From ebc60c93f0fe1f9f9fd432717eedad43fe204c5d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 04 一月 2024 10:59:11 +0800
Subject: [PATCH] 10084 【主干】【港台】【越南】【BT0.1】【BT0.1-1元】100%聚灵丹(仙界秘境)与50%聚灵丹(仙界秘境)效果修改(支持共存)

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py |   62 ++++++++++++++++++++++++------
 1 files changed, 49 insertions(+), 13 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
index 02d43f0..d6f8b0a 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
@@ -51,7 +51,6 @@
 import PlayerFamilySWRH
 import IpyGameDataPY
 import PlayerTalk
-import PlayerGeTui
 import PlayerStore
 import GameWorldActionControl
 import GameWorldFamilyWar
@@ -62,10 +61,18 @@
 import GMShell
 import IPY_PlayerDefine
 import GameWorldArena
+import CrossLuckyCloudBuy
 import CrossRealmPK
+import CrossChampionship
 import AuctionHouse
 import PlayerAssist
 import PlayerFB
+import PlayerLove
+import PlayerCharm
+import CrossRealmPlayer
+import CrossBattlefield
+import CrossActAllRecharge
+import CrossYaomoBoss
 #---------------------------------------------------------------------
 
 #---------------------------------------------------------------------
@@ -121,6 +128,8 @@
     if GameWorld.IsCrossServer():
         #跨服PK
         CrossRealmPK.OnPlayerLoginCrossServer(curPlayer)
+        #协助
+        PlayerAssist.OnPlayerLoginCrossServer(curPlayer)
         return
     
     #玩家家族刷新
@@ -128,8 +137,9 @@
     PlayerFamily.PlayerLoginRefreshFamily(curPlayer, tick)
     #玩家队伍初始化
     PlayerTeam.OnPlayerLoginRefreshTeam(curPlayer, tick)
-    PlayerCompensation.NotifyPlayerCompensation(curPlayer)
+    #PlayerCompensation.NotifyPlayerCompensation(curPlayer)
     __UpdOnedayJobPlayerLoginoffTime(curPlayer)
+    CrossRealmPlayer.OnPlayerLogin(curPlayer)
     
     if not PlayerControl.GetIsTJG(curPlayer):
         # 只有通知逻辑的应该放此处减少IO,如有逻辑处理存储等不可放在此处
@@ -175,7 +185,6 @@
         PlayerFamilySWRH.OnLogin(curPlayer)
         PlayerTalk.LoginChatMi(curPlayer)
         PlayerTalk.NotifyTalkCache(curPlayer)
-        #PlayerGeTui.CleanNewGuyCallBackGeTui(curPlayer.GetID())
         #活动
         GameWorldActionControl.OnPlayerLogin(curPlayer)
         #玩家等级记录
@@ -184,35 +193,56 @@
         GameWorldArena.OnPlayerLogin(curPlayer)
         #跨服PK
         CrossRealmPK.OnPlayerLogin(curPlayer)
+        #幸运云购
+        CrossLuckyCloudBuy.OnPlayerLogin(curPlayer)
         #诛仙BOSS
         PlayerZhuXianBoss.OnPlayerLogin(curPlayer)
         #骑宠boss状态通知
         PlayerHorsePetBoss.OnLogin(curPlayer)
         #协助
-        PlayerAssist.OnPlayerLogin(curPlayer, False)
+        PlayerAssist.OnPlayerLogin(curPlayer)
         #天星塔
         GameWorldSkyTower.OnPlayerLogin(curPlayer)
         GMT_CTG.OnPlayerLogin(curPlayer)
         
     else:
-        #协助
-        PlayerAssist.OnPlayerLogin(curPlayer, True)
+        pass
         
     return
 
-def DoPlayerRealLoginOK(curPlayer, tick):
+def DoPlayerRealLoginOK(curPlayer, loginMsg, tick):
     ''' 玩家最终登录成功处理, 由  MapServer  DoPlayerRealLoginOK  通知
         该函数为地图最终登录成功才会执行到,以后一些功能类的登录处理建议均写到这里
         旧的功能先不动( __DoPlayerLoginServer 函数中的功能),如果有登录相关的bug再考虑是否移动到此函数
     '''
+    isMixServerFirstLogin = loginMsg[0]
+    GameWorld.Log("GameServer->DoPlayerRealLoginOK, isMixServerFirstLogin=%s" % isMixServerFirstLogin, curPlayer.GetPlayerID())
     
