData["isOpen"]
+ isOpen = 1 if isOpen else 0
+ GameWorld.Log("收到跨服服务器状态变更: 是否正常开放中=%s" % isOpen)
+ GameWorld.GetGameWorld().SetDict(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isOpen)
+
+ if not isOpen:
+ playerManager = GameWorld.GetPlayerManager()
+ for i in xrange(playerManager.GetActivePlayerCount()):
+ curPlayer = playerManager.GetActivePlayerAt(i)
+ if curPlayer == None:
+ continue
+ PlayerControl.SetCrossRealmState(curPlayer, 0)
+
+ # 通知地图
+ GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isOpen)
+ return
+
def PlayerExitCrossServer(curPlayer):
## 玩家退出跨服服务器
+
+ if not GameWorld.IsCrossServer():
+ return
# 通知子服玩家退出跨服服务器
playerID = curPlayer.GetPlayerID()
@@ -95,6 +148,9 @@
curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
if not curPlayer:
+ return
+
+ if not IsCrossServerOpen():
return
#newAccount, newName = msgList
@@ -234,6 +290,7 @@
sendPack.ItemDataSize = len(sendPack.ItemData)
sendPack.PlusData = PlusData
sendPack.PlusDataSize = len(sendPack.PlusData)
+ sendPack.CrossPlayer = 1
NetPackCommon.SendFakePack(curPlayer, sendPack)
return
--
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