From eb687522f9474a04716596f6c82e38f2f060b211 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 23 四月 2021 18:13:26 +0800 Subject: [PATCH] 8901 【BT2】【后端】全服红包(修改红包GM命令;修复限制下发全服红包补充可领红包逻辑) --- ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py | 414 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++-- 1 files changed, 396 insertions(+), 18 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py index 280bae4..4b31887 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py @@ -28,12 +28,16 @@ import NetPackCommon import CommFunc import ChPyNetSendPack +import PyGameDataStruct +import CrossRealmMsg import DataRecordPack import ReadChConfig import PlayerDBOper import EventReport import IpyGameDataPY import PlayerControl +import PyDataManager +import PyGameData import datetime import uuid import math @@ -68,6 +72,216 @@ Def_RequestState = "CompensationRequestState" +#================================================================================================== +class CrossPersonalCompensationManager(object): + ## 跨服邮件管理,注意该类只处理数据逻辑,功能相关逻辑不要写在该类,不然重读脚本不会生效 + + def __init__(self): + self.playerMailDict = {} # 玩家补偿列表 {playerID:{GUID:tagDBCrossPersonalCompensation, ...}, ...} + return + + # 保存数据 存数据库和realtimebackup + def GetSaveData(self): + savaData = "" + cntData = "" + cnt = 0 + for mailDict in self.playerMailDict.values(): + for mailObj in mailDict.values(): + cnt += 1 + savaData += mailObj.getBuffer() + + GameWorld.Log("Save DBCrossPersonalCompensation count :%s, len=%s" % (cnt, len(savaData))) + return CommFunc.WriteDWORD(cntData, cnt) + savaData + + # 从数据库载入数据 + def LoadPyGameData(self, datas, pos, dataslen): + cnt, pos = CommFunc.ReadDWORD(datas, pos) + GameWorld.Log("Load DBCrossPersonalCompensation count :%s" % cnt) + + for _ in xrange(cnt): + mailObj = PyGameDataStruct.tagDBCrossPersonalCompensation() + mailObj.clear() + pos += mailObj.readData(datas, pos, dataslen) + + playerID = mailObj.PlayerID + guid = mailObj.GUID + if playerID not in self.playerMailDict: + self.playerMailDict[playerID] = {} + mailDict = self.playerMailDict[playerID] + mailDict[guid] = mailObj + + return pos + +def Sync_CrossMailPlayerIDToClientServer(serverGroupID=0): + ''' 同步有跨服邮件的玩家ID到子服 + @param serverGroupID: 为0时同步所有子服 + ''' + crossMailMgr = PyDataManager.GetCrossPersonalCompensationManager() + addMailPlayerIDList = crossMailMgr.playerMailDict.keys() + if not addMailPlayerIDList: + return + # 同步子服务器 + serverGroupIDList = [serverGroupID] if serverGroupID else [] + dataMsg = {"IDType":"Add", "PlayerIDList":addMailPlayerIDList} + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_MailPlayerIDList, dataMsg, serverGroupIDList) + return + +def CrossServerMsg_MailPlayerIDList(dataMsg): + ## 收到跨服服务器同步有跨服邮件的玩家ID列表 + idType = dataMsg["IDType"] + playerIDList = dataMsg["PlayerIDList"] + for playerID in playerIDList: + if idType == "Del": + if playerID in PyGameData.g_crossMailPlayerDict: + PyGameData.g_crossMailPlayerDict.pop(playerID) + continue + + if idType == "Add": + if playerID in PyGameData.g_crossMailPlayerDict: + continue + PyGameData.g_crossMailPlayerDict[playerID] = 0 + + player = GameWorld.GetPlayerManager().FindPlayerByID(playerID) + if not player or not player.GetInitOK(): + continue + RequestToGetCrossMail(player) + + return + +def RequestToGetCrossMail(curPlayer): + ## 请求同步跨服邮件内容 + playerID = curPlayer.GetPlayerID() + if playerID not in PyGameData.g_crossMailPlayerDict: + return + lastTick = PyGameData.g_crossMailPlayerDict[playerID] + tick = GameWorld.GetGameWorld().GetTick() + if tick - lastTick <= 30000: + return + PyGameData.g_crossMailPlayerDict[playerID] = tick + dataMsg = {"CMD":"Get", "PlayerID":playerID} + CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_MailContent, dataMsg) + return + +def ClientServerMsg_MailContent(serverGroupID, msgData, tick): + ## 收到子服玩家请求同步跨服邮件 + + GameWorld.Log("收到子服玩家同步个人邮件命令: serverGroupID=%s, %s" % (serverGroupID, msgData)) + + reqCMD = msgData["CMD"] + playerID = msgData["PlayerID"] + guidList = msgData.get("GuidList", []) + crossMailMgr = PyDataManager.GetCrossPersonalCompensationManager() + if playerID not in crossMailMgr.playerMailDict: + return + playerMailDict = crossMailMgr.playerMailDict[playerID] + + if reqCMD == "Get": + SyncTickAttrKey = "SyncTick" + getMailList = [] + for guid, mailObj in playerMailDict.items(): + if hasattr(mailObj, SyncTickAttrKey): + getTick = getattr(mailObj, SyncTickAttrKey) + if tick - getTick <= 30000: + GameWorld.DebugLog("短时间内重复请求领取的邮件不同步,防止重复发放! GUID=%s" % guid) + continue + setattr(mailObj, SyncTickAttrKey, tick) + crossMailDict = {"PlayerID":mailObj.PlayerID, "GUID":mailObj.GUID, "LimitTime":mailObj.LimitTime, + "Text":mailObj.Text, "ItemInfo":mailObj.ItemInfo, "Detail":mailObj.Detail, + "Gold":mailObj.Gold, "GoldPaper":mailObj.GoldPaper, "Silver":mailObj.Silver, + "MoneySource":mailObj.MoneySource + } + getMailList.append(crossMailDict) + + if getMailList: + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_MailContent, getMailList, [serverGroupID]) + + elif reqCMD == "GetOK": + + for guid in guidList: + playerMailDict.pop(guid, None) + DataRecordPack.DR_GiveCompensationSuccess(playerID, guid) + + if not playerMailDict: + crossMailMgr.playerMailDict.pop(playerID, None) + dataMsg = {"IDType":"Del", "PlayerIDList":[playerID]} + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_MailPlayerIDList, dataMsg, [serverGroupID]) + + return + +def CrossServerMsg_MailContent(getMailList): + ## 收到跨服服务器同步的待发送邮件内容 + + playerGetGUIDInfo = {} + for mailDict in getMailList: + GUID = mailDict.get("GUID", "") + playerID = mailDict.get("PlayerID", 0) + if not GUID or not playerID: + continue + + GameWorld.Log("收到跨服个人邮件内容:%s" % mailDict, playerID) + + addItemDictList = eval(mailDict.get("ItemInfo", "[]")) + LimitTime = mailDict.get("LimitTime", "") + Text = mailDict.get("Text", "") + gold = GameWorld.ToIntDef(mailDict.get("Gold")) + goldPaper = GameWorld.ToIntDef(mailDict.get("GoldPaper")) + silver = GameWorld.ToIntDef(mailDict.get("Silver")) + moneySource = GameWorld.ToIntDef(mailDict.get("MoneySource"), ChConfig.Def_GiveMoney_Mail) + detail = mailDict.get("Detail", "") + + AddPersonalItem(GUID, addItemDictList, [playerID], LimitTime, Text, gold, goldPaper, silver, detail, moneySource) + + if