From ea99ae4d08b7475560dceb9b8fd9a370daab0cbb Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 09 九月 2019 18:54:22 +0800
Subject: [PATCH] 8255 【后端】【主干】拍品可使用及上下架优化(拍品可下架)

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py |   30 +++++++++++++++++++++++++-----
 1 files changed, 25 insertions(+), 5 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py
index 2afb3cb..aa6a7b2 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py
@@ -58,6 +58,7 @@
         self.serverGroupID = 0 # 所属服务器ID,一个服务器ID由多个服组成
         self.pkZoneID = 0 # 所属赛区ID,一个赛区由多个服务器ID组成
         self.seasonID = 0 # 赛季ID
+        self.notifyMatchRobotTick = 0 # 通知匹配到机器人的tick
         return
     
     def GetDRInfo(self):
@@ -926,15 +927,18 @@
     pkPlayer.seasonID = seasonID
     
     # 判断是否匹配机器人
+    matchRobotRate = 0
     danIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", danLV)
     if danIpyData:
         matchRobotRate = danIpyData.GetMatchRobotRate() + danIpyData.GetMatchRobotRateEx() * cLoseCount
         if matchRobotRate and GameWorld.CanHappen(matchRobotRate, 100):
+            pkPlayer.notifyMatchRobotTick = tick + random.randint(3, 5) * 1000
             PyGameData.g_crossPKZoneMatchRobotPlayerDict[playerID] = pkPlayer
             GameWorld.DebugLog("玩家加入匹配: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s" 
                                % (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount))
             GameWorld.DebugLog("    本次匹配到机器人: danLV=%s,cLoseCount=%s,概率=%s" % (danLV, cLoseCount, matchRobotRate), playerID)
-            CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 2], [serverGroupID])
+            #这里优化下暂通知开始匹配,实际匹配到机器人做延迟通知
+            CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID])
             return
         
     PyGameData.g_crossPKPlayerDict[playerID] = pkPlayer
@@ -943,10 +947,25 @@
     zoneMatchPlayerList.append(playerID)
     PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID] = zoneMatchPlayerList
     
-    GameWorld.DebugLog("玩家加入匹配: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s,len(zoneMatchPlayerList)=%s" 
-                       % (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount, len(zoneMatchPlayerList)))
+    GameWorld.DebugLog("玩家加入匹配: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s,cLoseCount=%s,概率=%s,len(zoneMatchPlayerList)=%s" 
+                       % (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount, cLoseCount, matchRobotRate, len(zoneMatchPlayerList)))
     
     CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID])
+    return
+
+def __DelayNotifyMatchRobot(tick):
+    ## 做体验,延迟通知匹配到机器人
+    for playerID, pkPlayer in PyGameData.g_crossPKZoneMatchRobotPlayerDict.items():
+        if pkPlayer.notifyMatchRobotTick == -1:
+            #GameWorld.DebugLog("已通知过玩家匹配到机器人", playerID)
+            continue
+        if tick < pkPlayer.notifyMatchRobotTick:
+            continue
+        pkPlayer.notifyMatchRobotTick = -1
+        serverGroupID = pkPlayer.serverGroupID
+        GameWorld.DebugLog("延迟通知玩家匹配到机器人: serverGroupID=%s" % (serverGroupID), playerID)
+        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 2], [serverGroupID])
+        
     return
 
 def ClientServerMsg_PKCancel(playerInfoDict, tick):
@@ -1149,6 +1168,8 @@
         return
     GameWorld.GetGameWorld().SetDict(processTickKey, tick)
     
+    # 延迟通知匹配到机器人的
+    __DelayNotifyMatchRobot(tick)
     # 处理超时的房间
     __DoCheckRoomTimeout(tick)
     # 通知已准备好的房间玩家可进入跨服
@@ -1706,8 +1727,7 @@
     overType = 0
     roundWinnerIDList = []
     notifyState = False
-    if winner:
-        winnerID = winner.playerID
+    winnerID = winner.playerID if winner else 0
     tagPlayerID = 0
     tagPlayerName = ""
     

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