From ecfe8b45ee59dcc926fec0ece5a4b6b2b583121d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 15 一月 2019 23:35:03 +0800
Subject: [PATCH] 5722 【后端】【1.5】跨服BOSS开发(跨服聊天名字默认使用跨服名字格式)
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py | 135 ++++++++++++++++++++++----------------------
1 files changed, 68 insertions(+), 67 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
index 733998b..5801e05 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
@@ -38,14 +38,15 @@
import PlayerUniversalGameRec
import PlayerCompensation
import IpyGameDataPY
-import MergePlayer
import PyGameDataStruct
import PyDataManager
import PlayerControl
+import CrossRealmMsg
import CommFunc
import PyGameData
import PlayerGeTui
import IPY_GameServer
+import CrossBoss
import time
@@ -102,12 +103,13 @@
if bossID <= 0:
return
- # 设置不存活,击杀玩家名
- killPlayerName = msgList[1]
- hurtValue = msgList[2]
- isAddKillCnt = msgList[3]
- isNotify = msgList[4] if len(msgList) > 4 else True
- mapID = msgList[5] if len(msgList) > 5 else None
+ bossID, killPlayerName, hurtValue, isNotify, realMapID, dataMapID, copyMapID, killerIDList = msgList
+ if GameWorld.IsCrossServer():
+ CrossBoss.DoCrossBossOnKilled(bossID, killPlayerName, realMapID, dataMapID, copyMapID, killerIDList)
+ return
+
+ mapID = dataMapID
+ isAddKillCnt = False
isMapNeedShunt = IsMapNeedBossShunt(mapID)
isAlive = __GetIsAlive(bossID)
@@ -158,10 +160,12 @@
if len(msgList) <= 0:
return
- bossID = msgList[0]
- isAlive = msgList[1]
- mapID = msgList[2] if len(msgList) > 2 else None
- lineID = msgList[3] if len(msgList) > 3 else None
+ bossID, isAlive, dataMapID, realMapID, copyMapID = msgList
+ if GameWorld.IsCrossServer():
+ CrossBoss.DoCrossBossStateChange(bossID, isAlive, dataMapID, realMapID, copyMapID)
+ return
+
+ mapID, lineID = dataMapID, copyMapID
GameWorld.Log("世界boss状态变更: mapID=%s,lineID=%s,bossID=%s,state=%s,tick=%s" % (mapID, lineID, bossID, isAlive, tick))
if bossID <= 0:
@@ -213,7 +217,7 @@
recTypeListData = __GetBossPrizeRecData()
# 查找是否已有记录
bossRec = None
- for index in range(recTypeListData.Count()):
+ for index in xrange(recTypeListData.Count()):
universalRecData = recTypeListData.At(index)
if universalRecData.GetValue1() == bossID:
bossRec = universalRecData
@@ -333,12 +337,18 @@
recTypeListData = __GetBossPrizeRecData()
bossInfo.BossInfoList = []
#GameWorld.DebugLog("Sync_BossInfo...count=%s,curTime=%s" % (recTypeListData.Count(), curTime))
- for index in range(recTypeListData.Count()):
+ for index in xrange(recTypeListData.Count()):
universalRecData = recTypeListData.At(index)
bossID = universalRecData.GetValue1()
if not bossID:
continue
if syncBOSSIDList and bossID not in syncBOSSIDList:
+ continue
+ ipyData = IpyGameDataPY.GetIpyGameData('BOSSInfo', bossID)
+ if not ipyData:
+ continue
+ mapID = ipyData.GetMapID()
+ if mapID in ChConfig.Def_CrossMapIDList:
continue
bossInfoObj = ChPyNetSendPack.tagBossInfoObj()
bossInfoObj.BossID = bossID
@@ -360,7 +370,7 @@
if not curPlayer:
# 全服广播在线玩家
playerManager = GameWorld.GetPlayerManager()
- for i in range(0, playerManager.GetActivePlayerCount()):
+ for i in xrange(playerManager.GetActivePlayerCount()):
curPlayer = playerManager.GetActivePlayerAt(i)
if curPlayer == None or not curPlayer.GetInitOK():
continue
@@ -380,6 +390,9 @@
if not GameWorld.SetWorldDictKey(ChConfig.TYPE_WorldBossProcessTick, tick):
#间隔未到
return
+ if GameWorld.IsCrossServer():
+ CrossBoss.DoCheckCrossBossReborn(tick)
+ return
curTime = int(time.time())
DoCheckWorldBossShuntInfo(curTime, tick)
BossRebornWorldNotify(curTime)
@@ -387,6 +400,9 @@
