From eb687522f9474a04716596f6c82e38f2f060b211 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 23 四月 2021 18:13:26 +0800
Subject: [PATCH] 8901 【BT2】【后端】全服红包(修改红包GM命令;修复限制下发全服红包补充可领红包逻辑)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py              |    6 -
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetRedPacket.py |   34 ++++--
 ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/SetRedPacket.py                      |   95 +++++++++++--------
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyRedPacket.py                  |  128 ++++++++++++++++---------
 ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py                                   |    6 -
 5 files changed, 157 insertions(+), 112 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/SetRedPacket.py b/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/SetRedPacket.py
index 9a5ae44..cd8ba65 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/SetRedPacket.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/SetRedPacket.py
@@ -15,11 +15,12 @@
 #"""Version = 2019-01-29 16:00"""
 #-------------------------------------------------------------------------------
 
-import PlayerFamilyRedPacket
-import ShareDefine
 import GameWorld
 import IpyGameDataPY
 import PlayerDBGSEvent
+import PlayerFamilyRedPacket
+import ChPyNetSendPack
+import NetPackCommon
 
 
 ## GM命令执行入口
@@ -28,52 +29,66 @@
 #  @return None or True
 #  @remarks 函数详细说明.
 def OnExec(curPlayer, paramList):
+    GameWorld.DebugLog("执行GameServer->SetRedPacket: %s" % paramList)
     if not paramList:
+#        GameWorld.DebugAnswer(curPlayer, "清除所有类型红包:SetRedPacket 0")
+#        GameWorld.DebugAnswer(curPlayer, "清除指定类型红包:SetRedPacket 0 类型A 类型B ...")
+#        GameWorld.DebugAnswer(curPlayer, "发送全服系统红包:SetRedPacket 36 红包编号 个数")
+#        GameWorld.DebugAnswer(curPlayer, "全服系统红包编号:126~130")
+#        GameWorld.DebugAnswer(curPlayer, "红包类型:36-全服红包;33-节日成就")
         return
-    
-#    GameWorld.DebugAnswer(curPlayer, "重置所有红包领取:SetRedPacket 0")
-#    GameWorld.DebugAnswer(curPlayer, "清除所有类型红包:SetRedPacket 0 0")
-#    GameWorld.DebugAnswer(curPlayer, "清除指定类型红包:SetRedPacket 0 类型A 类型B ...")
     
     paramA = paramList[0]
-    paramB = paramList[1] if len(paramList) > 1 else None
-    # 重置所有红包数据
     if paramA == 0:
-        PlayerFamilyRedPacket.g_allRecordDict = {}
-        PlayerFamilyRedPacket.g_grabDataDict = {}
-        PlayerFamilyRedPacket.g_redPackCountDict = {}
+        delRedIDList = []
+        delTypeList = paramList[1:]
+        redpacketMgr = PlayerFamilyRedPacket.GetRedpacketMgr()
+        for redPacketID, redPacketObj in redpacketMgr.allRedPacketDict.items():
+            getWay = redPacketObj.getWay
+            if delTypeList and getWay not in delTypeList:
+                continue
+            delRedIDList.append(redPacketID)
+            redpacketMgr.allRedPacketDict.pop(redPacketID)
+            familyID = redPacketObj.familyID
+            if familyID in redpacketMgr.familyRedPacketDict:
+                redpacketMgr.DelFamilyRedPacketID(familyID, redPacketID)
+            redpacketMgr.DelActiveRedPacketID(getWay, redPacketID)
+            for playerID in redpacketMgr.playerNosendRedPacketIDInfo.keys():
+                redpacketMgr.DelPlayerNosendRedPacketID(playerID, getWay, redPacketID)
+            for playerID in redpacketMgr.playerCanGetRedPacketIDInfo.keys():
+                redpacketMgr.DelPlayerCanGetRedPacketID(playerID, getWay, redPacketID)
+            if redPacketID in redpacketMgr.notifyAllServerRedPacketIDList:
+                redpacketMgr.notifyAllServerRedPacketIDList.remove(redPacketID)
+                
+        __ResetSendState(delTypeList)
+        GameWorld.DebugAnswer(curPlayer, "清除类型红包OK!%s,条数:%s" % (delTypeList, len(delRedIDList)))
         
