From ea35a6c42253a7b8fce96f998db74de0920d74ee Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 04 一月 2019 17:58:15 +0800
Subject: [PATCH] 860312 任务增加输出
---
ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py | 226 +++++++++++++++++++++++++++++++++++++++++++++++++++-----
1 files changed, 205 insertions(+), 21 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
index df2e73b..adbe385 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
@@ -21,24 +21,113 @@
import ReadChConfig
import ChConfig
import PlayerControl
+import PlayerViewCache
+import ChPyNetSendPack
+import PlayerDBGSEvent
+import NetPackCommon
+import PyGameData
+
+# 获取玩家跨服服务器上的名字
+#===============================================================================
+# def GetCrossPlayerName(curPlayer):
+# # 通过游戏账号中的平台标志获取名称,目前为spid
+# playerName = curPlayer.GetPlayerName()
+# nameFormat = ReadChConfig.GetPyMongoConfig("Merge", "NameFormat", True)
+# if not nameFormat:
+# return playerName
+#
+# opName = ReadChConfig.GetPyMongoConfig("Merge", "OpName_%s" % GameWorld.GetPlayerPlatform(curPlayer))
+#
+# return (nameFormat%{"opname":opName, "sid":GameWorld.GetPlayerServerID(curPlayer)}).decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName
+#===============================================================================
# 获取玩家跨服服务器上的名字
def GetCrossPlayerName(curPlayer):
# 通过游戏账号中的平台标志获取名称,目前为spid
playerName = curPlayer.GetPlayerName()
- nameFormat = ReadChConfig.GetPyMongoConfig("Merge", "NameFormat", True)
- if not nameFormat:
+
+ opName = ReadChConfig.GetPyMongoConfig("Merge", "OpName_%s_%s" % (GameWorld.GetPlayerPlatform(curPlayer),
+ GameWorld.GetPlayerServerSID(curPlayer)))
+
+ if not opName:
return playerName
- opName = ReadChConfig.GetPyMongoConfig("Merge", "OpName_%s" % GameWorld.GetPlayerPlatform(curPlayer))
+ return opName.decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName
- return (nameFormat%{"opname":opName, "sid":GameWorld.GetPlayerServerID(curPlayer)}).decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName
+def IsCrossServerOpen():
+ ## 跨服服务器是否开放中
+ return GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
+
+def ClientServerMsg_ServerInitOK(serverGroupID):
+ ## 子服连接成功
+ isOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
+ GameWorld.Log("子服连接成功,通知当前跨服服务器状态: isOpen=%s" % isOpen)
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossServerState, {"isOpen":isOpen}, [serverGroupID])
+ return
+
+def DoChangeCrossServerState(isOpen):
+ ## 跨服服务器状态变更
+
+ PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_CrossServerClose, 0 if isOpen else 1) # 存DB的反着存
+ GameWorld.GetGameWorld().SetDict(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isOpen)
+
+ if not isOpen:
+ # 踢掉所有玩家
+ playerManager = GameWorld.GetPlayerManager()
+ for i in xrange(playerManager.GetActivePlayerCount()):
+ curPlayer = playerManager.GetActivePlayerAt(i)
+ if curPlayer == None:
+ continue
+ PlayerControl.SetCrossRealmState(curPlayer, 0)
+ curPlayer.Kick(0)
+
+ # 广播所有子服,本服务器进入维护
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossServerState, {"isOpen":isOpen})
+ return
+
+def CrossServerMsg_CrossServerState(msgData):
+ ## 子服收到跨服服务器状态变更,子服不存DB,默认跨服维护中,连接跨服成功后由跨服同步状态直接更新到字典即可,没连上就默认维护中
+ isOpen = msgData["isOpen"]
