From eba4253bc93c8912052d65dba9beb1a371b61600 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 19 九月 2024 19:20:47 +0800
Subject: [PATCH] 10261 【越南】【砍树】【英文】头像框,头像(动态)(B902 B908 A404 A405 B001 B004 B005 C015 C018封包支持;)

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py |   59 ++++++++++++++++++++++++++++++++++++++++++++++++++++-------
 1 files changed, 52 insertions(+), 7 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py
index 489ae9c..b04410a 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py
@@ -23,6 +23,9 @@
 import IpyGameDataPY
 import CrossActCTGBillboard
 import PlayerActBossTrial
+import PlayerActXianXiaMJ
+import PlayerActGubao
+import PlayerActHorsePetTrain
 import CrossRealmMsg
 import PyGameData
 import ChConfig
@@ -541,7 +544,7 @@
             
             isEnd = True
             state = 0 # 默认关闭
-            stateJoin = 0 # 可参与状态
+            stateJoin = ShareDefine.ActStateJoin_None # 可参与状态,0-参与前;1-可参与;2-参与结束
             cfgID = ipyData.GetCfgID()
             groupName = ipyData.GetActGroupName()
             zoneID = ipyData.GetZoneID()
@@ -564,10 +567,12 @@
                     for jIndex, joinStartDateTime in enumerate(joinStartTimeList):
                         endJoinDateTime = joinEndTimeList[jIndex]
                         if joinStartDateTime <= curDateTime < endJoinDateTime:
-                            stateJoin = state
+                            stateJoin = ShareDefine.ActStateJoin_Start
                             break
+                        elif curDateTime >= endJoinDateTime:
+                            stateJoin = ShareDefine.ActStateJoin_End
                 else:
-                    stateJoin = state
+                    stateJoin = ShareDefine.ActStateJoin_Start if state else ShareDefine.ActStateJoin_None
                     
             serverIDRangeList = actInfoDict.get(ShareDefine.ActKey_ServerIDRangeList)
             # 全服广播提示信息
@@ -597,8 +602,8 @@
             if not isReload and dbState == state and dbStateJoin == stateJoin and dbActID == actID and not forceReset:
                 #已经是这个状态了
                 continue
-            GameWorld.Log("跨服运营活动状态: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s,isEnd=%s, dbActID=%s -> actID=%s,forceReset=%s" 
-                          % (actName, cfgID, groupName, zoneID, dbState, state, isEnd, dbActID, actID, forceReset))
+            GameWorld.Log("跨服运营活动状态: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s,isEnd=%s, dbActID=%s -> actID=%s,forceReset=%s, dbStateJoin=%s -> stateJoin=%s" 
+                          % (actName, cfgID, groupName, zoneID, dbState, state, isEnd, dbActID, actID, forceReset, dbStateJoin, stateJoin))
             
             # 更新状态
             actInfoDict[ShareDefine.ActKey_State] = state
@@ -619,8 +624,17 @@
                 if actName == ShareDefine.CrossActName_CTGBillboard:
                     CrossActCTGBillboard.OnActIDChange(cfgID, dbTemplateID, state)
                     
-                if actName == ShareDefine.CrossActName_BossTrial:
-                    PlayerActBossTrial.OnCrossActIDChange(cfgID, state)
+                elif actName == ShareDefine.CrossActName_BossTrial:
+                    PlayerActBossTrial.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
+                    
+                elif actName == ShareDefine.CrossActName_XianXiaMJ:
+                    PlayerActXianXiaMJ.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
+                    
+                elif actName == ShareDefine.CrossActName_Gubao:
+                    PlayerActGubao.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
+                    
+                elif actName == ShareDefine.CrossActName_HorsePetTrain:
+                    PlayerActHorsePetTrain.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
                     
                 else:
                     actChangeList.append([actName, ipyData, state, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID])
@@ -635,6 +649,37 @@
                               % (actName, cfgID, groupName, zoneID, dbState, state, actIDChange, dbTemplateID))
                 actStateChangeList.append([actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, dbTemplateID])
                 
+            # 活动中刷新,每次都需要刷新的逻辑,包含重读配置等
+            if state:
+                if actName == ShareDefine.CrossActName_BossTrial:
+                    PlayerActBossTrial.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
+                elif actName == ShareDefine.CrossActName_XianXiaMJ:
+                    PlayerActXianXiaMJ.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
+                elif actName == ShareDefine.CrossActName_Gubao:
+                    PlayerActGubao.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
+                elif actName == ShareDefine.CrossActName_HorsePetTrain:
+                    PlayerActHorsePetTrain.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
+                    
+            # 仅活动有配置参与时间段的会触发
+            if actID and dbActID == actID and dbStateJoin != stateJoin:
+                GameWorld.Log("    参与状态变更: dbStateJoin=%s,stateJoin=%s" % (dbStateJoin, stateJoin))
+                # 参与开始
+                if stateJoin == ShareDefine.ActStateJoin_Start:
+                    pass
+                # 参与结束
+                elif stateJoin == ShareDefine.ActStateJoin_End:
+                    if actName == ShareDefine.CrossActName_BossTrial:
+                        PlayerActBossTrial.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
+                        
+                    elif actName == ShareDefine.CrossActName_XianXiaMJ:
+                        PlayerActXianXiaMJ.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
+                        
+                    elif actName == ShareDefine.CrossActName_Gubao:
+                        PlayerActGubao.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
+                        
+                    elif actName == ShareDefine.CrossActName_HorsePetTrain:
+                        PlayerActHorsePetTrain.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
+                        
             GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossActInfo % actName, crossActInfoDict[actName])
             # 非活动中的处理完关闭后,最后删除
             if not state and isEnd:

--
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