From ecc44603f09600a9f7323c72bc5183c779f7bdcb Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 06 十二月 2023 10:12:56 +0800
Subject: [PATCH] 9811 【BT9】【后端】逐鹿万界(增加万界积分货币40; 自动获得万界积分货币物品ID 540) hygtgame
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py | 2 ++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py | 7 +++++--
ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py | 2 ++
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py | 7 +++++--
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 10 +++++++++-
5 files changed, 23 insertions(+), 5 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
index 484f2b5..7f1f97b 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
@@ -878,10 +878,12 @@
Def_ItemID_GoldPaper = 30 # 直接给绑玉/灵石
Def_ItemID_SilverPaper = 500 # 直接给金票物品
Def_ItemID_GongdePoint = 530 # 直接给功德点
+Def_ItemID_FamilyFlagWarPoint = 540 # 直接给万界积分
# 货币类型对应直接给货币物品ID
MoneyItemIDDict = {IPY_GameServer.TYPE_Price_Gold_Money:Def_ItemID_GoldMoney,
IPY_GameServer.TYPE_Price_Gold_Paper:Def_ItemID_GoldPaper,
IPY_GameServer.TYPE_Price_Silver_Paper:Def_ItemID_SilverPaper,
ShareDefine.TYPE_Price_GongdePoint:Def_ItemID_GongdePoint,
+ ShareDefine.TYPE_Price_FamilyFlagWarPoint:Def_ItemID_FamilyFlagWarPoint,
}
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
index a1c76d3..8312464 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -1062,7 +1062,8 @@
CDBPlayerRefresh_JiYuan, # 机缘币 245
CDBPlayerRefresh_BTGMYuE, # BTGM余额 246
CDBPlayerRefresh_SuccessScore, # 成就积分 247
-) = range(146, 248)
+CDBPlayerRefresh_FamilyFlagWarPoint, # 成就积分 248
+) = range(146, 249)
TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子)
TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
@@ -1090,13 +1091,14 @@
TYPE_Price_JiYuan = 37 # 机缘币
TYPE_Price_BTGMYuE = 38 # GM余额
TYPE_Price_SuccessSocre = 39 # 成就积分
+TYPE_Price_FamilyFlagWarPoint = 40 # 万界积分
#key可用于遍历所有货币,value仅GM相关会用到
MoneyNameDict = {
1:"仙玉", 2:"绑玉", 3:"铜钱", 6:"战盟贡献度", 10:"战盟仓库积分", 13:"境界修行点", 14:"符印融合石", 15:"仙盟活跃令",
16:"助战积分", 18:"荣誉", 19:"Boss积分", 23:"符印精华", 24:"符印碎片", 25:"寻宝积分", 26:"集市额度", 27:"丹精", 28:"魂尘",
29:"聚魂碎片", 30:"核心环", 31:"功能特权令", 32:"环保值", 33:"GM令", 34:"古神币", 35:"功德点",
- 39:"成就积分"
+ 39:"成就积分", 40:"万界积分"
}
#以下是旧的金钱类型
@@ -1127,6 +1129,7 @@
TYPE_Price_GuShenMoney:CDBPlayerRefresh_GuShenMoney,
TYPE_Price_GongdePoint:CDBPlayerRefresh_GongdePoint,
TYPE_Price_SuccessSocre:CDBPlayerRefresh_SuccessScore,
+ TYPE_Price_FamilyFlagWarPoint:CDBPlayerRefresh_FamilyFlagWarPoint,
}
# 支持负值的货币及对应0418刷新类型
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 9c95841..c5cea58 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -309,13 +309,21 @@
Def_ItemID_BTGMPoint = 450 # 直接给GM令
Def_ItemID_GuShenMoney = 520 # 直接给古神币
Def_ItemID_GongdePoint = 530 # 直接给功德点
+Def_ItemID_FamilyFlagWarPoint = 540 # 直接给万界积分
Def_ItemID_TongTianPoint = 720 # 直接给通天令经验点
Def_ItemID_SuccessScore = 590 # 直接给成就积分