-        universalRecMgr = GameWorld.GetUniversalRecMgr()
-        # 清除所有类型红包
-        if paramB == 0:
-            universalRecMgr.Delete(ShareDefine.Def_UniversalGameRecType_FamilyRedPacketAllRecord)
-            __ResetSendState([])
-            GameWorld.DebugAnswer(curPlayer, "清除所有类型红包OK!")
+        if delRedIDList:
+            sendPack = ChPyNetSendPack.tagGCRedPacketDel()
+            sendPack.DelRedPacketID = delRedIDList
+            sendPack.Cnt = len(delRedIDList)
             
-        # 清除指定类型红包
-        elif paramB:
-            delTypeList = paramList[1:]
-            allRecordList = universalRecMgr.GetTypeList(ShareDefine.Def_UniversalGameRecType_FamilyRedPacketAllRecord)
-            delCount = 0
-            for index in xrange(allRecordList.Count()):
-                universalRecData = allRecordList.At(index - delCount)
-                strValue1 = universalRecData.GetStrValue1()
-                strValue1List = strValue1.split('|')
-                getWay = int(strValue1List[3])
-                if getWay not in delTypeList:
+            playerManager = GameWorld.GetPlayerManager()
+            for index in xrange(playerManager.GetPlayerCount()):
+                curPlayer = playerManager.GetPlayerByIndex(index)
+                if not curPlayer.GetID():
                     continue
-                allRecordList.Delete(index)
-                delCount += 1
-            __ResetSendState(delTypeList)
-            GameWorld.DebugAnswer(curPlayer, "清除指定类型红包OK!%s,条数:%s" % (delTypeList, delCount))
-            
-        # 清除抢的记录
-        universalRecMgr.Delete(ShareDefine.Def_UniversalGameRecType_FamilyRedPacketGrabRecord)
-        PlayerFamilyRedPacket.NotifyRedPacketInfo(curPlayer)
-        GameWorld.DebugAnswer(curPlayer, "清除所有红包领取记录OK!")
-        return
-    
-    
+                NetPackCommon.SendFakePack(curPlayer, sendPack)
+                
+    elif paramA == 36:
+        redPackID = paramList[1] if len(paramList) > 1 else 0
+        sendCount = paramList[2] if len(paramList) > 2 else 0
+        sendCount = min(100, sendCount)
+        canSendRedPacketIDList = range(126, 130 + 1) + []
+        if redPackID not in canSendRedPacketIDList or not sendCount:
+            GameWorld.DebugAnswer(curPlayer, "发送全服系统红包参数错误!")
+            return
+        for _ in xrange(sendCount):
+            PlayerFamilyRedPacket.CreateSystemRedPacket(redPackID)
+        GameWorld.DebugAnswer(curPlayer, "成功发送红包编号:%s 共:%s个" % (redPackID, sendCount))
+        
+    else:
+        GameWorld.DebugAnswer(curPlayer, "红包命令参数错误!")
     return
 
 def __ResetSendState(delTypeList):
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyRedPacket.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyRedPacket.py
index ad6da7b..333f44b 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyRedPacket.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyRedPacket.py
@@ -40,10 +40,6 @@
 State_HasAllGot, #全部领完
 ) = range(4)
 
-g_allRecordDict = {} #{红包ID:recData, ...}
-g_grabDataDict = {} #{红包ID:{playerid:[抢到的钱,名字,job]}, ...}
-g_redPackCountDict = {} #有限制最大红包个数的类型对应当前红包数 {类型组对应记录编号:当前个数, ...}
-
 DBKey_RedPacketSend = "RedPacketSend_%s" # 系统定时红包是否已发放, 参数红包ID
 DBKey_RedPacketSystemDayCount = "RedPacketSystemDayCount" # 全服系统红包已发放个数
 
@@ -159,17 +155,6 @@
         self.notifyAllServerRedPacketIDList = [] # 其他没有限制下发同步个数的全服红包ID [红包ID, ...]
         return
     