+ isOpen = 1 if isOpen else 0
+ GameWorld.Log("收到跨服服务器状态变更: 是否正常开放中=%s" % isOpen)
+ GameWorld.GetGameWorld().SetDict(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isOpen)
+
+ if not isOpen:
+ playerManager = GameWorld.GetPlayerManager()
+ for i in xrange(playerManager.GetActivePlayerCount()):
+ curPlayer = playerManager.GetActivePlayerAt(i)
+ if curPlayer == None:
+ continue
+ PlayerControl.SetCrossRealmState(curPlayer, 0)
+
+ # 通知地图
+ GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isOpen)
+ return
+
+def PlayerExitCrossServer(curPlayer):
+ ## 玩家退出跨服服务器
+
+ if not GameWorld.IsCrossServer():
+ return
+
+ # 通知子服玩家退出跨服服务器
+ playerID = curPlayer.GetPlayerID()
+ serverGroupID = PlayerControl.GetPlayerServerGroupID(curPlayer)
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_ExitCrossServer, playerID, [serverGroupID])
+
+ # 设置非跨服状态,踢下线
+ PlayerControl.SetCrossRealmState(curPlayer, 0)
+ curPlayer.Kick(0)
+ GameWorld.Log("PlayerExitCrossServer...serverGroupID=%s" % serverGroupID, playerID)
+ return
def CrossServerMsg_ExitCrossServer(msgData):
## 收到跨服服务器同步的玩家退出跨服服务器
playerID = msgData
+ GameWorld.Log("收到跨服服务器同步的玩家退出跨服服务器: playerID=%s" % playerID)
curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
if not curPlayer:
+ GameWorld.Log(" 退出跨服时本服玩家不在线!", playerID)
return
PlayerControl.SetCrossRealmState(curPlayer, 0)
return
@@ -61,13 +150,16 @@
if not curPlayer:
return
+ if not IsCrossServerOpen():
+ return
+
#newAccount, newName = msgList
actionType = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MergeRegisterType)
GameWorld.Log("跨服报名成功 , actionType=%s" % (actionType), playerID)
# 跨服PK上传数据完毕,通知跨服服务器,准备完毕
- if actionType == ShareDefine.Def_MergeAction_MergePK:
+ if actionType == ShareDefine.Def_CrossAction_PK:
regVSRoomID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MergeRegisterRoomID)
vsRoomID = curPlayer.GetVsRoomId()
@@ -94,22 +186,114 @@
def NotifyCanEnterMergeServer(curPlayer, actionType):
# 通用包,通知客户端可进入跨服服务器
-# mapID, lineID = 0, 0
-# mapPosInfo = GetMergeActionMapPos(actionType)
-# if mapPosInfo:
-# mapID = mapPosInfo[0]
-# lineID = mapPosInfo[2]
-#
-# canEnterMServer = ChPyNetSendPack.tagCanEnterMergeServer()
-# canEnterMServer.Clear()
-# canEnterMServer.ActionType = actionType
-# canEnterMServer.MapID = mapID
-# canEnterMServer.LineID = lineID
-# canEnterMServer.NewAccID = newAccID
-# canEnterMServer.NewAccIDLen = len(canEnterMServer.NewAccID)
-# canEnterMServer.NewPsw = newPwd
-# canEnterMServer.NewPswLen = len(canEnterMServer.NewPsw)
-# NetPackCommon.SendFakePack(curPlayer, canEnterMServer)
+ return
+
+#// C0 03 强制退出跨服状态 #tagCGForceQuitCrossState
+#
+#struct tagCGForceQuitCrossState
+#{
+# tagHead Head;
+#};
+def OnForceQuitCrossState(index, clientData, tick):
+ ''' 约定该封包仅玩家当前处于跨服状态,但是一直连不上跨服服务器时才会发次包强制重置跨服状态
+ 一般是跨服服务器异常或其他错误导致无法登录跨服服务器
+ '''
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ GameWorld.ErrLog("某些异常情况下,前端强制发包退出跨服状态! ", curPlayer.GetPlayerID())
+ PlayerControl.SetCrossRealmState(curPlayer, 0)
+ return
+
+#// C0 02 查看跨服玩家信息 #tagCGViewCrossPlayerInfo
+#
+#struct tagCGViewCrossPlayerInfo
+#{
+# tagHead Head;
+# DWORD PlayerID; // 跨服玩家ID
+#};
+def OnViewCrossPlayerInfo(index, clientData, tick):
+ if GameWorld.IsCrossServer():
+ return
+
