From ed212e33cd50eca6ff3b7d5f4cac7de975a1e0b7 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 17 七月 2019 15:20:59 +0800
Subject: [PATCH] 8017 【开发】【主干】玩家退出副本或自定义场景时,如果非死亡状态则血量恢复满血状态
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestCommon.py | 12 +++++-------
1 files changed, 5 insertions(+), 7 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestCommon.py
index 87c70f6..3d611e9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestCommon.py
@@ -99,7 +99,7 @@
#12: 隐藏主线剧情,一般用于辅助主线任务用的
Def_Mission_Type_Main = 0 # 主线剧情
-Def_Mission_Type_MainHid = 120 # 隐藏主线剧情
+Def_Mission_Type_MainHid = 998 # 隐藏主线剧情 暂时不用,配大点
Def_GM_Active_Mission_Type = 999 #暂时不用,配大点
Def_Mission_Type_RunDaily = 7
Def_Mission_Type_RunFamily = 12
@@ -204,14 +204,12 @@
# 剧情任务完成处理
OnStoryMissionFinish(curPlayer, missionID)
- # 完成任务事件
- GameFuncComm.DoFuncOpenLogic(curPlayer, [missionID])
EventReport.WriteEvent_mission_log(curPlayer, curQuestData, 1, isFinish, failReason)
- # 镖车完成特殊处理
- elif missionID == ChConfig.Def_ConvoyTruckMissionID and state == ChConfig.Def_Mission_State_NoAccept:
- GameFuncComm.DoFuncOpenLogic(curPlayer, [missionID])
- EventReport.WriteEvent_mission_log(curPlayer, curQuestData, 1, isFinish, failReason)
+# # 镖车完成特殊处理
+# elif missionID == ChConfig.Def_ConvoyTruckMissionID and state == ChConfig.Def_Mission_State_NoAccept:
+# GameFuncComm.DoFuncOpenLogic(curPlayer, [missionID])
+# EventReport.WriteEvent_mission_log(curPlayer, curQuestData, 1, isFinish, failReason)
return
--
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