From eb642ec3ea4e9608817a69c03aa05223684fdbe1 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 08 十一月 2024 16:11:59 +0800 Subject: [PATCH] 10261 【越南】【砍树】【英文】【tqxbqy】头像框,头像(补充B907) --- ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py | 18 ++++++++++++++++++ 1 files changed, 18 insertions(+), 0 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py index fab79d4..7315f7a 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py @@ -25,6 +25,7 @@ import PlayerActBossTrial import PlayerActXianXiaMJ import PlayerActGubao +import PlayerActHorsePetTrain import CrossRealmMsg import PyGameData import PlayerFB @@ -633,6 +634,9 @@ elif actName == ShareDefine.CrossActName_Gubao: PlayerActGubao.OnCrossActIDChange(cfgID, zoneID, ipyData, state) + elif actName == ShareDefine.CrossActName_HorsePetTrain: + PlayerActHorsePetTrain.OnCrossActIDChange(cfgID, zoneID, ipyData, state) + else: actChangeList.append([actName, ipyData, state, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID]) @@ -646,6 +650,17 @@ % (actName, cfgID, groupName, zoneID, dbState, state, actIDChange, dbTemplateID)) actStateChangeList.append([actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, dbTemplateID]) + # 活动中刷新,每次都需要刷新的逻辑,包含重读配置等 + if state: + if actName == ShareDefine.CrossActName_BossTrial: + PlayerActBossTrial.OnCrossActInStateRefresh(cfgID, zoneID, ipyData) + elif actName == ShareDefine.CrossActName_XianXiaMJ: + PlayerActXianXiaMJ.OnCrossActInStateRefresh(cfgID, zoneID, ipyData) + elif actName == ShareDefine.CrossActName_Gubao: + PlayerActGubao.OnCrossActInStateRefresh(cfgID, zoneID, ipyData) + elif actName == ShareDefine.CrossActName_HorsePetTrain: + PlayerActHorsePetTrain.OnCrossActInStateRefresh(cfgID, zoneID, ipyData) + # 仅活动有配置参与时间段的会触发 if actID and dbActID == actID and dbStateJoin != stateJoin: GameWorld.Log(" 参与状态变更: dbStateJoin=%s,stateJoin=%s" % (dbStateJoin, stateJoin)) @@ -663,6 +678,9 @@ elif actName == ShareDefine.CrossActName_Gubao: PlayerActGubao.OnCrossActJoinEnd(cfgID, zoneID, ipyData) + elif actName == ShareDefine.CrossActName_HorsePetTrain: + PlayerActHorsePetTrain.OnCrossActJoinEnd(cfgID, zoneID, ipyData) + GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossActInfo % actName, crossActInfoDict[actName]) # 非活动中的处理完关闭后,最后删除 if not state and isEnd: -- Gitblit v1.8.0