From eba4253bc93c8912052d65dba9beb1a371b61600 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 19 九月 2024 19:20:47 +0800
Subject: [PATCH] 10261 【越南】【砍树】【英文】头像框,头像(动态)(B902 B908 A404 A405 B001 B004 B005 C015 C018封包支持;)
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py | 355 +++++++++++++++++++++++++++++++++++++++++++++++++++++++---
1 files changed, 332 insertions(+), 23 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py
index 775937e..b04410a 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py
@@ -22,9 +22,14 @@
import PlayerControl
import IpyGameDataPY
import CrossActCTGBillboard
+import PlayerActBossTrial
+import PlayerActXianXiaMJ
+import PlayerActGubao
+import PlayerActHorsePetTrain
import CrossRealmMsg
import PyGameData
import ChConfig
+import CommFunc
import datetime
import time
@@ -56,6 +61,7 @@
# 非活动中的,已经结算过了,不需要存储
continue
state = actInfo.get(ShareDefine.ActKey_State, 0)
+ stateJoin = actInfo.get(ShareDefine.ActKey_StateJoin, 0)
actID = actInfo.get(ShareDefine.ActKey_ID, 0)
templateID = actInfo.get(ShareDefine.ActKey_TemplateID, 0)
serverIDRangeList = actInfo.get(ShareDefine.ActKey_ServerIDRangeList, "")
@@ -66,8 +72,9 @@
recData.SetValue2(state)
recData.SetValue3(actID)
recData.SetValue4(templateID)
- GameWorld.Log(" actName=%s,cfgID=%s,state=%s,actID=%s,templateID=%s,serverIDRangeList=%s"
- % (actName, cfgID, state, actID, templateID, serverIDRangeList))
+ recData.SetValue5(stateJoin)
+ GameWorld.Log(" actName=%s,cfgID=%s,state=%s,stateJoin=%s,actID=%s,templateID=%s,serverIDRangeList=%s"
+ % (actName, cfgID, state, stateJoin, actID, templateID, serverIDRangeList))
return
@@ -111,14 +118,24 @@
GameWorld.DebugLog("找不到服务器组ID对应跨服活动分区! actName=%s, serverGroupID=%s" % (actName, serverGroupID))
return
-def GetCrossActInfoByCfgID(actName, cfgID):
+def GetCrossActInfoByCfgID(actName, cfgID, zoneID=None):
+ ## 获取cfgID对应的跨服活动状态信息,可选验证zoneID是否匹配
crossActInfoDict = GetCrossActInfoDict()
if actName not in crossActInfoDict:
return
curActInfoDict = crossActInfoDict[actName]
if cfgID not in curActInfoDict:
return
- return curActInfoDict[cfgID]
+ actInfo = curActInfoDict[cfgID]
+ if zoneID:
+ # 验证分区ID是否正确
+ ipyDataDict = actInfo.get(ShareDefine.ActKey_IpyDataInfo, {})
+ if not ipyDataDict:
+ return
+ ipyZoneID = ipyDataDict.get("ZoneID", 0)
+ if zoneID != ipyZoneID:
+ return
+ return actInfo
def GetCrossActInfoDict():
if PyGameData.g_crossActInfoDict == None:
@@ -136,6 +153,7 @@
state = recData.GetValue2()
actID = recData.GetValue3()
templateID = recData.GetValue4()
+ stateJoin = recData.GetValue5()
if not state:
continue
if actName not in PyGameData.g_crossActInfoDict:
@@ -143,7 +161,8 @@
actInfoDict = PyGameData.g_crossActInfoDict[actName]
# 活动ID、状态、模板信息单独存储,重置活动判断用
dbInfo = {ShareDefine.ActKey_ID:actID, ShareDefine.ActKey_State:state, ShareDefine.ActKey_TemplateID:templateID,
- ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_ServerIDRangeList:serverIDRangeList}
+ ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_ServerIDRangeList:serverIDRangeList,
+ ShareDefine.ActKey_StateJoin:stateJoin}
actInfo = {}