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ playerID = curPlayer.GetPlayerID()
+ tagPlayerID = clientData.PlayerID
+ curCache = PlayerViewCache.ViewCacheMgr.FindCache(tagPlayerID)
+ ## 本服有,直接回客户端
+ if curCache:
+ GameWorld.DebugLog("查看跨服玩家,是本服玩家,直接回复!tagPlayerID=%s" % (tagPlayerID), playerID)
+ sendPack = ChPyNetSendPack.tagSCQueryPlayerCacheResult()
+ sendPack.PlayerID = tagPlayerID
+ sendPack.PropData = curCache.GetPropData()
+ sendPack.PropDataSize = len(sendPack.PropData)
+ sendPack.ItemData = PlayerViewCache.GetItemData(curCache)
+ sendPack.ItemDataSize = len(sendPack.ItemData)
+ sendPack.PlusData = PlayerViewCache.GetPlusData(curCache)
+ sendPack.PlusDataSize = len(sendPack.PlusData)
+ NetPackCommon.SendFakePack(curPlayer, sendPack)
+ return
+
+ if tagPlayerID in PyGameData.g_crossPlayerViewCache:
+ validChaheTime = 5 * 60 * 1000
+ cacheInfo, updTick = PyGameData.g_crossPlayerViewCache[tagPlayerID]
+ if tick - updTick <= validChaheTime:
+ GameWorld.DebugLog("查看跨服玩家数据同步CD中,直接用缓存数据回复!tagPlayerID=%s" % (tagPlayerID), playerID)
+ SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, cacheInfo)
+ return
+
+ for crossPlayerID, cacheInfoList in PyGameData.g_crossPlayerViewCache.items():
+ if tick - cacheInfoList[1] > validChaheTime:
+ PyGameData.g_crossPlayerViewCache.pop(crossPlayerID)
+
+ # 发送跨服服务器查询
+ dataMsg = {"tagPlayerID":tagPlayerID, "playerID":playerID}
+ CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_ViewPlayerCache, dataMsg)
+ return
+
+def ClientServerMsg_ViewPlayerCache(serverGroupID, msgData):
+ tagPlayerID = msgData["tagPlayerID"]
+ playerID = msgData["playerID"]
+
+ GameWorld.Log("收到子服查看跨服玩家信息: serverGroupID=%s,playerID=%s,tagPlayerID=%s" % (serverGroupID, playerID, tagPlayerID))
+
+ cacheInfo = []
+ curCache = PlayerViewCache.ViewCacheMgr.FindCache(tagPlayerID)
+ if curCache:
+ cacheInfo = [curCache.GetPropData(), PlayerViewCache.GetItemData(curCache), PlayerViewCache.GetPlusData(curCache)]
+
+ viewPlayerCacheRet = [playerID, tagPlayerID, cacheInfo]
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_ViewPlayerCacheRet, viewPlayerCacheRet, [serverGroupID])
+ return
+
+def CrossServerMsg_ViewPlayerCacheRet(msgData, tick):
+
+ playerID, tagPlayerID, cacheInfo = msgData
+ GameWorld.Log("收到跨服服务器回复的查看玩家信息: playerID=%s,tagPlayerID=%s" % (playerID, tagPlayerID))
+
+ PyGameData.g_crossPlayerViewCache[tagPlayerID] = [cacheInfo, tick] # 更新信息
+
+ curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+ if curPlayer:
+ SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, cacheInfo)
+
+ return
+
+def SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, cacheInfo):
+ if not cacheInfo:
+ PlayerControl.NotifyCode(curPlayer, "ViewPlayer_OffLine")
+ return
+ PropData, ItemData, PlusData = cacheInfo
+ sendPack = ChPyNetSendPack.tagSCQueryPlayerCacheResult()
+ sendPack.PlayerID = tagPlayerID
+ sendPack.PropData = PropData
+ sendPack.PropDataSize = len(sendPack.PropData)
+ sendPack.ItemData = ItemData
+ sendPack.ItemDataSize = len(sendPack.ItemData)
+ sendPack.PlusData = PlusData
+ sendPack.PlusDataSize = len(sendPack.PlusData)
+ sendPack.CrossPlayer = 1
+ NetPackCommon.SendFakePack(curPlayer, sendPack)
return
+
+
\ No newline at end of file
--
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