-    def PrintData(self, sign=""):
-        if sign:
-            GameWorld.DebugLog("    === %s ===" % sign)
-        GameWorld.DebugLog("    所有红包=%s" % self.allRedPacketDict.keys())
-        GameWorld.DebugLog("    仙盟红包=%s" % self.familyRedPacketDict)
-        GameWorld.DebugLog("    全服同步全部红包=%s" % self.notifyAllServerRedPacketIDList)
-        GameWorld.DebugLog("    全服同步活跃红包=%s" % self.activeRedPacketIDInfo)
-        GameWorld.DebugLog("    全服个人未开放红包=%s" % self.playerNosendRedPacketIDInfo)
-        GameWorld.DebugLog("    全服个人可领取红包=%s" % self.playerCanGetRedPacketIDInfo)
-        return
-    
     def GetRedPacketObj(self, redPacketID, createNew):
         ## 获取红包实例
         redPacketObj = None
@@ -245,6 +230,8 @@
         
     def AddPlayerCanGetRedPacketID(self, playerID, getWay, redPacketID):
         ## 添加玩家可领取的红包ID缓存
+        if not playerID:
+            return
         if playerID not in self.playerCanGetRedPacketIDInfo:
             self.playerCanGetRedPacketIDInfo[playerID] = {}
         redPacketTypeIDInfo = self.playerCanGetRedPacketIDInfo[playerID]
@@ -253,6 +240,7 @@
         redPacketIDList = redPacketTypeIDInfo[getWay]
         if redPacketID not in redPacketIDList:
             redPacketIDList.append(redPacketID)
+            return redPacketIDList
         return
     
     def DelPlayerCanGetRedPacketID(self, playerID, getWay, redPacketID):
@@ -268,6 +256,24 @@
         redPacketIDList.remove(redPacketID)
         # 返回当前类型可用红包ID列表
         return redPacketIDList
+    
+def PrintRedPacketData(sign=""):
+    redPacketMgr = GetRedpacketMgr()
+    if sign:
+        GameWorld.DebugLog("    === %s ===" % sign)
+    GameWorld.DebugLog("    所有红包:count=%s,=%s" % (len(redPacketMgr.allRedPacketDict), redPacketMgr.allRedPacketDict.keys()))
+    for familyID, redIDList in redPacketMgr.familyRedPacketDict.items():
+        GameWorld.DebugLog("    仙盟红包:familyID=%s,count=%s,%s" % (familyID, len(redIDList), redIDList))
+    GameWorld.DebugLog("    全服全部下发红包=%s" % redPacketMgr.notifyAllServerRedPacketIDList)
+    for getWay, redIDList in redPacketMgr.activeRedPacketIDInfo.items():
+        GameWorld.DebugLog("    全服公共活跃红包:getWay=%s,count=%s,%s" % (getWay, len(redIDList), redIDList))
+    for playerID, redIDInfo in redPacketMgr.playerNosendRedPacketIDInfo.items():
+        for getWay, redIDList in redIDInfo.items():
+            GameWorld.DebugLog("    全服个人未开放红包:playerID=%s,getWay=%s,count=%s,%s" % (playerID, getWay, len(redIDList), redIDList))
+    for playerID, redIDInfo in redPacketMgr.playerCanGetRedPacketIDInfo.items():
+        for getWay, redIDList in redIDInfo.items():
+            GameWorld.DebugLog("    全服个人可领取红包:playerID=%s,getWay=%s,count=%s,%s" % (playerID, getWay, len(redIDList), redIDList))
+    return
     
 def GetRedpacketMgr():
     redPacketMgr = PyGameData.g_redPacketMgr
@@ -358,7 +364,7 @@
         
         redPacketObj.grabDict[playerID] = grabObj
         
-    redPacketMgr.PrintData("OnServerStart")
+    #PrintRedPacketData("OnServerStart")
     return
 
 def OnServerClose():
@@ -398,7 +404,6 @@
         redPacketMgr = GetRedpacketMgr()
         playerID = curPlayer.GetPlayerID()
         redPacketMgr.playerCanGetRedPacketIDInfo[playerID] = {}
-        redPacketMgr.PrintData("OnPlayerLogin %s" % playerID)
         
         notifyLimitTypeList = IpyGameDataPY.GetFuncEvalCfg("RedPacketSys", 1)
         maxNotifyCount = IpyGameDataPY.GetFuncCfg("RedPacketSys", 2)
@@ -425,7 +430,7 @@
                     break
             redPacketMgr.playerCanGetRedPacketIDInfo[playerID][getWay] = playerCanGetIDList
             