actInfo.update(dbInfo)
actInfo[ShareDefine.ActKey_DBInfo] = dbInfo
@@ -275,6 +294,18 @@
endDateStr = curDateStr
GameWorld.Log(" 结束日期为空,默认每天,今日为: endDateStr=%s" % endDateStr)
+ actByWeek = (startDateStr.startswith("W") and endDateStr.startswith("W")) # 按周x开
+ if actByWeek:
+ startDateStr, endDateStr = GameWorld.GetOperationActionDateStr(ipyData)
+ GameWorld.Log(" 星期X转化为日期: %s ~ %s" % (startDateStr, endDateStr))
+
+ if hasattr(ipyData, "GetJoinStartTime") and hasattr(ipyData, "GetJoinEndTime"):
+ joinStartTimeStr = ipyData.GetJoinStartTime()
+ joinEndTimeStr = ipyData.GetJoinEndTime()
+ else:
+ joinStartTimeStr = ""
+ joinEndTimeStr = ""
+
if hasattr(ipyData, "GetStartTimeList") and hasattr(ipyData, "GetEndTimeList"):
startHMStrList = ipyData.GetStartTimeList()
endHMStrList = ipyData.GetEndTimeList()
@@ -290,6 +321,7 @@
GameWorld.ErrLog(" 活动配置开始及结束时间个数不匹配! actName=%s,cfgID=%s,startHMStrList=%s,endHMStrList=%s"
% (actName, cfgID, startHMStrList, endHMStrList))
+ isDayReset = 0 if not hasattr(ipyData, "GetIsDayReset") else ipyData.GetIsDayReset()
resetType = 0 if not hasattr(ipyData, "GetResetType") else ipyData.GetResetType() # 重置类型,0-0点重置;1-5点重置
if resetType == 1:
startDayDate = datetime.datetime.strptime("%s 05:00:00" % (startDateStr), ChConfig.TYPE_Time_Format)
@@ -347,6 +379,17 @@
GameWorld.Log(" startList=%s" % (startList))
GameWorld.Log(" end List=%s" % (endList))
+ joinStartTimeList, joinEndTimeList = [], [] # 可指定活动可参与的时间点,不影响活动状态,只影响活动某些功能的参与时机,如上榜类
+ if joinStartTimeStr:
+ if isDayReset:
+ joinStartTimeList.append(datetime.datetime.strptime("%d-%d-%d %s:00" % (curDateTime.year, curDateTime.month, curDateTime.day, joinStartTimeStr), ChConfig.TYPE_Time_Format))
+ joinEndTimeList.append(datetime.datetime.strptime("%d-%d-%d %s:00" % (curDateTime.year, curDateTime.month, curDateTime.day, joinEndTimeStr), ChConfig.TYPE_Time_Format))
+ else:
+ joinStartTimeList.append(datetime.datetime.strptime("%s %s:00" % (startDateStr, joinStartTimeStr), ChConfig.TYPE_Time_Format))
+ joinEndTimeList.append(datetime.datetime.strptime("%s %s:00" % (endDateStr, joinEndTimeStr), ChConfig.TYPE_Time_Format))
+ GameWorld.Log(" joinStartTimeList=%s" % (joinStartTimeList))
+ GameWorld.Log(" joinEndTime List=%s" % (joinEndTimeList))
+
for dtIndex, startDateTime in enumerate(startList):
endDateTime = endList[dtIndex]
# 广播 - 相对实际开始时间
@@ -385,7 +428,7 @@
if actName not in actTimeInfoDict:
actTimeInfoDict[actName] = {}
- actTimeInfoDict[actName][cfgID] = [ipyData, startList, endList, notifyDict]
+ actTimeInfoDict[actName][cfgID] = [ipyData, startList, endList, notifyDict, joinStartTimeList, joinEndTimeList]
if actName not in actCfgIDInfoDict:
actCfgIDInfoDict[actName] = [[], []]
endCfgIDList, actCfgIDList = actCfgIDInfoDict[actName]
@@ -399,10 +442,11 @@
# ipyData 活动时间表信息由跨服服务器同步子服,活动内容取子服自己的
ipyDataDict = {}
- for k, v in ipyData.__dict__.items():
- if k in ["NotifyInfoStart", "NotifyInfoEnd", "NotifyInfoLoop", "ServerIDRangeList"]:
+ methods = CommFunc.get_class_method(ipyData, "Get") # 获取所有Get开头的方法
+ for method_name in methods:
+ if method_name in ["GetNotifyInfoStart", "GetNotifyInfoEnd", "GetNotifyInfoLoop", "GetServerIDRangeList"]:
continue
- ipyDataDict[k] = v
+ ipyDataDict[method_name[3:]] = getattr(ipyData, method_name)()
ipyDataDict.update({"StartDate":startDateStr, "EndDate":endDateStr})
GameWorld.Log(" ipyDataDict=%s" % ipyDataDict)
@@ -438,7 +482,6 @@
dayIndex = (curDateTime - startDayDate).days
actIDDateTime = startDayDate
- isDayReset = 0 if not hasattr(ipyData, "GetIsDayReset") else ipyData.GetIsDayReset()
# 按时段开的默认每天重置
if isDayReset or (startHMStrList and endHMStrList):
actIDDateTime += datetime.timedelta(days=dayIndex)
@@ -446,7 +489,7 @@
GameWorld.Log(" isDayReset=%s,actIDDateTime=%s,actID=%s" % (isDayReset, actIDDateTime, actID))
# 模板ID
- if hasattr(ipyData, "TemplateIDList"):
+ if hasattr(ipyData, "GetTemplateIDList"):
templateIDList = ipyData.GetTemplateIDList()
templateID = templateIDList[-1] if dayIndex >= len(templateIDList) else templateIDList[dayIndex]
@@ -484,6 +527,7 @@
curDateTime = datetime.datetime.strptime("%d-%d-%d %d:%d:00" % (curDateTime.year, curDateTime.month, curDateTime.day,
curDateTime.hour, curDateTime.minute), ChConfig.TYPE_Time_Format)
actChangeList = []
+ actStateChangeList = []
sysnCrossActInfoDict = {}
for actName in ShareDefine.CrossActNameList:
if actName not in actTimeInfoDict or actName not in crossActInfoDict or actName not in actCfgIDInfoDict:
@@ -496,9 +540,11 @@
for cfgID in cfgIDList:
if cfgID not in timeInfoDict:
continue
- ipyData, startList, endList, notifyDict = timeInfoDict[cfgID]
+ ipyData, startList, endList, notifyDict, joinStartTimeList, joinEndTimeList = timeInfoDict[cfgID]
+ isEnd = True
state = 0 # 默认关闭
+ stateJoin = ShareDefine.ActStateJoin_None # 可参与状态,0-参与前;1-可参与;2-参与结束
cfgID = ipyData.GetCfgID()
groupName = ipyData.GetActGroupName()
zoneID = ipyData.GetZoneID()
@@ -514,7 +560,20 @@
if startDateTime <= curDateTime < endDateTime:
state = dIndex + 1 # 也是代表第几个时间段
break
-
+ if endList:
+ isEnd = (curDateTime >= endList[-1])
+
+ if joinStartTimeList:
+ for jIndex, joinStartDateTime in enumerate(joinStartTimeList):
+ endJoinDateTime = joinEndTimeList[jIndex]
+ if joinStartDateTime <= curDateTime < endJoinDateTime:
+ stateJoin = ShareDefine.ActStateJoin_Start
+ break
+ elif curDateTime >= endJoinDateTime:
+ stateJoin = ShareDefine.ActStateJoin_End
+ else:
+ stateJoin = ShareDefine.ActStateJoin_Start if state else ShareDefine.ActStateJoin_None
+
serverIDRangeList = actInfoDict.get(ShareDefine.ActKey_ServerIDRangeList)
# 全服广播提示信息
if curDateTime in notifyDict:
@@ -528,6 +587,7 @@
dbInfo = actInfoDict.get(ShareDefine.ActKey_DBInfo, {})
dbState = dbInfo.get(ShareDefine.ActKey_State, 0)
+ dbStateJoin = dbInfo.get(ShareDefine.ActKey_StateJoin, 0)
dbCfgID = dbInfo.get(ShareDefine.ActKey_CfgID, 0)
dbActID = dbInfo.get(ShareDefine.ActKey_ID, 0)
dbTemplateID = dbInfo.get(ShareDefine.ActKey_TemplateID, 0)
@@ -539,16 +599,18 @@
actID = actInfoDict.get(ShareDefine.ActKey_ID, 0)
templateID = actInfoDict.get(ShareDefine.ActKey_TemplateID, 0)
- if not isReload and dbState == state and dbActID == actID and not forceReset:
+ if not isReload and dbState == state and dbStateJoin == stateJoin and dbActID == actID and not forceReset:
#已经是这个状态了
continue
- GameWorld.Log("跨服运营活动状态: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s, dbActID=%s -> actID=%s,forceReset=%s"
- % (actName, cfgID, groupName, zoneID, dbState, state, dbActID, actID, forceReset))
+ GameWorld.Log("跨服运营活动状态: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s,isEnd=%s, dbActID=%s -> actID=%s,forceReset=%s, dbStateJoin=%s -> stateJoin=%s"
+ % (actName, cfgID, groupName, zoneID, dbState, state, isEnd, dbActID, actID, forceReset, dbStateJoin, stateJoin))
# 更新状态
actInfoDict[ShareDefine.ActKey_State] = state
+ actInfoDict[ShareDefine.ActKey_StateJoin] = stateJoin
dbInfo = {ShareDefine.ActKey_ID:actID, ShareDefine.ActKey_State:state, ShareDefine.ActKey_TemplateID:templateID,
- ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_ServerIDRangeList:serverIDRangeList}
+ ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_ServerIDRangeList:serverIDRangeList,
+ ShareDefine.ActKey_StateJoin:stateJoin}
actInfoDict[ShareDefine.ActKey_DBInfo] = dbInfo
#GameWorld.Log(" 活动状态同步信息: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,actInfoDict=%s" % (actName, cfgID, groupName, zoneID, actInfoDict))
if actName not in sysnCrossActInfoDict:
@@ -562,15 +624,69 @@
if actName == ShareDefine.CrossActName_CTGBillboard:
CrossActCTGBillboard.OnActIDChange(cfgID, dbTemplateID, state)
+ elif actName == ShareDefine.CrossActName_BossTrial:
+ PlayerActBossTrial.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
+
+ elif actName == ShareDefine.CrossActName_XianXiaMJ:
+ PlayerActXianXiaMJ.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
+
+ elif actName == ShareDefine.CrossActName_Gubao:
+ PlayerActGubao.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
+
+ elif actName == ShareDefine.CrossActName_HorsePetTrain:
+ PlayerActHorsePetTrain.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
+
else:
actChangeList.append([actName, ipyData, state, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID])
+ # 活动ID变更强制视为状态变更,防止维护前后状态一样,但其实活动ID已经不同的情况会导致无法触发状态变更
+ actIDChange = True
+ actStateChangeList.append([actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, dbTemplateID])
+
+ elif dbState != state:
+ actIDChange = False
+ GameWorld.Log(" 活动状态变更: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s,actIDChange=%s,dbTemplateID=%s"
+ % (actName, cfgID, groupName, zoneID, dbState, state, actIDChange, dbTemplateID))
+ actStateChangeList.append([actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, dbTemplateID])
+
+ # 活动中刷新,每次都需要刷新的逻辑,包含重读配置等
+ if state:
+ if actName == ShareDefine.CrossActName_BossTrial:
+ PlayerActBossTrial.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
+ elif actName == ShareDefine.CrossActName_XianXiaMJ:
+ PlayerActXianXiaMJ.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
+ elif actName == ShareDefine.CrossActName_Gubao:
+ PlayerActGubao.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
+ elif actName == ShareDefine.CrossActName_HorsePetTrain:
+ PlayerActHorsePetTrain.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
