From ecfe8b45ee59dcc926fec0ece5a4b6b2b583121d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 15 一月 2019 23:35:03 +0800
Subject: [PATCH] 5722 【后端】【1.5】跨服BOSS开发(跨服聊天名字默认使用跨服名字格式)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py | 140 ++++++++++++++++++++++++++++++++++------------
1 files changed, 103 insertions(+), 37 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
index d922bbe..a436f53 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
@@ -29,7 +29,6 @@
import DataRecordPack
import EventReport
import ChItem
-import PlayerMergeEvent
import IpyGameDataPY
import Operate_EquipStone
import PlayerViewCacheTube
@@ -340,7 +339,7 @@
# @param itemID 物品ID
# @return curSingleItem
# @remarks 函数详细说明.
-def CreateSingleItem(itemID, itemCount=1, isBind=0):
+def CreateSingleItem(itemID, itemCount=1, isBind=0, expireTime=0):
curSingleItem = GameWorld.GetItemFactory().CreateItem(itemID)
if not curSingleItem:
return
@@ -378,6 +377,9 @@
ItemControler.SetItemCount(curSingleItem, itemCount)
+ if expireTime > 0:
+ curSingleItem.SetUserAttr(ShareDefine.Def_IudetExpireTime, expireTime)
+
#这里返回的是SingleItem , 如果创建了,未使用,会找出C++内存泄露!!!
return curSingleItem
@@ -392,7 +394,9 @@
return
def CalcEquipGS(curItem):
- ##计算装备评分
+ '''计算装备评分
+ 评分组成:装备基础 + 传奇属性 + 绝版属性
+ '''
if not CheckNoteEquipGS(curItem):
#GameWorld.DebugLog("不设置装备评分")
return 0
@@ -408,25 +412,27 @@
break
attrDict[effectID] = attrDict.get(effectID, 0) + curEffect.GetEffectValue(0)
- gsParamIpyData = None
+ classLV = GetItemClassLV(curItem)
+ color = curItem.GetItemColor()
+ itemQuality = curItem.GetItemQuality()
+ gsParamIpyData = IpyGameDataPY.GetIpyGameData("EquipGSParam", classLV, color, itemQuality)
# 传奇属性
legendAttrIDCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrID)
legendAttrValueCnt = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrValue)
if legendAttrIDCnt and legendAttrIDCnt == legendAttrValueCnt:
- classLV = GetItemClassLV(curItem)
- color = curItem.GetItemColor()
- itemQuality = curItem.GetItemQuality()
- gsParamIpyData = IpyGameDataPY.GetIpyGameData("EquipGSParam", classLV, color, itemQuality)
for i in xrange(legendAttrIDCnt):
attrID = curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrID, i)
attrValue = curItem.GetUserAttrByIndex(ShareDefine.Def_IudetLegendAttrValue, i)
attrDict[attrID] = attrDict.get(attrID, 0) + attrValue
- MinAtk = attrDict.get(ShareDefine.Def_Effect_MinAtk, 0)
- MaxAtk = attrDict.get(ShareDefine.Def_Effect_MaxAtk, 0)
+ Atk = attrDict.get(ShareDefine.Def_Effect_Atk, 0)
+ MinAtk = attrDict.get(ShareDefine.Def_Effect_MinAtk, 0) + Atk
+ MaxAtk = attrDict.get(ShareDefine.Def_Effect_MaxAtk, 0) + Atk
MaxHP = attrDict.get(ShareDefine.Def_Effect_MaxHP, 0)
Def = attrDict.get(ShareDefine.Def_Effect_Def, 0)
ArmorDefPer = attrDict.get(ShareDefine.Def_Effect_ArmorDefAddPer, 0)
+ IceAtk = attrDict.get(ShareDefine.Def_Effect_IceAtk, 0)
+ IceDef = attrDict.get(ShareDefine.Def_Effect_IceDef, 0)
AtkPer = attrDict.get(ShareDefine.Def_Effect_AddAtkByPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetAtkPerC())
DamagePer = attrDict.get(ShareDefine.Def_Effect_DamagePer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetDamagePerC())
@@ -449,6 +455,9 @@
SuperHitReduce = attrDict.get(ShareDefine.Def_Effect_SuperHitReduce, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSuperHitReduceC())
SkillAtkRate = attrDict.get(ShareDefine.Def_Effect_SkillAtkRate, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAtkRateC())
SpeedPer = attrDict.get(ShareDefine.Def_Effect_SpeedPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSpeedPerC())
+ SkillAtkRateReduce = attrDict.get(ShareDefine.Def_Effect_SkillAtkRateReduce, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAtkRateReduceC())