-        redPacketMgr.PrintData("loginOK")
+        #PrintRedPacketData("OnPlayerLogin %s" % playerID)
         
     NotifyRedPacketInfo(curPlayer, isLogin=True)
     return
@@ -527,7 +532,7 @@
     playerManager = GameWorld.GetPlayerManager()
     
     # 同步删除的仙盟红包
-    GameWorld.DebugLog("同步删除的仙盟红包: %s" % delFamilyRedPacketInfo)
+    #GameWorld.DebugLog("同步删除的仙盟红包: %s" % delFamilyRedPacketInfo)
     for familyID, delIDList in delFamilyRedPacketInfo.items():
         family = GameWorld.GetFamilyManager().FindFamily(familyID)
         if not family:
@@ -545,7 +550,7 @@
             NetPackCommon.SendFakePack(curPlayer, sendPack)
             
     # 同步删除个人未开放的全服红包
-    GameWorld.DebugLog("同步删除个人未开放的全服红包: %s" % delNosendRedPacketInfo)
+    #GameWorld.DebugLog("同步删除个人未开放的全服红包: %s" % delNosendRedPacketInfo)
     for playerID, nosendIDList in delNosendRedPacketInfo.items():
         curPlayer = playerManager.FindPlayerByID(playerID)
         if curPlayer == None or not curPlayer.GetInitOK() or PlayerControl.GetIsTJG(curPlayer):
@@ -556,7 +561,7 @@
         NetPackCommon.SendFakePack(curPlayer, sendPack)
         
     # 同步删除已开放的全服红包
-    GameWorld.DebugLog("同步删除已开放的全服红包: %s" % delRedPacketIDList)
+    #GameWorld.DebugLog("同步删除已开放的全服红包: %s" % delRedPacketIDList)
     if delRedPacketIDList:
         sendPack = ChPyNetSendPack.tagGCRedPacketDel()
         sendPack.Clear()
@@ -584,7 +589,6 @@
     
     GameWorld.DebugLog("红包状态变更处理: redPacketID=%s,ownerID=%s,familyID=%s,beforeState=%s,state=%s" 
                        % (redPacketID, ownerID, familyID, beforeState, state))
-    redPacketMgr.PrintData("a")
     
     notifyPlayerDict = {ownerID:[redPacketID]} # 通知给指定玩家的信息,每个玩家可能不一样
     
@@ -592,7 +596,11 @@
     if family:
         if state in [State_NoSend, State_NoGot]:
             redPacketMgr.AddFamilyRedPacketID(family.GetID(), redPacketID)
-            
+        elif state == State_HasAllGot:
+            redPacketMgr.DelFamilyRedPacketID(familyID, redPacketID)
+    
+    # 除仙盟红包外,以下是全服红包的相关处理
+    
     # 2. 全服未开放红包默认只发给个人
     elif state == State_NoSend:
         if not ownerID:
@@ -642,24 +650,14 @@
             nowActiveRedPacketIDList = redPacketMgr.activeRedPacketIDInfo.get(getWay, []) # 当前此类型还可用的公共已开放红包列表
             
             # 检查需要补充红包记录的玩家,采用 减去1  补充1 的模式
-            for playerID, typeRedIDDict in redPacketMgr.playerCanGetRedPacketIDInfo.items():
-                
-                canGetIDList = redPacketMgr.DelPlayerCanGetRedPacketID(playerID, getWay, redPacketID) # 移出私有已开放红包队列
-                if canGetIDList == None:
-                    continue
-                
-                lastCanGetID = 0 if not canGetIDList else canGetIDList[-1]
-                checkIndex = nowActiveRedPacketIDList.index(lastCanGetID) if lastCanGetID in nowActiveRedPacketIDList else 0
-                for i in xrange(checkIndex, len(nowActiveRedPacketIDList)):
-                    newCanGetRedID = nowActiveRedPacketIDList[i]
-                    if newCanGetRedID not in canGetIDList:
-                        if redPacketMgr.AddPlayerCanGetRedPacketID(playerID, getWay, newCanGetRedID): # 添加目标玩家私有已开放红包队列
-                            notifyPlayerDict[playerID] = [redPacketID, newCanGetRedID]                      
-                            break
+            for playerID in redPacketMgr.playerCanGetRedPacketIDInfo.keys():
+                notifyRedIDList = DoPlayerReductCanGetRedPacket(playerID, redPacketObj, nowActiveRedPacketIDList)
+                if notifyRedIDList:
+                    notifyPlayerDict[playerID] = notifyRedIDList
     else:
         return
     
