From ea35a6c42253a7b8fce96f998db74de0920d74ee Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 04 一月 2019 17:58:15 +0800
Subject: [PATCH] 860312 任务增加输出
---
ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py | 112 ++++++++++++++++++++++++++++++++++++++++++++++++++++++--
1 files changed, 108 insertions(+), 4 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
index 7d9c53d..adbe385 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
@@ -23,26 +23,111 @@
import PlayerControl
import PlayerViewCache
import ChPyNetSendPack
+import PlayerDBGSEvent
import NetPackCommon
import PyGameData
+
+# 获取玩家跨服服务器上的名字
+#===============================================================================
+# def GetCrossPlayerName(curPlayer):
+# # 通过游戏账号中的平台标志获取名称,目前为spid
+# playerName = curPlayer.GetPlayerName()
+# nameFormat = ReadChConfig.GetPyMongoConfig("Merge", "NameFormat", True)
+# if not nameFormat:
+# return playerName
+#
+# opName = ReadChConfig.GetPyMongoConfig("Merge", "OpName_%s" % GameWorld.GetPlayerPlatform(curPlayer))
+#
+# return (nameFormat%{"opname":opName, "sid":GameWorld.GetPlayerServerID(curPlayer)}).decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName
+#===============================================================================
# 获取玩家跨服服务器上的名字
def GetCrossPlayerName(curPlayer):
# 通过游戏账号中的平台标志获取名称,目前为spid
playerName = curPlayer.GetPlayerName()
- nameFormat = ReadChConfig.GetPyMongoConfig("Merge", "NameFormat", True)
- if not nameFormat:
+
+ opName = ReadChConfig.GetPyMongoConfig("Merge", "OpName_%s_%s" % (GameWorld.GetPlayerPlatform(curPlayer),
+ GameWorld.GetPlayerServerSID(curPlayer)))
+
+ if not opName:
return playerName
- opName = ReadChConfig.GetPyMongoConfig("Merge", "OpName_%s" % GameWorld.GetPlayerPlatform(curPlayer))
+ return opName.decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName
- return (nameFormat%{"opname":opName, "sid":GameWorld.GetPlayerServerID(curPlayer)}).decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName
+def IsCrossServerOpen():
+ ## 跨服服务器是否开放中
+ return GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
+
+def ClientServerMsg_ServerInitOK(serverGroupID):
+ ## 子服连接成功
+ isOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
+ GameWorld.Log("子服连接成功,通知当前跨服服务器状态: isOpen=%s" % isOpen)
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossServerState, {"isOpen":isOpen}, [serverGroupID])
+ return
+
+def DoChangeCrossServerState(isOpen):
+ ## 跨服服务器状态变更
+
+ PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_CrossServerClose, 0 if isOpen else 1) # 存DB的反着存
+ GameWorld.GetGameWorld().SetDict(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isOpen)
+
+ if not isOpen:
+ # 踢掉所有玩家
+ playerManager = GameWorld.GetPlayerManager()
+ for i in xrange(playerManager.GetActivePlayerCount()):
+ curPlayer = playerManager.GetActivePlayerAt(i)
+ if curPlayer == None:
+ continue
+ PlayerControl.SetCrossRealmState(curPlayer, 0)
+ curPlayer.Kick(0)
+
+ # 广播所有子服,本服务器进入维护
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossServerState, {"isOpen":isOpen})
+ return
+
+def CrossServerMsg_CrossServerState(msgData):
+ ## 子服收到跨服服务器状态变更,子服不存DB,默认跨服维护中,连接跨服成功后由跨服同步状态直接更新到字典即可,没连上就默认维护中
+ isOpen = msgData["isOpen"]
+ isOpen = 1 if isOpen else 0
+ GameWorld.Log("收到跨服服务器状态变更: 是否正常开放中=%s" % isOpen)
+ GameWorld.GetGameWorld().SetDict(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isOpen)
+
+ if not isOpen:
+ playerManager = GameWorld.GetPlayerManager()
+ for i in xrange(playerManager.GetActivePlayerCount()):
+ curPlayer = playerManager.GetActivePlayerAt(i)
+ if curPlayer == None:
+ continue
+ PlayerControl.SetCrossRealmState(curPlayer, 0)
+
+ # 通知地图
+ GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isOpen)
+ return
+
+def PlayerExitCrossServer(curPlayer):
+ ## 玩家退出跨服服务器
+
+ if not GameWorld.IsCrossServer():
+ return
+
+ # 通知子服玩家退出跨服服务器
+ playerID = curPlayer.GetPlayerID()
+ serverGroupID = PlayerControl.GetPlayerServerGroupID(curPlayer)
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_ExitCrossServer, playerID, [serverGroupID])
+
+ # 设置非跨服状态,踢下线
+ PlayerControl.SetCrossRealmState(curPlayer, 0)
+ curPlayer.Kick(0)
+ GameWorld.Log("PlayerExitCrossServer...serverGroupID=%s" % serverGroupID, playerID)
+ return
def CrossServerMsg_ExitCrossServer(msgData):
## 收到跨服服务器同步的玩家退出跨服服务器
playerID = msgData
+ GameWorld.Log("收到跨服服务器同步的玩家退出跨服服务器: playerID=%s" % playerID)
curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
if not curPlayer:
+ GameWorld.Log(" 退出跨服时本服玩家不在线!", playerID)
return
PlayerControl.SetCrossRealmState(curPlayer, 0)
return
@@ -63,6 +148,9 @@
curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
if not curPlayer:
+ return
+
+ if not IsCrossServerOpen():
return
#newAccount, newName = msgList
@@ -98,6 +186,21 @@
def NotifyCanEnterMergeServer(curPlayer, actionType):
# 通用包,通知客户端可进入跨服服务器
+ return
+
+#// C0 03 强制退出跨服状态 #tagCGForceQuitCrossState
+#
+#struct tagCGForceQuitCrossState
+#{
+# tagHead Head;
+#};
+def OnForceQuitCrossState(index, clientData, tick):
+ ''' 约定该封包仅玩家当前处于跨服状态,但是一直连不上跨服服务器时才会发次包强制重置跨服状态
+ 一般是跨服服务器异常或其他错误导致无法登录跨服服务器
+ '''
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ GameWorld.ErrLog("某些异常情况下,前端强制发包退出跨服状态! ", curPlayer.GetPlayerID())
+ PlayerControl.SetCrossRealmState(curPlayer, 0)
return
#// C0 02 查看跨服玩家信息 #tagCGViewCrossPlayerInfo
@@ -187,6 +290,7 @@
sendPack.ItemDataSize = len(sendPack.ItemData)
sendPack.PlusData = PlusData
sendPack.PlusDataSize = len(sendPack.PlusData)
+ sendPack.CrossPlayer = 1
NetPackCommon.SendFakePack(curPlayer, sendPack)
return
--
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