for i in xrange(IpyGameDataPY.IPY_Data().GetBOSSInfoCount()):
ipyData = IpyGameDataPY.IPY_Data().GetBOSSInfoByIndex(i)
bossID = ipyData.GetNPCID()
+ mapID = ipyData.GetMapID()
+ if mapID in ChConfig.Def_CrossMapIDList:
+ continue
bossPrizeRec = __GetBossRecDataByID(bossID)
killedTime = bossPrizeRec.GetValue2()
refreshTime = __GetBossRefreshTime(bossID)
@@ -427,7 +443,8 @@
if not GameWorld.SetWorldDictKey(ChConfig.TYPE_WorldBossGeTuiTick, tick):
#间隔未到
return
-
+ if GameWorld.IsCrossServer():
+ return
curTime = int(time.time())
for bossInfo in PyGameData.g_sortBOSSRefreshList:
bossID, killedTime, refreshTime = bossInfo
@@ -460,6 +477,9 @@
for i in xrange(IpyGameDataPY.IPY_Data().GetBOSSInfoCount()):
ipyData = IpyGameDataPY.IPY_Data().GetBOSSInfoByIndex(i)
bossID = ipyData.GetNPCID()
+ mapID = ipyData.GetMapID()
+ if mapID in ChConfig.Def_CrossMapIDList:
+ continue
isAlive = __GetIsAlive(bossID)
if not isAlive:
continue
@@ -472,6 +492,7 @@
# @param curPlayer
# @return None
def OnPlayerLogin(curPlayer):
+ CrossBoss.OnPlayerLogin(curPlayer)
Sync_BossInfo(curPlayer)
PyDataManager.GetBossAttentionManager().NotifyBossAttentionInfo(curPlayer)
if IsMapNeedBossShunt(0):
@@ -481,22 +502,20 @@
state = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_OperationActionState % ShareDefine.OperationActionName_BossReborn)
if state:
Sync_BossRebornPoint(curPlayer)
- Sync_DogzNPCRefreshTime(curPlayer)
return
## 地图启动ok通知
# @param None
# @return None
def OnMapServerInitOK():
+ if GameWorld.IsCrossServer():
+ CrossBoss.OnCrossMapServerInitOK()
+ return
SendMapServerBossKilledCnt()
__SendMapServerAliveBoss()
if IsMapNeedBossShunt(0):
GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntPlayer, PyGameData.g_bossShuntPlayerInfo)
GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntLineState, PyGameData.g_bossShuntLineState)
- #通知一个参数
- bossID = IpyGameDataPY.GetFuncCfg('DogzFBRefreshCfg', 2)
- onlineCnt = __GetBossOnlineHeroCnt(bossID)[0]
- GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_BossOnlineHeroCnt % bossID, onlineCnt)
#仙盟击杀骑宠boss数
if PyGameData.g_familyKillHorsePetRobBossCntDict:
@@ -506,16 +525,33 @@
##--------------------------------------------------------------------------------------------------
+def CrossServerMsg_DropGoodItem(msgList, tick):
+ ## 收到跨服服务器同步的掉落好物品信息
+ playerID = msgList[0]
+ curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+ if curPlayer:
+ msgList[1] = curPlayer.GetName() # 本服玩家在线,修改为本服玩家的名字展示
+ OnKillBossDropGoodItem(msgList, tick)
+ return
+
def OnKillBossDropGoodItem(msgList, tick):
# playerName, mapID, npcID, itemID, userData
- if len(msgList) != 7:
+ if len(msgList) != 8:
return
- playerID, killerName, mapID, npcID, itemID, userData, weightValue = msgList
- GameWorld.DebugLog("击杀Boss掉落好物品: mapID=%s,npcID=%s,killerName=%s,itemID=%s, userData=%s, weightValue=%s"
- % (mapID, npcID, killerName, itemID, userData, weightValue))
+ playerID, killerName, mapID, npcID, itemID, userData, weightValue, serverGroupID = msgList
+ GameWorld.DebugLog("击杀Boss掉落好物品: mapID=%s,npcID=%s,killerName=%s,itemID=%s, userData=%s, weightValue=%s, serverGroupID=%s"
+ % (mapID, npcID, killerName, itemID, userData, weightValue, serverGroupID))
maxRecordCnt = IpyGameDataPY.GetFuncCfg('DropRecordNum')
if not maxRecordCnt:
return
+
+ if GameWorld.IsCrossServer():
+ # 同步到玩家对应子服
+ if not serverGroupID:
+ return
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_DropGoodItem, msgList, [serverGroupID])
+ return
+
recType = ShareDefine.Def_UniversalGameRecType_BossDropGoodItemInfo
universalRecMgr = GameWorld.GetUniversalRecMgr()