playerID not in playerGetGUIDInfo: + playerGetGUIDInfo[playerID] = [] + guidList = playerGetGUIDInfo[playerID] + guidList.append(GUID) + + for playerID, guidList in playerGetGUIDInfo.items(): + dataMsg = {"CMD":"GetOK", "PlayerID":playerID, "GuidList":guidList} + CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_MailContent, dataMsg) + + return + +def __AddPlayerCrossMail(addItemDictList, PlayerIDList, LimitTime, Text, gold, goldPaper, silver, detail, moneySource): + ## 添加跨服玩家个人补偿邮件 + + addMailPlayerIDList = [] + crossMailMgr = PyDataManager.GetCrossPersonalCompensationManager() + for playerID in PlayerIDList: + GUID = str(uuid.uuid1()) # 由于跨服邮件由每个玩家独自同步个人邮件,所以插入时每个人的邮件单独GUID,防止批量发送同内容邮件时重复插入奖励物品 + mailObj = PyGameDataStruct.tagDBCrossPersonalCompensation() + mailObj.PlayerID = playerID + mailObj.GUID = GUID + mailObj.LimitTime = LimitTime + mailObj.Text = Text + mailObj.TextLen = len(mailObj.Text) + mailObj.Gold = gold + mailObj.GoldPaper = goldPaper + mailObj.Silver = silver + mailObj.ItemInfo = json.dumps(addItemDictList, ensure_ascii=False) + mailObj.ItemLen = len(mailObj.ItemInfo) + mailObj.Detail = detail + mailObj.DetailLen = len(mailObj.Detail) + mailObj.MoneySource = moneySource + + if playerID not in crossMailMgr.playerMailDict: + crossMailMgr.playerMailDict[playerID] = {} + addMailPlayerIDList.append(playerID) + playerMailDict = crossMailMgr.playerMailDict[playerID] + playerMailDict[GUID] = mailObj + + #添加流向 + addDict = {"LimitTime":LimitTime, "Text":Text, "Gold":gold, "GoldPaper":goldPaper, "Silver":silver, + "ItemListLen":len(addItemDictList), "Detail":detail, "MoneySource":moneySource, "CrossMail":True} + DataRecordPack.DR_AddPersonalCompensation(PlayerIDList, GUID, addItemDictList, addDict) + + if addMailPlayerIDList: + dataMsg = {"IDType":"Add", "PlayerIDList":addMailPlayerIDList} + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_MailPlayerIDList, dataMsg) + + return + +#================================================================================================== ## 根据物品信息字典,生成补偿物品实例,用于GM工具添加补偿 # @param curItemDict # @return IpyCompensationItem @@ -76,19 +290,20 @@ #curItemData.GUID = curItemDict['GUID'] curItemData.ItemID = curItemDict['ItemID'] curItemData.Count = curItemDict['Count'] - curItemData.IsBind = curItemDict.get('IsBind',0) + #curItemData.IsBind = curItemDict.get('IsBind',0) + curItemData.IsBind = curItemDict.get('IsAuctionItem',0) curItemData.UserData = curItemDict.get('UserData', '') return curItemData # 此处货币playerIDList发放统一,如根据玩家不同而变,则应需修改 ## 功能发放物品补偿/奖励邮件 -# @param addItemList [(itemID, itemCnt, isBind), {或物品信息字典}, ...] +# @param addItemList [(itemID, itemCnt, 是否拍品), {或物品信息字典}, ...] # @return GUID def SendPersonalItemMailEx(title, content, getDays, playerIDList, addItemList, gold = 0, goldPaper = 0, silver = 0, - detail="", moneySource=ChConfig.Def_GiveMoney_Mail): + detail="", moneySource=ChConfig.Def_GiveMoney_Mail, crossMail=False): limitTime = str(GameWorld.GetDatetimeByDiffDays(getDays)) limitTime = limitTime.split(".")