+ Hit = attrDict.get(ShareDefine.Def_Effect_Hit, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetHitC())
+ Miss = attrDict.get(ShareDefine.Def_Effect_Miss, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetMissC())
# 攻速不默认乘,仅作为参数提供策划使用
AtkSpeed = attrDict.get(ShareDefine.Def_Effect_AtkSpeed, 0)
@@ -466,7 +475,11 @@
OnlyFinalHurt = attrDict.get(ShareDefine.Def_Effect_OnlyFinalHurt, 0)
PVPAtkBackHP = attrDict.get(ShareDefine.Def_Effect_PVPAtkBackHP, 0)
- value = eval(FormulaControl.GetCompileFormula("EquipGSFormula", IpyGameDataPY.GetFuncCfg("EquipGSFormula")))
+ if GetIsDogzEquip(curItem):
+ # 神兽装备用不同公式
+ value = eval(FormulaControl.GetCompileFormula("EquipGSFormula3", IpyGameDataPY.GetFuncCfg("EquipGSFormula", 3)))
+ else:
+ value = eval(FormulaControl.GetCompileFormula("EquipGSFormula", IpyGameDataPY.GetFuncCfg("EquipGSFormula")))
return value
#---------------------------------------------------------------------
@@ -870,24 +883,56 @@
# 特殊判定根据时效时间判定物品是否可以使用
# 过期物品不能使用或装备但是可以出售续费
def CheckItemCanUseByExpireTime(curItem):
- curItemCreateTime = curItem.GetCreateTime()
- curItemExpireTime = curItem.GetExpireTime()
- curItemPastTime = GameWorld.GetPastSeconds(curItemCreateTime)
+# curItemCreateTime = curItem.GetCreateTime()
+# curItemExpireTime = curItem.GetExpireTime()
+# curItemPastTime = GameWorld.GetPastSeconds(curItemCreateTime)
+#
+# reduceType = curItem.GetEndureReduceType()
+# if reduceType == ChConfig.Def_EquipReduceType_RTimeItem and \
+# curItemPastTime >= curItemExpireTime:
+# # 过期了
+# return False
+#
+# if reduceType == ChConfig.Def_EquipReduceType_Time:
+# # 开始装备时间
+# startTime = curItem.GetUserAttr(ShareDefine.Def_IudetCreateTime)
+# if startTime == 0:
+# return True
+# if time.time() - startTime > curItemExpireTime:
+# return False
+ isExpireItem, expireTime = GetItemRemainingTime(curItem)
+ if isExpireItem:
+ if expireTime <= 0:
+ return False
+ return True
+
+def GetItemRemainingTime(curItem):
+ ''' 获取物品剩余时间,秒
+ @return: 是否时效物品, 剩余时间
+ '''
+
+ isExpireItem = False
reduceType = curItem.GetEndureReduceType()
- if reduceType == ChConfig.Def_EquipReduceType_RTimeItem and \
- curItemPastTime >= curItemExpireTime:
- # 过期了
- return False
+ remainingTime = 0
- if reduceType == ChConfig.Def_EquipReduceType_Time:
+ if reduceType in [ChConfig.Def_EquipReduceType_Time, ChConfig.Def_EquipReduceType_RTimeItem]:
+ isExpireItem = True
+ # 装备后开始计时
+ curItemExpireTime = curItem.GetUserAttr(ShareDefine.Def_IudetExpireTime)
+ if not curItemExpireTime:
+ curItemExpireTime = curItem.GetExpireTime()
+
# 开始装备时间
startTime = curItem.GetUserAttr(ShareDefine.Def_IudetCreateTime)
if startTime == 0:
- return True
- if time.time() - startTime > curItemExpireTime:
- return False
- return True
+ remainingTime = curItemExpireTime
+ else:
+ curItemPastTime = max(0, int(time.time()) - startTime)
+ remainingTime = max(0, curItemExpireTime - curItemPastTime)
+ return isExpireItem, remainingTime
+
+ return isExpireItem, remainingTime
##检查该物品是否合法,类型验证
# @param curItem 物品实例
@@ -1326,8 +1371,9 @@
return hasEnough, itemIndexList, findItemIsBind, needCnt
-def GetPackItemBindStateIndexInfo(curPlayer, itemID):
+def GetPackItemBindStateIndexInfo(curPlayer, itemID, needCount=0):
''' 获取背包消耗道具绑定及未绑定索引情况
+ @param needCount: 所需个数, 默认绑定优先,当找到已经足够的个数后不再遍历,减少无用遍历
@return: 可消耗物品列表[[绑定物品索引], [不绑定物品索引]], 绑定个数, 未绑定个数
'''
consumeItemIndexList = [[], []] # 可消耗物品列表[[绑定物品索引], [不绑定物品索引]]
@@ -1348,6 +1394,8 @@
if curItem.GetIsBind():
consumeItemIndexList[0].append(i)
bindCnt += itemCount
+ if needCount > 0 and bindCnt >= needCount:
+ break
else:
consumeItemIndexList[1].append(i)
