From ea35a6c42253a7b8fce96f998db74de0920d74ee Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 04 一月 2019 17:58:15 +0800
Subject: [PATCH] 860312 任务增加输出

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py |  112 ++++++++++++++++++++++++++++++++++++++++++++++++++++++--
 1 files changed, 108 insertions(+), 4 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
index 7d9c53d..adbe385 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
@@ -23,26 +23,111 @@
 import PlayerControl
 import PlayerViewCache
 import ChPyNetSendPack
+import PlayerDBGSEvent
 import NetPackCommon
 import PyGameData
+
+# 获取玩家跨服服务器上的名字
+#===============================================================================
+# def GetCrossPlayerName(curPlayer):
+#    # 通过游戏账号中的平台标志获取名称,目前为spid
+#    playerName = curPlayer.GetPlayerName()
+#    nameFormat = ReadChConfig.GetPyMongoConfig("Merge", "NameFormat", True)
+#    if not nameFormat:
+#        return playerName
+#    
+#    opName = ReadChConfig.GetPyMongoConfig("Merge", "OpName_%s" % GameWorld.GetPlayerPlatform(curPlayer))
+# 
+#    return (nameFormat%{"opname":opName, "sid":GameWorld.GetPlayerServerID(curPlayer)}).decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName
+#===============================================================================
 
 # 获取玩家跨服服务器上的名字
 def GetCrossPlayerName(curPlayer):
     # 通过游戏账号中的平台标志获取名称,目前为spid
     playerName = curPlayer.GetPlayerName()
-    nameFormat = ReadChConfig.GetPyMongoConfig("Merge", "NameFormat", True)
-    if not nameFormat:
+    
+    opName = ReadChConfig.GetPyMongoConfig("Merge", "OpName_%s_%s" % (GameWorld.GetPlayerPlatform(curPlayer), 
+                                           GameWorld.GetPlayerServerSID(curPlayer)))
+    
+    if not opName:
         return playerName
     
-    opName = ReadChConfig.GetPyMongoConfig("Merge", "OpName_%s" % GameWorld.GetPlayerPlatform(curPlayer))
+    return opName.decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName
 
-    return (nameFormat%{"opname":opName, "sid":GameWorld.GetPlayerServerID(curPlayer)}).decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName
+def IsCrossServerOpen():
+    ## 跨服服务器是否开放中
+    return GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
+
+def ClientServerMsg_ServerInitOK(serverGroupID):
+    ## 子服连接成功
+    isOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
+    GameWorld.Log("子服连接成功,通知当前跨服服务器状态: isOpen=%s" % isOpen)
+    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossServerState, {"isOpen":isOpen}, [serverGroupID])
+    return
+
+def DoChangeCrossServerState(isOpen):
+    ## 跨服服务器状态变更
+    
+    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_CrossServerClose, 0 if isOpen else 1) # 存DB的反着存
+    GameWorld.GetGameWorld().SetDict(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isOpen)
+    
+    if not isOpen:
+        # 踢掉所有玩家
+        playerManager = GameWorld.GetPlayerManager()
+        for i in xrange(playerManager.GetActivePlayerCount()):
+            curPlayer = playerManager.GetActivePlayerAt(i)
+            if curPlayer == None:
+                continue
+            PlayerControl.SetCrossRealmState(curPlayer, 0)
+            curPlayer.Kick(0)
+            
+    # 广播所有子服,本服务器进入维护
+    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossServerState, {"isOpen":isOpen})
+    return
+
+def CrossServerMsg_CrossServerState(msgData):
+    ## 子服收到跨服服务器状态变更,子服不存DB,默认跨服维护中,连接跨服成功后由跨服同步状态直接更新到字典即可,没连上就默认维护中
+    isOpen = msgData["isOpen"]
+    isOpen = 1 if isOpen else 0
+    GameWorld.Log("收到跨服服务器状态变更: 是否正常开放中=%s" % isOpen)
+    GameWorld.GetGameWorld().SetDict(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isOpen)
+    
+    if not isOpen:
+        playerManager = GameWorld.GetPlayerManager()
+        for i in xrange(playerManager.GetActivePlayerCount()):
+            curPlayer = playerManager.GetActivePlayerAt(i)
+            if curPlayer == None:
+                continue
+            PlayerControl.SetCrossRealmState(curPlayer, 0)
+            
+    # 通知地图
+    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isOpen)
+    return
+
+def PlayerExitCrossServer(curPlayer):
+    ## 玩家退出跨服服务器
+    
+    if not GameWorld.IsCrossServer():
+        return
+    
+    # 通知子服玩家退出跨服服务器
+    playerID = curPlayer.GetPlayerID()
+    serverGroupID = PlayerControl.GetPlayerServerGroupID(curPlayer)
+    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_ExitCrossServer, playerID, [serverGroupID])
+    
+    # 设置非跨服状态,踢下线
+    PlayerControl.SetCrossRealmState(curPlayer, 0)
+    curPlayer.Kick(0)
+    GameWorld.Log("PlayerExitCrossServer...serverGroupID=%s" % serverGroupID, playerID)
+    return
 
 def CrossServerMsg_ExitCrossServer(msgData):
     ## 收到跨服服务器同步的玩家退出跨服服务器
     playerID = msgData
+    GameWorld.Log("收到跨服服务器同步的玩家退出跨服服务器: playerID=%s" % playerID)
     curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
     if not curPlayer:
+        GameWorld.Log("    退出跨服时本服玩家不在线!", playerID)
         return
     PlayerControl.SetCrossRealmState(curPlayer, 0)
     return
@@ -63,6 +148,9 @@
     
     curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
     if not curPlayer:
+        return
+    
+    if not IsCrossServerOpen():
         return
     
     #newAccount, newName = msgList
@@ -98,6 +186,21 @@
 
 def NotifyCanEnterMergeServer(curPlayer, actionType):
     # 通用包,通知客户端可进入跨服服务器
+    return
+
+#// C0 03 强制退出跨服状态 #tagCGForceQuitCrossState
+#
+#struct    tagCGForceQuitCrossState
+#{
+#    tagHead        Head;
+#};
+def OnForceQuitCrossState(index, clientData, tick):
+    ''' 约定该封包仅玩家当前处于跨服状态,但是一直连不上跨服服务器时才会发次包强制重置跨服状态
+                一般是跨服服务器异常或其他错误导致无法登录跨服服务器
+    '''
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    GameWorld.ErrLog("某些异常情况下,前端强制发包退出跨服状态! ", curPlayer.GetPlayerID())
+    PlayerControl.SetCrossRealmState(curPlayer, 0)
     return
 
 #// C0 02 查看跨服玩家信息 #tagCGViewCrossPlayerInfo
@@ -187,6 +290,7 @@
     sendPack.ItemDataSize = len(sendPack.ItemData)
     sendPack.PlusData = PlusData
     sendPack.PlusDataSize = len(sendPack.PlusData)
+    sendPack.CrossPlayer = 1
     NetPackCommon.SendFakePack(curPlayer, sendPack)
     return
 

--
Gitblit v1.8.0