From eba5b922ac7bfbc45ed54054852789c02e97a2e1 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期一, 26 十一月 2018 18:04:14 +0800 Subject: [PATCH] 4923 【后端】【1.3】神兵技能--神兵护盾 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_SummonNPC.py | 1 - 1 files changed, 0 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_SummonNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_SummonNPC.py index 3c06144..9c1d40e 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_SummonNPC.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_SummonNPC.py @@ -94,7 +94,6 @@ # @return hurtType : HurtType 伤害结构体类 # @remarks 攻击 def DoAttack(curPlayer, curTagSummon, skill, skillValue, skillPercent, skillHurtList, tick): - #finalHurtPer = SkillCommon.GetSkillFinalHurtPer(curPlayer, curTagSummon, skill, tick) #攻击前血量 curTagSummonBeHP = GameObj.GetHP(curTagSummon) -- Gitblit v1.8.0