From ea99ae4d08b7475560dceb9b8fd9a370daab0cbb Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 09 九月 2019 18:54:22 +0800
Subject: [PATCH] 8255 【后端】【主干】拍品可使用及上下架优化(拍品可下架)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py |   45 ++++++++++++++++++++++++++++++++++++++++++++-
 1 files changed, 44 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
index 20c46dc..5e5ad3d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
@@ -22,6 +22,9 @@
 DailyUseCountLimitItemIDList = [] # 每日有使用个数限制的物品ID列表
 
 g_refreshAttrBillboardFunc = [] # 刷属性后需要触发的同步排行榜函数列表
+g_playerFuncAttrDict = {} # 玩家功能点属性 {playerID:{funcIndex:属性列表, ...}, ...}
+g_playerEquipPartAttrDict = {} # 玩家装备位养成属性 {playerID:{阶:[强化属性列表, 宝石属性列表, 洗练属性列表], ...}, ...}
+g_equipChangeClassLVInfo = {} # 玩家装备变更的装备阶信息 {playerID:[classLV, ...], ...}
 
 g_filterEquipDict = {} # 按装备条件过滤的装备ID,不分职业 {"classLV_color_star":{(itemJob,itemPlace):itemID, ...}, ...}
 
@@ -42,6 +45,7 @@
 VSFamilyInfo = [] # 仙盟联赛开启的副本信息 [是否最终决赛场次, roundNum, groupID, [familyIDA, failyIDB], [familyNameA, familyNameB], [familyRankA, familyRankB]]
 g_familyBossOpenCountDict = {} # 仙盟boss开启次数 {familyID:次数, ...}
 g_familyBossPlayer = {} # 仙盟boss参与玩家 {familyID:[playerID, ...], ...}
+g_familyKillHorsePetRobBossCntDict = {} # 骑宠争夺仙盟已击杀boss数 {familyID:击杀数, ...}
 
 g_PassiveEffManager = None  # 被动技能(效果)单例
 
@@ -50,10 +54,11 @@
 g_xmzzVSPlayerData = {} # 仙魔之争对手玩家属性信息 {lineID:vsPlayerPropData, ...}
 
 g_swrhPlayerHurtDict = {} #守卫人皇玩家伤害排行信息 {familyID:{playername:hurtvalue}}
+g_swrhPlayerIDDict = {} #守卫人皇参与玩家ID {familyID:[playerID,..]}
 g_fbPickUpItemDict = {} #副本玩家拾取物品记录 {playerID:[]}
 
 g_bossShuntPlayerInfo = {} # boss分流玩家信息{(mapID, lineID):{playerID:[bossID, teamID, relatedTick], ...}, ...}
-g_bossShuntDeadLine = {} # boss分流线路boss已死亡的线路 {bossID:[lineID, ...], ...}
+g_bossShuntLineState = {} # boss分流线路对应boss状态 {bossID:{lineID:isAlive, ...}, ...}
 
 g_delaySuccessDict = {} # 延迟处理成就
 
@@ -63,3 +68,41 @@
 
 g_npcKillerInfo = {} # NPC击杀者信息 {(lineID, objID, npcID):[killerDict, curTeam, hurtType, hurtID], ...}
 
+g_familyPartyInfo = {} #[ [[familyID, familyName, 答题数量]], top名字,top答题数量]
+
+g_elderBattleRobotDieDict = {} #上古战场机器人死亡时间{lineid:[]}
+
+g_fbHelpBattlePlayerDict = {} # 助战玩家信息 {playerID:{助战玩家ID:{助战玩家简要信息字典} ...}, ...}
+
+g_teamFBMemRelationDict = {} # 组队副本队员关系信息 {teamID:[[好友组合列表], {队员ID:家族ID, ...}], }
+g_teamFBMemRelationAddDict = {} # 组队副本队员关系加成信息 {playerID:[relation, relationAdd, relationPlayerID, relationPlayerName], ...}    
+
+
+g_fightpowerChangeDataRecordDict = {} #导致战力降低的各种行为记录
+
+g_fbRobotJobDict = {} #副本机器人职业  {lineID:{objID:job, ...}, ...}
+
+g_gathersoulfbAwardDict = {} #聚魂副本奖励记录{playerID:[[itemID,itemCnt]]}
+
+g_crossZoneName = "" # 跨服分区名
+g_crossRegPlayerAttrDict = {} #跨服注册时登记的会影响战力的属性值 {playerID:[value, ...], ...}
+g_crossSyncTickDict = {} #需要同步跨服数据的玩家同步tick字典 {playerID:tick, ...}
+g_crossPlayerDictChangeInfo = {} #跨服玩家字典变化信息 {playerID:{(key, dType):value, ...}, ...}
+g_crossPlayerDienstgradChangeInfo = {} #跨服玩家称号变化信息 {playerID:{id:isAdd, ...}, ...}
+g_crossPlayerItemsChangeInfo = {} #跨服玩家物品变化信息 {playerID:{"背包类型-物品位":itemMD5, ...}, ...}
+g_crossPlayerSkillsChangeInfo = {} #跨服玩家技能变化信息 {playerID:[技能ID], ...}
+
+g_ZhuXianBossPlayerHurtDict = {} #诛仙BOSS玩家伤害排行信息
+
+g_Qudao_DoubleBill = {} # 渠道删档充值返利
+
+g_allfamilyBossDict = {} # 多仙盟boss信息 {familyID:[familyName, 伤害, [playerID], ...}
+g_horsePetBossPlayerHurtDict = {} #骑宠boss信息 {lineID:{playerID:[playerName,hurt]}}
+
+g_crossFuncLineDataCache = {} # 动态分配的跨服虚拟分线数据缓存 {(mapID, copyMapID):funcLineDataCache, ...}
+g_crossPlayerServerGroupIDInfo = {} #跨服玩家服务器组ID缓存,副本线路关闭时才释放,所以支持离线跨服玩家 {copyMapID:{playerID:serverGroupID, ...}, ...}
+g_fbBuyBuffTimeDict = {} # 副本购买buff时间缓存{playerID:{moneyCnt:time}}
+g_fairyDomainLimit = [] #全服已限制的缥缈仙域事件
+g_elemntSkillDict = {} #{skillID:[attrID*100000+needValue,..]}
+
+g_playerPriWoodPileNPCDict = {} # {playerID:[npcObj, ...], ...}

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