recordList = universalRecMgr.GetTypeList(recType)
@@ -545,6 +581,9 @@
PlayerUniversalGameRec.MapServer_UniversalGameRec(None, recType, [mapID, npcID, itemID, playerID, weightValue],
[killerName, "", userData])
+
+ msgList = [killerName, playerID, mapID, npcID, itemID, userData]
+ PlayerControl.WorldNotify(0, 'DropRecord' , msgList)
return
@@ -556,11 +595,16 @@
if not GameWorld.SetWorldDictKey(ChConfig.TYPE_WorldBossOnlineCntTick, tick):
#间隔未到
return
+ if GameWorld.IsCrossServer():
+ return
GameWorld.DebugLog('世界boss在线人数统计')
bossRebornDict = {}
for i in xrange(IpyGameDataPY.IPY_Data().GetBOSSInfoCount()):
ipyData = IpyGameDataPY.IPY_Data().GetBOSSInfoByIndex(i)
bossID = ipyData.GetNPCID()
+ mapID = ipyData.GetMapID()
+ if mapID in ChConfig.Def_CrossMapIDList:
+ continue
refreshTimeStr = ipyData.GetRefreshTime()
if 'onlineCnt' in refreshTimeStr:
bossRebornDict[bossID] = ipyData.GetLVLimit()
@@ -580,15 +624,6 @@
if lvLimit[0] <= findLV <= lvLimit[1]:
playerCntDict[bossid] = playerCntDict.get(bossid, 0) + 1
GameWorld.DebugLog(' boss等级信息对应本服在线人数 %s' % playerCntDict)
-
- # 此处需要统计累加当前在跨服服务器的玩家
- mergeServerOnlinePlayerDict = MergePlayer.GetMergeServerOnlinePlayerInfo()
- for playerInfo in mergeServerOnlinePlayerDict.values():
- findLV = playerInfo[MergePlayer.Def_MSOLPlayer_LV]
- for bossid, lvLimit in bossRebornDict.items():
- if lvLimit[0] <= findLV <= lvLimit[1]:
- playerCntDict[bossid] = playerCntDict.get(bossid, 0) + 1
- GameWorld.DebugLog(' boss等级信息对应本服及跨服在线人数 %s' % playerCntDict)
for bossid, curOnlineCnt in playerCntDict.items():
SetBossOnlineHeroCnt(bossid, curOnlineCnt)
@@ -615,8 +650,6 @@
newNum = newOnlieCnt * 100 + unUpdataCnt
PlayerDBGSEvent.SetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_GameWorldBossOnlineCnt % bossid, newNum)
- if bossid == IpyGameDataPY.GetFuncCfg('DogzFBRefreshCfg', 2):
- GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_BossOnlineHeroCnt % bossid, newOnlieCnt)
GameWorld.DebugLog("设置计算boss刷新时间用的在线人数 Change:bossid=%s, beforeOnlineCnt = %s, newOnlieCnt = %s, unUpdataCnt=%s" % (bossid, beforeOnlineCnt, newOnlieCnt, unUpdataCnt))
return
@@ -1040,38 +1073,6 @@
packData.RebornCnt = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRebornCnt)
playerManager = GameWorld.GetPlayerManager()
if not curPlayer:
- for i in xrange(playerManager.GetActivePlayerCount()):
- curPlayer = playerManager.GetActivePlayerAt(i)
- if curPlayer == None or not curPlayer.GetInitOK():
- continue
- if PlayerControl.GetIsTJG(curPlayer):
- continue
- NetPackCommon.SendFakePack(curPlayer, packData)
- else:
- if PlayerControl.GetIsTJG(curPlayer):
- return
- NetPackCommon.SendFakePack(curPlayer, packData)
- return
-
-def Sync_DogzNPCRefreshTime(curPlayer=None):
- #同步神兽副本NPC刷新时间
- refreshTimeDict = PyGameData.g_dogzNPCRefreshTimeDict
-
- if not refreshTimeDict:
- return
- curTime = int(time.time())
- packData = ChPyNetSendPack.tagGCDogzNPCRefreshTime()
- packData.InfoList=[]
- for npcid, timeinfo in refreshTimeDict.items():
- lastRefreshTime, nextNeedTime = timeinfo
- remainTime = max(0, nextNeedTime - curTime + lastRefreshTime)
- timeInfo = ChPyNetSendPack.tagDogzTimeInfoObj()
- timeInfo.NPCID = npcid
- timeInfo.RefreshSecond = remainTime
- packData.InfoList.append(timeInfo)
- packData.Cnt = len(packData.InfoList)
- if not curPlayer:
- playerManager = GameWorld.GetPlayerManager()
for i in xrange(playerManager.GetActivePlayerCount()):
curPlayer = playerManager.GetActivePlayerAt(i)
if curPlayer == None or not curPlayer.GetInitOK():
--
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