Def_TransformItemIDList = [Def_ItemID_FamilyContribution, Def_ItemID_FamilyActive, Def_ItemID_SP, Def_ItemID_GoldPaper,
Def_ItemID_RealmPoint, Def_ItemID_SilverMoney, Def_ItemID_BossReborn, Def_ItemID_Ysog,
Def_ItemID_SoulDust, Def_ItemID_SoulSplinters, Def_ItemID_SoulCore, Def_ItemID_Honor, Def_ItemID_GoldMoney,
Def_ItemID_FuncSysPrivilege, Def_ItemID_FCPartyPoint, Def_ItemID_BTGMPoint, Def_ItemID_GuShenMoney,
- Def_ItemID_GongdePoint, Def_ItemID_TongTianPoint, Def_ItemID_SuccessScore]
+ Def_ItemID_GongdePoint, Def_ItemID_TongTianPoint, Def_ItemID_SuccessScore,
+ Def_ItemID_FamilyFlagWarPoint]
+# 货币类型对应直接给货币物品ID
+MoneyItemIDDict = {IPY_GameWorld.TYPE_Price_Gold_Money:Def_ItemID_GoldMoney,
+ IPY_GameWorld.TYPE_Price_Gold_Paper:Def_ItemID_GoldPaper,
+ ShareDefine.TYPE_Price_GongdePoint:Def_ItemID_GongdePoint,
+ ShareDefine.TYPE_Price_FamilyFlagWarPoint:Def_ItemID_FamilyFlagWarPoint,
+ }
#---------------------------------------------------------------------
#写死的物品类型都放这边
Def_ItemType_All = -1 #所有类型
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index 8304879..eeaf5b2 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -1068,6 +1068,8 @@
PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_GuShenMoney, itemCount)
elif itemID == ChConfig.Def_ItemID_GongdePoint:
PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_GongdePoint, itemCount)
+ elif itemID == ChConfig.Def_ItemID_FamilyFlagWarPoint:
+ PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_FamilyFlagWarPoint, itemCount)
elif itemID == ChConfig.Def_ItemID_SuccessScore:
PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SuccessSocre, itemCount, moneyEventName, addDict)
return True
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index a1c76d3..8312464 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -1062,7 +1062,8 @@
CDBPlayerRefresh_JiYuan, # 机缘币 245
CDBPlayerRefresh_BTGMYuE, # BTGM余额 246
CDBPlayerRefresh_SuccessScore, # 成就积分 247
-) = range(146, 248)
+CDBPlayerRefresh_FamilyFlagWarPoint, # 成就积分 248
+) = range(146, 249)
TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子)
TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
@@ -1090,13 +1091,14 @@
TYPE_Price_JiYuan = 37 # 机缘币
TYPE_Price_BTGMYuE = 38 # GM余额
TYPE_Price_SuccessSocre = 39 # 成就积分
+TYPE_Price_FamilyFlagWarPoint = 40 # 万界积分
#key可用于遍历所有货币,value仅GM相关会用到
MoneyNameDict = {
1:"仙玉", 2:"绑玉", 3:"铜钱", 6:"战盟贡献度", 10:"战盟仓库积分", 13:"境界修行点", 14:"符印融合石", 15:"仙盟活跃令",
16:"助战积分", 18:"荣誉", 19:"Boss积分", 23:"符印精华", 24:"符印碎片", 25:"寻宝积分", 26:"集市额度", 27:"丹精", 28:"魂尘",
29:"聚魂碎片", 30:"核心环", 31:"功能特权令", 32:"环保值", 33:"GM令", 34:"古神币", 35:"功德点",
- 39:"成就积分"
+ 39:"成就积分", 40:"万界积分"
}
#以下是旧的金钱类型
@@ -1127,6 +1129,7 @@
TYPE_Price_GuShenMoney:CDBPlayerRefresh_GuShenMoney,
TYPE_Price_GongdePoint:CDBPlayerRefresh_GongdePoint,
TYPE_Price_SuccessSocre:CDBPlayerRefresh_SuccessScore,
+ TYPE_Price_FamilyFlagWarPoint:CDBPlayerRefresh_FamilyFlagWarPoint,
}
# 支持负值的货币及对应0418刷新类型
--
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