From ed212e33cd50eca6ff3b7d5f4cac7de975a1e0b7 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 17 七月 2019 15:20:59 +0800
Subject: [PATCH] 8017 【开发】【主干】玩家退出副本或自定义场景时,如果非死亡状态则血量恢复满血状态
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py | 5 +++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 6 ++++++
2 files changed, 11 insertions(+), 0 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 6697720..f6e28e0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -1516,6 +1516,12 @@
lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FromLineID)
GameWorld.DebugLog("最后一次离开的非中立常规地图不变!mapID=%s,lineID=%s,Pos(%s,%s)" % (mapID, lineID, posX, posY))
+ # 从副本中切图
+ if GameWorld.GetMap().GetMapFBType() != IPY_GameWorld.fbtNull:
+ #默认回满血
+ if curPlayer.GetHP() > 0 and curPlayer.GetPlayerAction() != IPY_GameWorld.paDie and curPlayer.GetHP() < curPlayer.GetMaxHP():
+ curPlayer.SetHP(curPlayer.GetMaxHP())
+
#2. 调用切换地图接口
curPlayer.DoResetWorldPosAndClear()
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
index 7fa19a7..78d47d1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
@@ -543,6 +543,11 @@
if mapID and FBCommon.GetCustomMapStep(curPlayer, mapID, lineID) != ChConfig.CustomMapStep_Over:
FBCommon.SetCustomMapStep(curPlayer, mapID, lineID, ChConfig.CustomMapStep_Over)
NPCCommon.ClearPriWoodPile(curPlayer)
+
+ #默认回满血
+ if curPlayer.GetHP() > 0 and curPlayer.GetPlayerAction() != IPY_GameWorld.paDie and curPlayer.GetHP() < curPlayer.GetMaxHP():
+ curPlayer.SetHP(curPlayer.GetMaxHP())
+
GameWorld.Log("玩家退出自定义场景!", curPlayer.GetPlayerID())
return
--
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