From ecc0fff10c9e6a5d510e1f97370a5fa29233746e Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期四, 13 九月 2018 23:10:06 +0800 Subject: [PATCH] 1 buff减层导致buff消失时 添加刷NPC属性 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py | 7 ++++--- 1 files changed, 4 insertions(+), 3 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py index add73a0..3c50050 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py @@ -501,7 +501,8 @@ #成就 if grade >= maxGrade: PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_QueenRelics, 1, [lineID+1]) - EventShell.EventRespons_PassQueenRelecs(curPlayer, lineID) + + EventShell.EventRespons_PassQueenRelecs(curPlayer, lineID, grade) #任务 EventShell.EventRespons_FBEvent(curPlayer, "queenrelics_pass") FBCommon.NotifyFBOver(curPlayer, dataMapID, lineID, isPass, overDict) @@ -510,7 +511,7 @@ updRewardLine = lineID + 1 gameFB.SetPlayerGameFBDict(playerID, FBPKey_RewardLine, updRewardLine) - if not rewardLine and not isHelpFight: + if isPass and not rewardLine and not isHelpFight: isInFBOnDay = gameFB.GetPlayerGameFBDictByKey(playerID, FBPKey_IsInFBOnDay) if not isInFBOnDay: GameWorld.DebugLog("首次结算奖励,增加挑战次数!", playerID) @@ -518,7 +519,7 @@ FBCommon.AddEnterFBCount(curPlayer, dataMapID) else: GameWorld.DebugLog("副本中过天,不增加挑战次数!", playerID) - + PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_QueenRelicsEx, 1) # 不可再挑战下一关了 if not nextLineID: curPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, fbLineTime[Def_LeaveTime] * 1000, True) -- Gitblit v1.8.0