From ecc0fff10c9e6a5d510e1f97370a5fa29233746e Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 13 九月 2018 23:10:06 +0800
Subject: [PATCH] 1 buff减层导致buff消失时 添加刷NPC属性
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py | 83 ++++++++++++++++++++++++++++-------------
1 files changed, 57 insertions(+), 26 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
index 4581294..67c8b4f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
@@ -599,25 +599,29 @@
Event_OnKillByID(curPlayer, npcTypeID)
#触发按等级杀怪
- #EventRespons_OnKillByLv(curPlayer, curNPC)
+ EventRespons_OnKillByLv(curPlayer, curNPC)
return
#---------------------------------------------------------------------
-###任务触发器_OnKillByLv 击杀指定等级的怪物
-##@param curPlayer 玩家实例
-##@param curNPC NPC实例
-##@return 返回值无意义
-##@remarks 任务触发器_OnKillByLv 击杀指定等级的怪物
-#def EventRespons_OnKillByLv(curPlayer, curNPC):
-# #得到NPC的TypeID
-# npcLV = curNPC.GetLV()
-# #运行on_kill_by_lv目录下的[NPCTypeID].xml文件
-# QuestRunner.SetKillNPC(curNPC)
-#
-# RunQuestEvent(curPlayer, "on_kill_by_lv", npcLV, Def_RunQuestType_Normal)
-#
-# #触发每日任务杀怪
-# RunDayEvent(curPlayer, "on_kill_by_lv", npcLV, QuestCommon.Def_Kill_Npc_LV)
-# return
+##任务触发器_OnKillByLv 击杀指定等级的怪物
+#@param curPlayer 玩家实例
+#@param curNPC NPC实例
+#@return 返回值无意义
+#@remarks 任务触发器_OnKillByLv 击杀指定等级的怪物
+def EventRespons_OnKillByLv(curPlayer, curNPC):
+ if GameWorld.GetMap().GetMapFBType() != IPY_GameWorld.fbtNull:
+ return
+
+ #得到NPC的TypeID
+ npcLV = curNPC.GetLV()
+
+ #运行on_kill_by_lv目录下的[NPCTypeID].xml文件
+ #QuestRunner.SetKillNPC(curNPC)
+
+ RunQuestEvent(curPlayer, "on_kill_by_lv", npcLV, Def_RunQuestType_Normal)
+
+ #触发每日任务杀怪
+ RunDayEvent(curPlayer, "on_kill_by_lv", npcLV, QuestCommon.Def_Kill_Npc_LV)
+ return
#---------------------------------------------------------------------
##任务触发器_完成某手机任务
@@ -1521,7 +1525,7 @@
#触发每日任务杀怪
RunDayEvent(curPlayer, "on_kill_by_feel", npcTypeID, QuestCommon.Def_Kill_Npc_ID)
-
+ EventRespons_OnKillByLv(curPlayer, curNPC)
return
## 完成任务
@@ -1617,14 +1621,6 @@
RunQuestEvent(curPlayer, "on_buy_mission_sum", buyNum, Def_RunQuestType_RunAll)
return
-## 坐骑升阶
-# @param curPlayer 玩家实例
-# @param eventName
-# @return None
-def EventRespons_OnHorseUp(curPlayer, updClassLV, updStarLV):
- #星级*100+阶级
- RunQuestEvent(curPlayer, "on_horseup", updStarLV*100+updClassLV, Def_RunQuestType_Normal)
- return
## 穿装备触发判断所穿橙装数量
# @param curPlayer 玩家实例
@@ -1806,6 +1802,41 @@
#当天已完成跑环数
RunQuestEvent(curPlayer, "runtaskallcnt", '%s_%s'%(tastType, allcnt), Def_RunQuestType_Normal)
return
+
+def EventRespons_RealmUp(curPlayer, realmlv):
+ #境界升级
+ RunQuestEvent(curPlayer, "realmup", realmlv, Def_RunQuestType_RunAll)
+ return
+
+def EventRespons_MWSoulActive(curPlayer, soulid):
+ #法宝之魂激活
+ RunQuestEvent(curPlayer, "mwsoulactive", soulid, Def_RunQuestType_RunAll)
+ return
+
+def EventRespons_PassQueenRelecs(curPlayer, lineID, grade):
+ #X级通关X层娲皇遗迹
+ RunQuestEvent(curPlayer, "passqueenrelecs", '%s_%s'%(lineID, grade), Def_RunQuestType_Normal)
+ return
+
+def EventRespons_HorseUp(curPlayer):
+ #坐骑升级
+ RunQuestEvent(curPlayer, "horseup", "horseup", Def_RunQuestType_Normal)
+ return
+
+def EventRespons_SuitPlus(curPlayer, cnt):
+ #2阶强化防具套装X件
+ RunQuestEvent(curPlayer, "suitplus", cnt, Def_RunQuestType_Normal)
+ return
+
+def EventRespons_TrialExchange(curPlayer, costItemID):
+ #宗门试炼兑换装备
+ RunQuestEvent(curPlayer, "trialexange", costItemID, Def_RunQuestType_Normal)
+ return
+
+def EventRespons_EquipByPlace(curPlayer, equipplace):
+ #穿戴某部位装备(非时效)
+ RunQuestEvent(curPlayer, "equipbyplace", equipplace, Def_RunQuestType_Normal)
+ return
#---------------------------------------------------------------------
#================================================================================
--
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