From ecc0fff10c9e6a5d510e1f97370a5fa29233746e Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 13 九月 2018 23:10:06 +0800
Subject: [PATCH] 1 buff减层导致buff消失时 添加刷NPC属性
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py | 17 ++++++++++++-----
1 files changed, 12 insertions(+), 5 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
index 3ef7bf5..138d27e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
@@ -97,6 +97,13 @@
callFunc(curNPC,HurtType,HurtID)
return
+def OnNPCSetDead(curNPC):
+ callFunc = GameWorld.GetExecFunc(NPCAI, "AIType_%d.%s"%(curNPC.GetAIType(), "OnNPCSetDead"))
+ if callFunc == None:
+ return None
+ callFunc(curNPC)
+ return
+
def OnNPCReborn(curNPC):
FBLogic.OnNPCRebornInFB(curNPC)
callFunc = GameWorld.GetExecFunc(NPCAI, "AIType_%d.%s"%(curNPC.GetAIType(), "OnNPCReborn"))
@@ -140,15 +147,15 @@
gameWorldIndex = GameWorld.GetGameWorld().GetCurGameWorldIndex()
GameWorld.Log("NPC Initing...FB %d" % gameWorldIndex)
mapID = GameWorld.GetMap().GetMapID()
+ hideNPCIDList = [] # 需要隐藏的NPCID列表
# 由于某些常规线boss区域要重复利用,所以活动线独立,不开放给玩家,仅特定活动时系统传入
activityMapLineDict = IpyGameDataPY.GetFuncEvalCfg("MapLine", 2, {})
if mapID in activityMapLineDict:
activityLineID = max(0, activityMapLineDict[mapID] - 1)
- hideNPCIDList = [] # 需要隐藏的NPCID列表
- if gameWorldIndex == activityLineID:
- hideNPCIDList = IpyGameDataPY.GetFuncEvalCfg("MapLine", 3)
- GameWorld.Log(" hideNPCIDList=%s" % hideNPCIDList)
-
+ if gameWorldIndex == activityLineID:
+ hideNPCIDList = IpyGameDataPY.GetFuncEvalCfg("MapLine", 3)
+ GameWorld.Log(" hideNPCIDList=%s" % hideNPCIDList)
+
gameNPC = GameWorld.GetNPCManager()
npcCount = gameNPC.GetNPCCount()
for i in xrange(npcCount):
--
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