+
+ # 仅活动有配置参与时间段的会触发
+ if actID and dbActID == actID and dbStateJoin != stateJoin:
+ GameWorld.Log(" 参与状态变更: dbStateJoin=%s,stateJoin=%s" % (dbStateJoin, stateJoin))
+ # 参与开始
+ if stateJoin == ShareDefine.ActStateJoin_Start:
+ pass
+ # 参与结束
+ elif stateJoin == ShareDefine.ActStateJoin_End:
+ if actName == ShareDefine.CrossActName_BossTrial:
+ PlayerActBossTrial.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
+
+ elif actName == ShareDefine.CrossActName_XianXiaMJ:
+ PlayerActXianXiaMJ.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
+
+ elif actName == ShareDefine.CrossActName_Gubao:
+ PlayerActGubao.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
+
+ elif actName == ShareDefine.CrossActName_HorsePetTrain:
+ PlayerActHorsePetTrain.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
+
+ GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossActInfo % actName, crossActInfoDict[actName])
# 非活动中的处理完关闭后,最后删除
- if not state:
+ if not state and isEnd:
del crossActInfoDict[actName][cfgID]
if not crossActInfoDict[actName]:
del crossActInfoDict[actName]
- #GameWorld.Log(" 移除结束的活动: actName=%s,cfgID=%s,crossActInfoDict=%s" % (actName, cfgID, crossActInfoDict))
+ GameWorld.Log(" 移除结束的活动: actName=%s,cfgID=%s,crossActInfoDict=%s" % (actName, cfgID, crossActInfoDict))
# 同步子服务器
if sysnCrossActInfoDict:
@@ -583,12 +699,18 @@
GameWorld.Log(" 活动ID变更: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbActID=%s -> actID=%s,forceReset=%s,dbTemplateID=%s"
% (actName, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID))
- if actName == ShareDefine.CrossActName_LuckyCloudBuy:
- import CrossLuckyCloudBuy
- CrossLuckyCloudBuy.OnLuckyCloudBuyReset(ipyData, state)
- elif actName == ShareDefine.CrossActName_AllRecharge:
+ if actName == ShareDefine.CrossActName_AllRecharge:
import CrossActAllRecharge
CrossActAllRecharge.OnActIDChange(ipyData, state)
+
+ for changeInfo in actStateChangeList:
+ actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, dbTemplateID = changeInfo
+ GameWorld.Log(" 活动状态变更: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s,actIDChange=%s,dbTemplateID=%s"
+ % (actName, cfgID, groupName, zoneID, dbState, state, actIDChange, dbTemplateID))
+
+ if actName == ShareDefine.CrossActName_LuckyCloudBuy:
+ import CrossLuckyCloudBuy
+ CrossLuckyCloudBuy.OnLuckyCloudBuyStateChange(ipyData, actIDChange, state)
return
@@ -673,3 +795,190 @@
return
+## ================================================================================================
+
+def __GetTodayCrossDailyActionInfo():
+ # 获取本日待处理的日常活动信息
+ key = "TodayCrossDailyActionInfo"
+ curTime = int(time.time())
+ curDateStr = GameWorld.ChangeTimeNumToStr(curTime, ChConfig.TYPE_Time_YmdFormat) # 当天日期
+ loadSign = curDateStr
+ TodayDailyActionInfo = IpyGameDataPY.GetConfigEx(key)
+ if TodayDailyActionInfo and TodayDailyActionInfo[0] == loadSign:
+ GameWorld.DebugLog("已经加载过本日跨服日常活动处理信息!loadSign=%s" % loadSign)
+ return TodayDailyActionInfo[1]
+
+ todayActionInfo = []
+
+ dayTime = GameWorld.GetServerTime()
+ weekDay = str(dayTime.weekday() + 1) # 格式为json, 当前星期几, 1代表星期1
