From eaf163eef751fdd5a11c70e6d39fd7eb8a52996b Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 27 五月 2024 11:56:04 +0800 Subject: [PATCH] 10162 后台优化(查询玩家增加 代金券显示) --- ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py | 67 ++++++++++++++++++++++++++++----- 1 files changed, 57 insertions(+), 10 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py index 322b1a8..d4ead59 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py @@ -23,11 +23,15 @@ import NetPackCommon import GameWorldArena import ChPyNetSendPack +import ChGameToMapPyPack import PlayerFBHelpBattle +import GameWorldSkyTower +import CrossChampionship import CrossBattlefield import PyGameDataStruct import IpyGameDataPY import PyDataManager +import ShareDefine import ChConfig import json @@ -46,6 +50,12 @@ return True if CrossBattlefield.IsBattlefieldCallPlayer(playerID): + return True + + if CrossChampionship.IsChampionshipPlayer(playerID): + return True + + if GameWorldSkyTower.IsSkyTowerPassPlayer(playerID): return True SaveDBLimitLV = IpyGameDataPY.GetFuncCfg("PlayerViewCache", 1) @@ -67,6 +77,9 @@ if CrossBattlefield.IsBattlefieldCallPlayer(playerID): return True + if CrossChampionship.IsChampionshipPlayer(playerID): + return True + NeedCheckBillBoardType = IpyGameDataPY.GetFuncEvalCfg("PlayerViewCache", 2) #校验玩家是否上排行榜 billboardMgr = GameWorld.GetBillboard() @@ -77,6 +90,16 @@ if curBillboard.FindByID(playerID): return True + #跨服榜单上的默认保留 + if GameWorld.IsCrossServer(): + billboardMgr = PyDataManager.GetCrossBillboardManager() + for billboardType in ShareDefine.CrossBillboardTypeList: + groupList = billboardMgr.GetBillboardGroupList(billboardType) + for billboardType, groupValue1, groupValue2 in groupList: + billboardObj = billboardMgr.GetCrossBillboard(billboardType, groupValue1, groupValue2) + if billboardObj.FindByID(playerID): + return True + return False def DelOutofTimeViewCacheData(): @@ -106,8 +129,9 @@ GameWorld.DebugLog("删除查看缓存!", playerID) return -def FindViewCache(playerID, isAddNew=False): +def FindViewCache(playerID, isAddNew=False, newPropData={}): ## 查找玩家缓存 + # @param newPropData: 新数据初始PropData {}, key: LV,RealmLV,Job,VIPLV,Name,FamilyID,FamilyName,FightPower curCache = None pyViewCacheMgr = PyDataManager.GetPlayerViewCachePyManager() playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict @@ -116,11 +140,16 @@ elif isAddNew: curCache = PyGameDataStruct.tagPlayerViewCachePy() curCache.PlayerID = playerID + if newPropData: + curCache.PropData = json.dumps(newPropData, ensure_ascii=False).replace(" ", "") + curCache.PropDataSize = len(curCache.PropData) playerViewCachePyDict[playerID] = curCache return curCache def GetCachePropDataDict(curCache): ## 获取缓存基础属性字典信息 + if not curCache: + return {} if not hasattr(curCache, "PropDataDict"): curCache.PropDataDict = {} if not curCache.PropDataDict and curCache.PropData: @@ -143,8 +172,8 @@ # WORD ItemDataSize1; # char ItemData1[ItemDataSize1]; //1阶装备数据 # ... ... -# WORD ItemDataSize15; -# char ItemData15[ItemDataSize15]; +# WORD ItemDataSize20; +# char ItemData20[ItemDataSize20]; #}; def OnMGUpdatePlayerCache(routeIndex, mapID, curPackData, tick): playerID = curPackData.PlayerID @@ -165,12 +194,7 @@ return curCache.LV = curPackData.PlayerLV curCache.OffTime = curPackData.OffTime - if isLogout: - curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID) - if curPlayer: - curCache.GeTuiID = curPlayer.GetGeTuiClientID() - curCache.GeTuiIDSize = len(curCache.GeTuiID) - + curCache.PropDataDict = {} # 每次更新数据时,重置字典缓存,下次获取时重新eval缓存 curCache.PropData = curPackData.PropData curCache.PropDataSize = curPackData.PropDataSize @@ -181,7 +205,7 @@ #GameWorld.DebugLog(" 更新Plus数据: size=%s, %s" % (curCache.PlusDataSize, curCache.PlusData), playerID) # 装备数据存储,不保存装备数据的话则清空 - for classLV in xrange(1, 15 + 1): + for classLV in xrange(1, 20 + 1): if not isSaveAll: itemDataSize = 0 itemData = "" @@ -212,16 +236,36 @@ # DWORD PlayerID; //玩家ID # DWORD FindPlayerID; //要查询的玩家ID # BYTE EquipClassLV; //大于0为查看指定境界阶装备信息, 0为查看默认信息 +# BYTE CallMap; //是否需要通知地图 #}; def OnMGQueryPlayerCache(routeIndex, mapID, curPackData, tick): curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(curPackData.PlayerID) findPlayerID = curPackData.FindPlayerID equipClassLV = curPackData.EquipClassLV + callMap = curPackData.CallMap curCache = FindViewCache(findPlayerID) if not curCache: PlayerControl.NotifyCode(curPlayer, "ViewPlayer_OffLine") + if callMap: + sendPack = ChGameToMapPyPack.tagGMPlayerCache() + sendPack.PlayerID = curPlayer.GetPlayerID() + sendPack.FindPlayerID = findPlayerID + sendPack.PropData = "" + sendPack.PropDataSize = len(sendPack.PropData) + sendPack.PlusData = "" + sendPack.PlusDataSize = len(sendPack.PlusData) + NetPackCommon.SendPyPackToMapServer(routeIndex, mapID, sendPack) return Sync_PlayerCache(curPlayer, curCache, equipClassLV) + if callMap: + sendPack = ChGameToMapPyPack.tagGMPlayerCache() + sendPack.PlayerID = curPlayer.GetPlayerID() + sendPack.FindPlayerID = findPlayerID + sendPack.PropData = curCache.PropData + sendPack.PropDataSize = len(sendPack.PropData) + sendPack.PlusData = curCache.PlusData + sendPack.PlusDataSize = len(sendPack.PlusData) + NetPackCommon.SendPyPackToMapServer(routeIndex, mapID, sendPack) return def Sync_PlayerCache(curPlayer, curCache, equipClassLV=0): @@ -272,6 +316,7 @@ answerPack.RealmLV = 1 answerPack.OnlineType = ChConfig.Def_Offline answerPack.ServerGroupID = 0 + answerPack.Face = 0 else: cacheDict = GetCachePropDataDict(curCache) answerPack.PlayerID = clientPack.PlayerID @@ -280,6 +325,7 @@ answerPack.LV = cacheDict["LV"] answerPack.RealmLV = cacheDict["RealmLV"] answerPack.OnlineType = ChConfig.Def_Offline + answerPack.Face = cacheDict.get("Face", 0) if GameWorld.IsCrossServer(): answerPack.ServerGroupID = cacheDict.get("ServerGroupID", 0) @@ -294,6 +340,7 @@ answerPack.OnlineType = ChConfig.Def_Online answerPack.IsInTeam = tagPlayer.GetTeamID() > 0 answerPack.ServerGroupID = PlayerControl.GetPlayerServerGroupID(tagPlayer) + answerPack.Face = tagPlayer.GetFace() curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) NetPackCommon.SendFakePack(curPlayer, answerPack) -- Gitblit v1.8.0