[0] - return SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource) + return SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource, crossMail) def SendPersonalItemMailBatch(batchMailInfoList): ## 批量发送邮件 @@ -108,6 +323,8 @@ limitTime = limitTime.split(".")[0] for i, playerIDList in enumerate(batchPlayerIDList): + if not playerIDList: + continue addItemList = batchAddItemList[i] if lenItem == lenPlayerID else [] paramList = batchParamList[i] if lenParam == lenPlayerID else [] gold = batchGold[i] if lenGold == lenPlayerID else 0 @@ -120,22 +337,31 @@ return def SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList=[], gold=0, goldPaper=0, silver=0, - detail="", moneySource=ChConfig.Def_GiveMoney_Mail): + detail="", moneySource=ChConfig.Def_GiveMoney_Mail, crossMail=False): if not mailTypeKey: mailTypeKey = ShareDefine.DefaultLackSpaceMailType GameWorld.DebugLog("SendMailByKey %s, playerIDList=%s, addItemList=%s, paramList=%s, gold=%s, goldPaper=%s, silver=%s, moneySource=%s" % (mailTypeKey, playerIDList, addItemList, paramList, gold, goldPaper, silver, moneySource)) title = "" content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, json.dumps(paramList, ensure_ascii=False)) - return SendPersonalItemMailEx(title, content, 30, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource) + return SendPersonalItemMailEx(title, content, 30, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource, crossMail) + +def CrossServerMsg_SendMail(msgData): + ## 收到跨服服务器同步的发送邮件 + mailTypeKey = msgData["MailTypeKey"] + playerIDList = msgData["Player"] + addItemList = msgData.get("Item", []) + paramList = msgData.get("Param", []) + SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList) + return # 此处货币playerIDList发放统一,如根据玩家不同而变,则应需修改 ## 功能发放物品补偿/奖励邮件 -# @param addItemList [(itemID, itemCnt, isBind), {或物品信息字典}, ...] +# @param addItemList [(itemID, itemCnt, 是否拍品), {或物品信息字典}, ...] # @return GUID # @remarks addItemList支持append字典 def SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold = 0, goldPaper = 0, silver = 0, - detail="", moneySource=ChConfig.Def_GiveMoney_Mail): + detail="", moneySource=ChConfig.Def_GiveMoney_Mail, crossMail=False): if not playerIDList: return "" @@ -156,24 +382,26 @@ if len(itemInfo) == 3: - itemID, itemCnt, isBind = itemInfo + itemID, itemCnt, isAuctionItem = itemInfo else: continue addItemDict = {} addItemDict['ItemID'] = itemID addItemDict['Count'] = itemCnt - addItemDict['IsBind'] = isBind + addItemDict['IsAuctionItem'] = isAuctionItem addItemDictList.append(addItemDict) perMailItemCnt = IpyGameDataPY.GetFuncCfg("MailMaxItemCnt") mailCnt = max(1, int(math.ceil(len(addItemDictList)/float(perMailItemCnt)))) # 一封邮件最多5个物品 for i in xrange(mailCnt): + if i != 0: + gold, goldPaper, silver = 0, 0, 0 # 拆分后非第一封的邮件货币归零,防止重复给货币奖励 startIndex = i*perMailItemCnt GUID = str(uuid.uuid1()) AddPersonalItem(GUID, addItemDictList[startIndex:startIndex + perMailItemCnt], playerIDList, limitTime, "%s<$_$>%s<$_$>%s" % (ChConfig.Def_Mail_SenderSys, title, content), - gold, goldPaper, silver, detail, moneySource) + gold, goldPaper, silver, detail, moneySource, crossMail) return GUID ## 发送纯文字个人补偿 @@ -195,8 +423,51 @@ limitLVType = (mailInfo - checkState * 1000000) / 