-    redPacketMgr.PrintData("b")
+    #PrintRedPacketData("StateChange")
     
     syncRedPacketList = [redPacketID]
     playerManager = GameWorld.GetPlayerManager()
@@ -684,11 +682,41 @@
     # 通知指定玩家
     else:
         for playerID, syncRedPacketList in notifyPlayerDict.items():
+            if not playerID:
+                continue
             player = playerManager.FindPlayerByID(playerID)
             if player == None or not player.GetInitOK() or PlayerControl.GetIsTJG(player):
                 continue
             NotifyRedPacketInfo(player, syncRedPacketList)
     return
+
+def DoPlayerReductCanGetRedPacket(playerID, redPacketObj, nowActiveRedPacketIDList=None):
+    ## 玩家减少全服限制下发红包可领取个数处理
+    ## @return: 需要通知的红包ID列表
+    
+    getWay = redPacketObj.getWay
+    redPacketID = redPacketObj.redPacketID
+    
+    redPacketMgr = GetRedpacketMgr()
+    if nowActiveRedPacketIDList == None:
+        nowActiveRedPacketIDList = redPacketMgr.activeRedPacketIDInfo.get(getWay, []) # 当前此类型还可用的公共已开放红包列表
+    
+    # 检查需要补充红包记录的玩家,采用 减去1  补充1 的模式
+    canGetIDList = redPacketMgr.DelPlayerCanGetRedPacketID(playerID, getWay, redPacketID) # 移出私有已开放红包队列
+    if canGetIDList == None:
+        return
+    
+    lastCanGetID = 0 if not canGetIDList else canGetIDList[-1]
+    checkIndex = nowActiveRedPacketIDList.index(lastCanGetID) if lastCanGetID in nowActiveRedPacketIDList else 0
+    for i in xrange(checkIndex + 1, len(nowActiveRedPacketIDList)):
+        newCanGetRedID = nowActiveRedPacketIDList[i]
+        newRedPacketObj = redPacketMgr.GetRedPacketObj(newCanGetRedID, False)
+        if playerID in newRedPacketObj.grabDict:
+            continue
+        if newCanGetRedID not in canGetIDList:
+            if redPacketMgr.AddPlayerCanGetRedPacketID(playerID, getWay, newCanGetRedID): # 添加目标玩家私有已开放红包队列
+                return [redPacketID, newCanGetRedID]
+    return [redPacketID]
 
 def DelRedPackByFamilyID(delfamilyID):
     ## 删除仙盟的时候才需要删除红包,所以这里不做通知,重新加入仙盟时会重新同步一次 isAll 的情况
@@ -961,7 +989,7 @@
 #        packetCnt = max(packetCnt, commonCntLimit)
     
     if outputNum < packetCnt:
-        GameWorld.DebugLog("    生成新仙盟红包 红包额度不能低于红包个数!outputNum=%s,redCnt=%s" % (outputNum, packetCnt))
+        GameWorld.DebugLog("    生成新仙盟红包 红包额度不能低该红包个数!outputNum=%s,redCnt=%s" % (outputNum, packetCnt))
         return
     job = curPlayer.GetJob()
     jobRank = 0
@@ -1050,7 +1078,7 @@
     return redPacketObj
 
