From ecc0fff10c9e6a5d510e1f97370a5fa29233746e Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 13 九月 2018 23:10:06 +0800
Subject: [PATCH] 1 buff减层导致buff消失时 添加刷NPC属性
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py | 21 +++++++++++++--------
1 files changed, 13 insertions(+), 8 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py
index 1fd9bf3..ebda50a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py
@@ -172,12 +172,18 @@
# @return 无意义
# @remarks 玩家进入副本
def DoEnterFB(curPlayer, tick):
+ gameFB = GameWorld.GetGameFB()
+ fbStep = gameFB.GetFBStep()
+ if fbStep == FB_Step_LeaveTime:
+ PlayerControl.PlayerLeaveFB(curPlayer)
+ return
+
lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine)
if not FBCommon.GetHadSetFBPropertyMark():
FBCommon.SetFBPropertyMark(lineID)
FBCommon.SetFBStep(FB_Step_MapPrepare, tick)
- gameFB = GameWorld.GetGameFB()
+
DuJieFBCfg = GetRealmFBTimeCfg()
if not gameFB.GetGameFBDictByKey(DuJieFB_LeaderPlayerID):
@@ -311,7 +317,7 @@
if tick - GameWorld.GetGameFB().GetFBStepTick() < invadeCfg[Def_Time_Leave] * 1000:
return
# 时间到,踢出还在副本的玩家等...
- FBCommon.DoLogic_FBKickAllPlayer()
+ #FBCommon.DoLogic_FBKickAllPlayer()
return
def __OnDuJieFBStart(tick):
@@ -368,7 +374,7 @@
curStar = gameFB.GetGameFBDictByKey(DuJieFB_Star)
realmLV = gameFB.GetGameFBDictByKey(DuJieFB_RealmLV)
-
+ realmIpyData = PlayerPrestigeSys.GetRealmIpyData(realmLV)
lineID = FBCommon.GetFBPropertyMark()
leaveTick = invadeCfg[Def_Time_Leave] * 1000
overDict = {FBCommon.Over_costTime:costTime,FBCommon.Over_grade:curStar, FBCommon.Over_leaderID:leaderPlayerID}
@@ -393,10 +399,10 @@
FBCommon.SyncFBEnterTick(curPlayer)
else:
#帮忙打的给奖励
- __GiveTeamAward(curPlayer, leaderPlayer, realmLV, curStar)
+ __GiveTeamAward(curPlayer, leaderPlayer, realmIpyData, curStar)
EventShell.EventRespons_DujieFBHelpPass(curPlayer)
-
- realmIpyData = PlayerPrestigeSys.GetRealmIpyData(realmLV)
+ FBCommon.AddFBHelpPoint(curPlayer, ChConfig.Def_FBMapID_DuJie, 1)
+
if realmIpyData and realmIpyData.GetIsBigRealm():
#成就
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_DujieFBHelpPass, 1)
@@ -404,9 +410,8 @@
return
-def __GiveTeamAward(curPlayer, leaderPlayer, realmLV, curStar):
+def __GiveTeamAward(curPlayer, leaderPlayer, realmIpyData, curStar):
#帮忙打的给奖励
- realmIpyData = PlayerPrestigeSys.GetRealmIpyData(realmLV)
if not realmIpyData:
return
teamAwardDict = realmIpyData.GetTeamAward()
--
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