100000 return checkState, limitLVType, limitLV +def QueryCompensationPersonalInfo(playerID): + '''个人补偿邮件查询 + ''' + + retList = [] + compensationMgr = GameWorld.GetCompensationMgr() + + tempSign = "<MailTemplate>" + tempSignEnd = "</MailTemplate>" + curPersonalCount = compensationMgr.GetPersonalCompensationCount(playerID) + GameWorld.DebugLog("QueryCompensationPersonalInfo %s" % curPersonalCount) + for i in xrange(curPersonalCount): + compensation = compensationMgr.PersonalCompensationAt(playerID, i) + + contentList = compensation.Text.split("<$_$>") + if len(contentList) != 3: + continue + sender, title, content = contentList + + if tempSign in content and tempSignEnd in content: + title = content[content.index(tempSign) + len(tempSign):content.index(tempSignEnd)] + content = "" + + GUID = compensation.GUID + itemList = [] + curGUIDItemCount = compensationMgr.FindItemCount(GUID) + for i in xrange(curGUIDItemCount): + curItem = compensationMgr.FindItemAt(GUID, i) + itemID = curItem.ItemID + if not itemID: + continue + itemList.append([itemID, curItem.Count, curItem.IsBind, curItem.UserData]) + + recState = compensationMgr.FindPlayerRecState(playerID, GUID) + + infoDict = {"GUID":GUID, "Gold":compensation.Gold, "GoldPaper":compensation.GoldPaper, "Silver":compensation.Silver, + "Sender":sender, "Title":title, "Content":content, "RecState":recState, + "CreateTime":compensation.CreateTime, "LimitTime":compensation.LimitTime, "ItemList":itemList} + + retList.append(infoDict) + + return retList + def QueryCompensationInfo(fromDate, toDate, guid, searchTitle, searchContent, searchState=None, maxCount=10): - '''补偿邮件查询 + '''全服补偿邮件查询 ''' compensationMgr = GameWorld.GetCompensationMgr() @@ -263,7 +534,7 @@ compensationDict = {"GUID":GUID, "CheckState":checkState, "LimitLVType":limitLVType, "LimitLV":limitLV, "Gold":compensation.Gold, "GoldPaper":compensation.GoldPaper, "Silver":compensation.Silver, - "PlayerJob":compensation.PlayerJob, "Sender":sender, "Title":title, "Content":content, + "PlayerJob":compensation.PlayerJob, "Sender":sender, "Title":title, "Content":content, "OnlyServerID":compensation.ServerID, "CreateTime":compensation.CreateTime, "LimitTime":compensation.LimitTime, "ItemList":itemList} return compensationDict @@ -324,6 +595,54 @@ SyncQueryCompensationResult(player, notifyList) return successGUIDList + +def SendEntireMail(mailTypeKey, getDays, limitLV, limitLVType, addItemList=[], paramList=[], \ + gold=0, goldPaper=0, silver=0, detail="", moneySource=ChConfig.Def_GiveMoney_Mail, GUID=""): + ''' 发送全服邮件 + @param mailTypeKey: 邮件模板key + @param getDays: 有效天数 + @param limitLV: 领取最低等级限制 + @param limitLVType: 等级不足的升级后是否可领 0-不可,1-可以 + ''' + + if not mailTypeKey or getDays <= 0: + return + + addItemDictList = [] + for itemInfo in addItemList: + if isinstance(itemInfo, dict): + addItemDictList.append(itemInfo) + continue + + if len(itemInfo) == 3: + itemID, itemCnt, isAuctionItem = itemInfo + else: + continue + + addItemDict = {} + addItemDict['ItemID'] = itemID + addItemDict['Count'] = itemCnt + addItemDict['IsAuctionItem'] = isAuctionItem + addItemDictList.append(addItemDict) + + if not GUID: + GUID = str(uuid.uuid1()) + + limitTime = str(GameWorld.GetDatetimeByDiffDays(getDays)) + limitTime = limitTime.split(".")