+
+ GameWorld.Log("===== 加载今天跨服日常活动信息 =====")
+ GameWorld.Log("当前星期%s" % weekDay)
+
+ dailyTimeInfoList = []
+
+ ipyDataMgr = IpyGameDataPY.IPY_Data()
+ for i in xrange(ipyDataMgr.GetCrossDailyActionCount()):
+ dailyIpyData = ipyDataMgr.GetCrossDailyActionByIndex(i)
+ dailyID = dailyIpyData.GetDailyID()
+
+ openTimeDict = dailyIpyData.GetOpenTimeDict()
+ # 没有时间控制的,代表永久开放
+ if not openTimeDict:
+ todayActionInfo.append([dailyID])
+ GameWorld.Log(" 增加本日常开跨服日常活动信息: dailyID=%s" % dailyID)
+ continue
+
+ #如果星期key中存在 "0" 代表每日都开启
+ if "0" not in openTimeDict and weekDay not in openTimeDict:
+ GameWorld.Log(" 不是跨服日常活动开启星期: dailyID=%s,openWeekLimit=%s" % (dailyID, openTimeDict.keys()))
+ continue
+ openTimeList = openTimeDict["0"] if "0" in openTimeDict else openTimeDict[weekDay]
+ dailyTimeInfoList.append([openTimeList, dailyIpyData])
+
+ GameWorld.Log(" -----------------------")
+ for openTimeList, ipyData in dailyTimeInfoList:
+ dailyID = ipyData.GetDailyID()
+ notifyInfoDict = ipyData.GetNotifyInfo()
+
+ openList = [] # [(时,分), ...]
+ overList = [] # [(时,分), ...]
+ goonStateDict = {} # {状态:[(aDateTime, bDateTime)], ...}
+ notifyDict = {} # {(时,分):[notifyKey, [参数]], ...}
+ OpenState = 1 # 定义开启状态为1
+
+ for hour, minute in openTimeList:
+ openTimeStr = "%s %02d:%02d:%02d" % (curDateStr, hour, minute, 0)
+
+ # 精确开启时间
+ openDateTime = datetime.datetime.strptime(openTimeStr, ChConfig.TYPE_Time_Format)
+ openList.append((openDateTime.hour, openDateTime.minute))
+
+ # 精确关闭时间
+ overDateTime = openDateTime + datetime.timedelta(minutes=ipyData.GetDuration())
+ overList.append((overDateTime.hour, overDateTime.minute))
+
+ # goon 开启状态
+ openStateTimeList = goonStateDict.get(OpenState, [])
+ openStateTimeList.append((openDateTime, overDateTime))
+ goonStateDict[OpenState] = openStateTimeList
+
+ # goon 其他状态,待扩展
+ # ...
+
+ # 广播
+ for notifyMinute, notifyInfo in notifyInfoDict.items():
+ notifyDateTime = openDateTime + datetime.timedelta(minutes=notifyMinute)
+ notifyDict[(notifyDateTime.hour, notifyDateTime.minute)] = notifyInfo
+
+ todayActionInfo.append([dailyID, openList, overList, goonStateDict, notifyDict])
+ GameWorld.Log(" 增加本日跨服日常活动信息: dailyID=%s,openList=%s,overList=%s,goonStateDict=%s,notifyDict=%s"
+ % (dailyID, openList, overList, goonStateDict, notifyDict))
+
+ TodayDailyActionInfo = IpyGameDataPY.SetConfigEx(key, [loadSign, todayActionInfo])
+ GameWorld.Log("本日跨服日常活动信息加载完毕! loadSign=%s" % loadSign)
+ GameWorld.Log("=============================================================")
+ return TodayDailyActionInfo[1]
+
+def Dispose_CrossDailyActionState():
+ # 跨服日常活动状态变更检查处理
+
+ todayDailyActionInfo = __GetTodayCrossDailyActionInfo()
+ if not todayDailyActionInfo:
+ return
+
+ gameWorld = GameWorld.GetGameWorld()
+ dayTime = GameWorld.GetServerTime()
+ curHourMinute = (dayTime.hour, dayTime.minute)
+
+ sysnCrossDailyActionStateDict = {}
+
+ for actionInfo in todayDailyActionInfo:
+ dailyActionID = actionInfo[0]
+ state = 0 # 默认关闭
+
+ # 长度为1的代表常开的活动
+ if len(actionInfo) == 1:
+ state = 1
+ else:
+ #openList = [] # [(时,分), ...]