 def SendFamilyRedPacket(msgList):
-    '''发系统赠送的红包,该红包已存在,只是状态未发放,由归属玩家自由选择发放时机'''
+    '''开放红包可领取,该红包已存在,只是状态未发放,由归属玩家自由选择发放时机'''
     playerID, redPacketID, packetCnt, isAnonymous = msgList
     curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
     if not curPlayer:
@@ -1101,7 +1129,7 @@
     redPacketMgr = GetRedpacketMgr()
     redPacketObj = redPacketMgr.GetRedPacketObj(redPacketID, False)
     if not redPacketObj:
-        PlayerControl.NotifyCode(curPlayer, "该红包不存在!")
+        GameWorld.ErrLog("红包不存在!")
         return
     
     playerID = curPlayer.GetPlayerID()
@@ -1165,7 +1193,8 @@
     getMoney = eval(getNumformula) if remainPacketCnt > 1 else remainNum
     getMoney = min(getMoney, remainNum)
     remainNum -= getMoney
-    GameWorld.DebugLog("    该玩家抢到红包=%s!" % getMoney, playerID)
+    GameWorld.DebugLog("    该玩家抢到红包: redPacketID=%s,getWay=%s,getMoney=%s,remainNum=%s" 
+                       % (redPacketID, getWay, getMoney, remainNum), playerID)
     
     # 新增抢的记录
     grabObj = RedPacketGrab(redPacketID, playerID)
@@ -1180,8 +1209,13 @@
         OnChangeRedPacketState(curFamily, redPacketObj, beforeState)
     else:
         if getWay in IpyGameDataPY.GetFuncEvalCfg("RedPacketSys", 1):
-            redPacketMgr.DelPlayerCanGetRedPacketID(playerID, getWay, redPacketID)
-        NotifyRedPacketInfo(curPlayer, [redPacketID])
+            #PrintRedPacketData("GrabBefore")
+            notifyRedIDList = DoPlayerReductCanGetRedPacket(playerID, redPacketObj)
+            if notifyRedIDList:
+                NotifyRedPacketInfo(curPlayer, notifyRedIDList)
+            #PrintRedPacketData("GrabAfter")
+        else:
+            NotifyRedPacketInfo(curPlayer, [redPacketID])
         
     __NotifyGrabRedPacketInfo(curPlayer, redPacketID, grabRecordDict)
     
@@ -1239,7 +1273,7 @@
     redPacketInfo = []
     playerID = curPlayer.GetPlayerID()
     joinFamilyTime = PlayerFamily.GetPlayerJoinFamilyTime(curPlayer)
-    GameWorld.DebugLog("通知红包信息: isLogin=%s,isAll=%s,syncRedPacketIDList=%s" % (isLogin, isAll, syncRedPacketIDList), playerID)
+    #GameWorld.DebugLog("通知红包信息: isLogin=%s,isAll=%s,syncRedPacketIDList=%s" % (isLogin, isAll, syncRedPacketIDList), playerID)
     
     for redPacketID in syncRedPacketIDList:
         redPacketObj = redPacketMgr.GetRedPacketObj(redPacketID, False)
@@ -1249,14 +1283,14 @@
         #仙盟红包只通知玩家进入仙盟后生成的红包
         if redPacketObj.familyID:
             if joinFamilyTime and redPacketObj.calcTime < joinFamilyTime:
-                GameWorld.DebugLog("    加入仙盟之前的红包不发: redPacketID=%s,joinFamilyTime=%s > %s" % (redPacketID, joinFamilyTime, redPacketObj.calcTime))
+                #GameWorld.DebugLog("    加入仙盟之前的红包不发: redPacketID=%s,joinFamilyTime=%s > %s" % (redPacketID, joinFamilyTime, redPacketObj.calcTime))
                 continue
             
         state = redPacketObj.state
         if playerID in redPacketObj.grabDict:
             state = State_HasGot
         if isAll and state in [State_HasGot, State_HasAllGot]:
-            GameWorld.DebugLog("    已抢或抢完的不发: redPacketID=%s,state=%s" % (redPacketID, state))
+            #GameWorld.DebugLog("    已抢或抢完的不发: redPacketID=%s,state=%s" % (redPacketID, state))
             continue
         
         packetInfo = ChPyNetSendPack.tagFRedPacketInfo()
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
index db8a215..22eb365 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -1875,9 +1875,3 @@
 