[0] + + sender = ChConfig.Def_Mail_SenderSys + title = "" + content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, json.dumps(paramList, ensure_ascii=False)) + + checkState = 0 # 邮件审核状态,为兼容老邮件,默认0-已审核,1-未审核 + mailInfo = GetEntireCompensationInfo(checkState, limitLVType, limitLV) + PlayerJob = 127 # 默认全职业可领 + serverID = 0 # 默认所有服务器ID + + AddEntireItem(GUID, addItemDictList, limitTime, mailInfo, PlayerJob, "%s<$_$>%s<$_$>%s" % (sender, title, content), + gold, goldPaper, silver, detail, serverID) + return ## 添加全服补偿 # @param addItemDictList, LimitTime, mailInfo, PlayerJob, Text @@ -411,8 +730,11 @@ ## 添加个人补偿 # @param addItemDict, PlayerIDList, LimitTime, Text # @return None -def AddPersonalItem(GUID, addItemDictList, PlayerIDList, LimitTime, Text, gold = 0, goldPaper = 0, silver = 0, detail="", moneySource=ChConfig.Def_GiveMoney_Mail): +def AddPersonalItem(GUID, addItemDictList, PlayerIDList, LimitTime, Text, gold = 0, goldPaper = 0, silver = 0, + detail="", moneySource=ChConfig.Def_GiveMoney_Mail, crossMail=False): if GameWorld.IsCrossServer(): + if crossMail: + __AddPlayerCrossMail(addItemDictList, PlayerIDList, LimitTime, Text, gold, goldPaper, silver, detail, moneySource) return GameWorld.DebugLog("Compensation### AddPersonalItem GUID:%s ItemDict:\n%s "%(GUID, addItemDictList)) @@ -530,6 +852,7 @@ # 提取接收邮件下发 def NotifyPlayerCompensation(curPlayer): + RequestToGetCrossMail(curPlayer) notifyList = SeekPlayerCompensation(curPlayer) SyncQueryCompensationResult(curPlayer, notifyList) return @@ -607,6 +930,11 @@ SetPrizeState(curPlayerID, curRequire.GUID, Disable_State, readState) continue + if curRequire.ServerID and curRequire.ServerID != GameWorld.GetPlayerServerID(curPlayer): + # 指定服务器邮件 + SetPrizeState(curPlayerID, curRequire.GUID, Disable_State, readState) + continue + #可以用的奖励 if Enable_State != curState: SetPrizeState(curPlayerID, curRequire.GUID, Enable_State, readState) @@ -672,7 +1000,6 @@ curPlayer.SetDict(Def_RequestState, 0)#解锁 GameWorld.DebugLog("Compensation### OnMGRequestCompensation no found") return - Text, gold, goldPaper, silver, moneySource = curEntireRequire.Text, curEntireRequire.Gold, curEntireRequire.GoldPaper, curEntireRequire.Silver, curEntireRequire.Type #校验背包剩余空间是否足够 #=========================================================================== # curCUIDItemCount = GameWorld.GetCompensationMgr().FindItemCount(GUID) @@ -682,7 +1009,7 @@ # return #=========================================================================== #发送到MapServer给予奖励 - SendGMRequestCompensationResult(routeIndex, mapID, curPlayer, GUID, compensationType, Text, gold, goldPaper, silver, moneySource) + SendGMRequestCompensationResult(routeIndex, mapID, curPlayer, GUID, compensationType, curEntireRequire) GameWorld.DebugLog("Compensation### OnMGRequestCompensation out") ##请求领取物品 @@ -758,12 +1085,18 @@ ##发送封包 03 02 玩家领取补偿结果#tagGMRequestCompensationResult # @param routeIndex, mapID, curPlayer, curItem # @return None -def