unBindCnt += itemCount
@@ -1409,11 +1457,6 @@
#系统提示 LostRes 失去物品
#if needSysmsg:
# PlayerControl.NotifyCode(curPlayer, 'LostRes', [itemTypeID, totalUseCnt])
-
- #添加跨服服务器中使用物品事件
- if itemTypeID in ReadChConfig.GetEvalChConfig("MergeServerCanUseItemID"):
- eventInfo = [itemTypeID, totalUseCnt, makeItemBind, eventName, saveDataDict]
- PlayerMergeEvent.AddMSPlayerEvent(curPlayer.GetPlayerID(), PlayerMergeEvent.Def_MSPEvent_DelItem, eventInfo)
return makeItemBind
def GetCostItemIndexList(costItemInfo, itemPack, bindFirst=True):
@@ -1502,7 +1545,18 @@
def GetShopItemPrice(itemID, priceType):
''' 获取商城物品对应价格 '''
- ipyData = IpyGameDataPY.GetIpyGameDataByCondition("Store", {"ItemID":itemID, "MoneyType":priceType}, isLogNone=False)
+ # 系统固定商店类型: 仙玉(2-常用道具,3-成长变强),绑玉(4-绑玉商城)
+ priceTypeShopTypeDict = {IPY_GameWorld.TYPE_Price_Gold_Money:[2, 3],
+ IPY_GameWorld.TYPE_Price_Gold_Paper:[4],
+ }
+ ipyData = None
+ if priceType in priceTypeShopTypeDict:
+ for shopType in priceTypeShopTypeDict[priceType]:
+ ipyData = IpyGameDataPY.GetIpyGameDataByCondition("Store", {"ShopType":shopType, "ItemID":itemID, "MoneyType":priceType}, isLogNone=False)
+ if ipyData:
+ break
+ else:
+ ipyData = IpyGameDataPY.GetIpyGameDataByCondition("Store", {"ItemID":itemID, "MoneyType":priceType}, isLogNone=False)
if not ipyData:
return 0
return ipyData.GetMoneyNum()
@@ -1592,11 +1646,17 @@
def DoLogicSwitchItemEx(curPlayer, srcBackpack, desBackPack, srcIndex, destIndex):
#---物品检查---
- srcItem = curPlayer.GetItemManager().GetPack(srcBackpack).GetAt(srcIndex)
+ srcPack = curPlayer.GetItemManager().GetPack(srcBackpack)
+ if srcIndex < 0 or srcIndex >= srcPack.GetCount():
+ return
+ srcItem = srcPack.GetAt(srcIndex)
if not CheckItemCanUse(srcItem):
return
- destItem = curPlayer.GetItemManager().GetPack(desBackPack).GetAt(destIndex)
+ destPack = curPlayer.GetItemManager().GetPack(desBackPack)
+ if destIndex < 0 or destIndex >= destPack.GetCount():
+ return
+ destItem = destPack.GetAt(destIndex)
#目标格子只验证锁定, 可以允许空位
if destItem == None or destItem.GetIsLocked():
return
@@ -1674,6 +1734,10 @@
# @remarks 函数详细说明.
def GetIsEquip(curItem):
return curItem.GetType() in ChConfig.Def_EquipItemType
+
+def GetIsDogzEquip(curItem):
+ ## 返回是否神兽装备
+ return curItem.GetType() in ChConfig.Def_DogzEquiipType
## 返回是否武器
# @param curItem 当前物品
@@ -1788,11 +1852,6 @@
ItemControler.SetItemCount(curItem, curItemCnt - delCnt,
curPlayer.GetPlayerID(), curPlayer.GetAccID(),
curPlayer.GetPlayerName())
-
- #添加跨服服务器中使用物品事件
- if curItemTypeID in ReadChConfig.GetEvalChConfig("MergeServerCanUseItemID"):
- eventInfo = [curItemTypeID, delCnt, curItemBind, recordName, saveDataDict]
- PlayerMergeEvent.AddMSPlayerEvent(curPlayer.GetPlayerID(), PlayerMergeEvent.Def_MSPEvent_DelItem, eventInfo)
return
def DelVPackItem(curPlayer, packIndex, placeList, eventName=""):
@@ -1814,6 +1873,13 @@
itemName = str(itemID) if not curItemData else curItemData.GetName()
itemName = "%s LV%s" % (itemName, plusLV + 1)
isNeedRecord = curItemData and ItemControler.IsRuneItemNeedRecord(curItemData, plusLV)
+ if packIndex == ShareDefine.rptGatherSoul:
+ itemID = ItemControler.GetGatherSoulItemID(itemKeyData)
+ plusLV = ItemControler.GetGatherSoulItemPlusLV(itemKeyData)
+ curItemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
+ itemName = str(itemID) if not curItemData else curItemData.GetName()
+ itemName = "%s LV%s" % (itemName, plusLV + 1)
+ isNeedRecord = curItemData and ItemControler.IsGatherSoulItemNeedRecord(curItemData, plusLV)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_VPackItem % (packIndex, place), 0)
if isNeedRecord:
--
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