+ #overList = [] # [(时,分), ...]
+ #goonStateDict = {} # {状态:[(aDateTime, bDateTime)], ...}
+ #notifyDict = {} # {(时,分):[notifyKey, [参数]], ...}
+ openList, overList, goonStateDict, notifyDict = actionInfo[1:]
+
+ # 精确匹配开启
+ if curHourMinute in openList:
+ state = 1
+ # 精确匹配关闭
+ elif curHourMinute in overList:
+ state = 0
+ # goon 状态
+ else:
+ for goonState, openStateTimeList in goonStateDict.items():
+ for dateTimeInfo in openStateTimeList:
+ if dateTimeInfo[0] < dayTime < dateTimeInfo[1]:
+ state = goonState
+ break
+
+ # 全服广播提示信息
+ if curHourMinute in notifyDict:
+ notifyKey, paramList = notifyDict[curHourMinute]
+ serverGroupIDList = []
+ PlayerControl.WorldNotifyCross(serverGroupIDList, 0, notifyKey, paramList)
+
+ dictName = ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % dailyActionID
+ beforeState = gameWorld.GetDictByKey(dictName)
+ if beforeState == state:
+ #已经是这个状态了
+ continue
+
+ if state:
+ if dailyActionID == ShareDefine.CrossDailyActionID_YaomoBoss:
+ GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ActionBossRebornSign % dailyActionID, int(time.time()))
+
+ sysnCrossDailyActionStateDict[dailyActionID] = state
+ #通知Mapserver,设置字典
+ GameWorld.SendMapServerMsgEx(dictName, state)
+ #更新字典值
+ gameWorld.SetDict(dictName, state)
+ GameWorld.Log("跨服日常活动状态变更: dailyActionID=%s,state=%s,dictName=%s" % (dailyActionID, state, dictName))
+
+ # 同步子服务器
+ if sysnCrossDailyActionStateDict:
+ serverGroupIDList = []
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossDailyActionState, sysnCrossDailyActionStateDict, serverGroupIDList)
+
+ return
+
+def SendMapServerCrossDailyActionState():
+ # 地图启动成功时通知本日进行中的日常活动状态
+
+ todayDailyActionInfo = __GetTodayCrossDailyActionInfo()
+ if not todayDailyActionInfo:
+ return
+
+ gameWorld = GameWorld.GetGameWorld()
+ for actionInfo in todayDailyActionInfo:
+ dailyActionID = actionInfo[0]
+ dictName = ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % dailyActionID
+ state = gameWorld.GetDictByKey(dictName)
+ if state:
+ GameWorld.SendMapServerMsgEx(dictName, state)
+
+ return
+
+def CrossServerMsg_CrossDailyActionState(msgData):
+
+ gameWorld = GameWorld.GetGameWorld()
+ for dailyActionID, state in msgData.items():
+ dictName = ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % dailyActionID
+ #通知Mapserver,设置字典
+ GameWorld.SendMapServerMsgEx(dictName, state)
+ #更新字典值
+ gameWorld.SetDict(dictName, state)
+ GameWorld.Log("收到跨服日常活动状态变更: dailyActionID=%s,state=%s,dictName=%s" % (dailyActionID, state, dictName))
+
+ return
+
--
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