 # 节日红包类型
 FeastRedPackType = [RedPackType_FeastSysBig, RedPackType_FeastSysSmall, RedPackType_FeastSucc]
-# 需要限制服务器最大红包数的红包类型 {统计个数编号:[红包类型, ...], ...}
-RedPackMaxCountDict = {1:[RedPackType_OpenServer],
-                       2:[RedPackType_FeastSucc],
-                       3:[RedPackType_Server],
-                       }
-
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetRedPacket.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetRedPacket.py
index 3e4e9f2..144063a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetRedPacket.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetRedPacket.py
@@ -17,11 +17,11 @@
 
 import GameWorld
 import PlayerControl
-import ChConfig
 import PlayerFamilyRedPacket
 import PlayerFeastRedPacket
 import IpyGameDataPY
 import PlayerSuccess
+import ChConfig
 
 ## GM命令执行入口
 #  @param curPlayer 当前玩家
@@ -30,30 +30,38 @@
 #  @remarks 函数详细说明.
 def OnExec(curPlayer, paramList):
     if not paramList:
-        GameWorld.DebugAnswer(curPlayer, "重置所有红包领取:SetRedPacket 0")
-        GameWorld.DebugAnswer(curPlayer, "清除所有类型红包:SetRedPacket 0 0")
-        GameWorld.DebugAnswer(curPlayer, "清除指定类型红包:SetRedPacket 0 类型A 类型B ...")
-        GameWorld.DebugAnswer(curPlayer, "设置功能红包数据:SetRedPacket 红包功能  可抢个数 已抢额度")
-        GameWorld.DebugAnswer(curPlayer, "红包功能: 1-开服红包;2-节日红包")
+        GameWorld.DebugAnswer(curPlayer, "---------------------------")
+        GameWorld.DebugAnswer(curPlayer, "清所有红包:SetRedPacket 0")
+        GameWorld.DebugAnswer(curPlayer, "清指定红包:SetRedPacket 0 类型A 类型B ...")
+        GameWorld.DebugAnswer(curPlayer, "发全服红包:SetRedPacket 36 红包编号 个数")
+        GameWorld.DebugAnswer(curPlayer, "类型:36-全服红包;33-节日成就")
+        GameWorld.DebugAnswer(curPlayer, "全服红包编号:126~130")
+        GameWorld.DebugAnswer(curPlayer, "设置红包:SetRedPacket 功能  可抢数 已抢额度")
+        GameWorld.DebugAnswer(curPlayer, "红包功能:1-开服红包;2-节日红包")
         return
     
+    sendGameServer = False
     paramA = paramList[0]
     # 重置所有红包数据
     if paramA == 0:
+        sendGameServer = True
         __DOResetSuccRedPack(curPlayer)
         __DoResetRedPackFunc(curPlayer, 1, None, 0)
         __DoResetRedPackFunc(curPlayer, 2, None, 0)
+        
+    elif paramA in [1, 2]:
+        if len(paramList) == 3:
+            redPackFuncType, grabCount, grabMoney = paramList
+            __DoResetRedPackFunc(curPlayer, redPackFuncType, grabCount, grabMoney)
+            return
+    else:
+        sendGameServer = True
+        
+    if sendGameServer:
         paramStr = ""
         for param in paramList:
             paramStr += " %s" % param
         curPlayer.GameServer_GMCmd("SetRedPacket%s" % paramStr) # 发送到GameServer清除红包
-        return
-    
-    if len(paramList) == 3:
-        redPackFuncType, grabCount, grabMoney = paramList
-        __DoResetRedPackFunc(curPlayer, redPackFuncType, grabCount, grabMoney)
-        return
-    
     return
 
 def __DOResetSuccRedPack(curPlayer):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index db8a215..22eb365 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -1875,9 +1875,3 @@
 
 # 节日红包类型
 FeastRedPackType = [RedPackType_FeastSysBig, RedPackType_FeastSysSmall, RedPackType_FeastSucc]
-# 需要限制服务器最大红包数的红包类型 {统计个数编号:[红包类型, ...], ...}
-RedPackMaxCountDict = {1:[RedPackType_OpenServer],
-                       2:[RedPackType_FeastSucc],
-                       3:[RedPackType_Server],
-                       }
-

--
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