SendGMRequestCompensationResult(routeIndex, mapID, curPlayer, GUID, compensationType, Text, - gold, goldPaper, silver, moneySource): +def SendGMRequestCompensationResult(routeIndex, mapID, curPlayer, GUID, compensationType, curEntireRequire): + + Text, gold, goldPaper, silver, createTime = curEntireRequire.Text, curEntireRequire.Gold, \ + curEntireRequire.GoldPaper, curEntireRequire.Silver, curEntireRequire.CreateTime + # 全服邮件没有 Type 字段 + moneySource = curEntireRequire.Type if compensationType == Personal_CompensationType else 0 + sendPack = ChGameToMapPyPack.tagGMRequestCompensationResult() sendPack.PlayerID = curPlayer.GetID() sendPack.CompensationType = compensationType sendPack.GUID = GUID + sendPack.CreateTime = createTime sendPack.Text = Text sendPack.TextLen = len(Text) sendPack.Gold = gold @@ -850,11 +1183,35 @@ return +##清理超时30天的个人邮件, 否则流失玩家在不断合服情况下数据会累积 +# 个人邮件暂无过期时间设定,只有30天清理逻辑,以创建时间为准 +# @param None +# @return None +def ClearUpPersonalCompensation(): + #校验过期补偿 + curTime = datetime.datetime.today() + needClearGUIDList = [] + allCnt = GameWorld.GetCompensationMgr().GetAllPersonalCompensationCount() + for i in xrange(allCnt): + curMail = GameWorld.GetCompensationMgr().AtAllPersonalCompensation(i) + # 超过接收邮件30天则完全删除此邮件 + limitTime = datetime.datetime.strptime(curMail.CreateTime, ChConfig.TYPE_Time_Format) + datetime.timedelta(days = 30) + if limitTime < curTime: + needClearGUIDList.append([curMail.PlayerID, curMail.GUID]) + + GameWorld.Log("ClearUpPersonalCompensation count=%s"%len(needClearGUIDList)) + + #删除过期补偿信息, 没有主动通知在线玩家 + for playerID, GUID in needClearGUIDList: + ClearPersonalCompensation(playerID, GUID) + return + ## 清理超时补偿, 个人邮件在超过上限后才会自动删除 # @param None # @return None def ClearUpTimeOutCompensation(): + ClearUpPersonalCompensation() ClearUpEntireCompensation() return @@ -910,6 +1267,11 @@ #在个人补偿中 curPersonalCompensation = GameWorld.GetCompensationMgr().FindPersonalCompensation(curPlayerID, GUID) if curPersonalCompensation.PlayerID == curPlayerID: + if not CheckCanDelCompensation(curPersonalCompensation, GUID): + #有附件不可删除 + NotifyCompensationResult(curPlayer, GUID, 0) + return + ClearPersonalCompensation(curPlayerID, GUID) NotifyCompensationResult(curPlayer, GUID, 1) #GameWorld.DebugLog("个人补偿中OnDelCompensation:%s"%GUID) @@ -925,12 +1287,28 @@ #全服邮件 curEntireRequire = GameWorld.GetCompensationMgr().FindEntireCompensation(GUID) if curEntireRequire.GUID == GUID: + if not CheckCanDelCompensation(curEntireRequire, GUID): + #有附件不可删除 + NotifyCompensationResult(curPlayer, GUID, 0) + return + SetPrizeState(curPlayerID, GUID, Disable_State, GameWorld.GetCompensationMgr().FindPlayerRecState(curPlayerID, GUID)/10) NotifyCompensationResult(curPlayer, GUID, 1) #GameWorld.DebugLog("全服邮件OnDelCompensation:%s"%GUID) return NotifyCompensationResult(curPlayer, GUID, 0) + +# 有附件的情况玩家不可主动删除邮件,避免误操作;系统可删除不用调用此接口 +def CheckCanDelCompensation(mailObj, GUID): + if mailObj.Gold or mailObj.GoldPaper or mailObj.Silver: + # 有附加货币不可删除 + return False + + if GameWorld.GetCompensationMgr().FindItemCount(GUID): + # 有附件物品不可删除 + return False + return True # 邮件删除情况 def NotifyCompensationResult(curPlayer, GUID, result): -- Gitblit v1.8.0