-    GameWorld.Log("GameServer->DoPlayerRealLoginOK", curPlayer.GetPlayerID())
+    if GameWorld.IsCrossServer():
+        return
+    
+    PyGameData.g_dbPlayerIDMap[curPlayer.GetPlayerID()] = curPlayer.GetAccID()
     
     if not PlayerControl.GetIsTJG(curPlayer):
         #家族副本boss状态通知
         PlayerFamilyBoss.OnLogin(curPlayer)
+        #魅力
+        PlayerCharm.OnPlayerLogin(curPlayer)
+        #情缘
+        PlayerLove.OnPlayerLogin(curPlayer)
+        #跨服战场
+        CrossBattlefield.OnPlayerLogin(curPlayer)
+        #跨服排位
+        CrossChampionship.OnPlayerLogin(curPlayer, tick)
+        #跨服全民充值
+        CrossActAllRecharge.OnPlayerLogin(curPlayer)
+        #跨服妖魔boss
+        CrossYaomoBoss.OnPlayerLogin(curPlayer)
         
+    if isMixServerFirstLogin:
+        PlayerCharm.OnMixServerFirstLogin(curPlayer)
         
+    PyGameData.g_noPlayerLoginWarningMailState = 2
     return
 
 def __UpdOnedayJobPlayerLoginoffTime(curPlayer):
@@ -558,7 +588,6 @@
     PlayerFriend.OnPlayerDisconnect(curPlayer, tick)
     
     __UpdOnedayJobPlayerLoginoffTime(curPlayer)
-    #PlayerGeTui.NewGuyCallBackGeTui(curPlayer, tick)
     # 设置家族成员离线时间
     SetPlayerOfflineTime(curPlayer)
     #拍卖行
@@ -683,13 +712,14 @@
         
     elif packType == IPY_GameServer.CDBPlayerRefresh_LV:
         curPlayer.SetLV(packValue)
-        PlayerSocial.UpdateSocialInfo(curPlayer, packType, packValue)
         #玩家等级记录
         playerID = curPlayer.GetID()
         if playerID in PyGameData.g_todayPlayerLVDict:
             PyGameData.g_todayPlayerLVDict[playerID] = packValue
 
     elif packType == IPY_GameServer.CDBPlayerRefresh_Job:
+        if packValue != curPlayer.GetJob():
+            PlayerBillboard.DelJobFightPowerBillboard(curPlayer, curPlayer.GetJob())
         curPlayer.SetJob(packValue)
         
 #    elif packType == IPY_GameServer.CDBPlayerRefresh_CurrentPlayerType:
@@ -717,7 +747,8 @@
         PlayerControl.SetCrossMapID(curPlayer, packValue, False)
         
     elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr9:
-        PlayerControl.SetVIPExpireTime(curPlayer, packValue)
+        curPlayer.SetExAttr9(packValue)
+        #PlayerControl.SetVIPExpireTime(curPlayer, packValue)
         
     elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr10:
         PlayerControl.SetChatBubbleBox(curPlayer, packValue)
@@ -730,10 +761,14 @@
     
     elif packType == IPY_GameServer.CDBPlayerRefresh_OfficialRank:
         curPlayer.SetOfficialRank(packValue)
-        PlayerSocial.UpdateSocialInfo(curPlayer, packType, packValue)
         #更新排行榜的境界
         PlayerBillboard.UpdateBillboardRealm(curPlayer)
+    elif packType == IPY_GameServer.CDBPlayerRefresh_Face:
+        curPlayer.SetFace(packValue)
+        PlayerBillboard.UpdateBillboardFace(curPlayer)
         
+    #社交信息
+    PlayerSocial.UpdateSocialInfo(curPlayer.GetID(), packType, packValue)
     #组队成员刷新
     PlayerTeam.PlayerTeamMemberRefresh(curPlayer, packType, packValue, tick)
     #家族刷新
@@ -1205,7 +1240,8 @@
     serverDateTime.Hour = serverTime.hour
     serverDateTime.Minute = serverTime.minute
     serverDateTime.Second = serverTime.second
-    serverDateTime.MicSecond = serverTime.microsecond   
+    serverDateTime.MicSecond = serverTime.microsecond
+    serverDateTime.CrossServerTime = GameWorld.GetCrossServerTimeStr()
     
     # 通知客户端同步时间
     NetPackCommon.SendFakePack(curPlayer, serverDateTime)

--
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