From ed212e33cd50eca6ff3b7d5f4cac7de975a1e0b7 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 17 七月 2019 15:20:59 +0800
Subject: [PATCH] 8017 【开发】【主干】玩家退出副本或自定义场景时,如果非死亡状态则血量恢复满血状态
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBillboard.py | 50 +++++---------------------------------------------
1 files changed, 5 insertions(+), 45 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBillboard.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBillboard.py
index ec5c0d4..a03c9d4 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBillboard.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBillboard.py
@@ -36,7 +36,7 @@
return curPlayer.GetOperateInfo()
return platform
-def GetBillboardJob(curPlayer): return curPlayer.GetJob() + PlayerControl.GetJobRank(curPlayer) * 10 #个位是job 十位百位是jobrank
+def GetBillboardJob(curPlayer): return curPlayer.GetJob()
def UpdatePlayerBillboardOnLeaveServer(curPlayer, isAll=False):
##下线更新玩家排行榜
@@ -50,6 +50,7 @@
if isAll:
UpdateRuneTowerBillboard(curPlayer)
+
#UpdateTJGBillboard(curPlayer, minuteExp) 脱机效率可不更新
return
@@ -174,8 +175,11 @@
def UpdateRuneTowerBillboard(curPlayer):
##更新玩家符印塔排行榜
passLV = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_TrialTower_PassLV)
+ if not passLV:
+ return
UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_TrialTower, passLV)
return
+
def UpdateTJGBillboard(curPlayer, minuteExp):
##脱机效率榜
@@ -220,50 +224,6 @@
cmdList = [playerID, playerName, playerOpInfo, playerLV, truckLV, truckMapID]
GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "UpdateBillboardPlayerTruck",
'%s' % (cmdList), len(str(cmdList)))
- return
-
-## 更新充值排行特惠排行榜
-# @param playerID: 玩家ID
-# @return:
-def UpdateRechargeRankBillboard(curPlayer, actionID, actionNum, updateGold):
-# if GameWorld.IsGM(curPlayer):
-# #GM不上榜
-# return
-
- #排行榜需要数据[玩家ID, 玩家名字, 玩家职业, 击杀数]
- playerID = curPlayer.GetID()
- playerName = curPlayer.GetName()
- playerOpInfo = curPlayer.GetOperateInfo()
- playerJob = curPlayer.GetJob()
- playerLV = curPlayer.GetLV()
- familyName = curPlayer.GetFamilyName()
- GameWorld.DebugLog("更新特惠充值排行榜: actionID=%s,actionNum=%s,updateGold=%s"
- % (actionID, actionNum, updateGold), curPlayer.GetPlayerID())
- sendMsg = '%s' % ([playerID, playerName, playerOpInfo, playerJob, playerLV, familyName, actionID, actionNum, updateGold])
- GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'UpdRechargeRankBillboard', \
- sendMsg, len(sendMsg))
- return
-
-## 更新消费排行特惠排行榜
-# @param playerID: 玩家ID
-# @return:
-def UpdateCostRankBillboard(curPlayer, actionID, actionNum, updateGold):
-# if GameWorld.IsGM(curPlayer):
-# #GM不上榜
-# return
-
- #排行榜需要数据[玩家ID, 玩家名字, 玩家职业, 击杀数]
- playerID = curPlayer.GetID()
- playerName = curPlayer.GetName()
- playerOpInfo = curPlayer.GetOperateInfo()
- playerJob = curPlayer.GetJob()
- playerLV = curPlayer.GetLV()
- familyName = curPlayer.GetFamilyName()
- GameWorld.DebugLog("更新特惠消费排行榜: actionID=%s,actionNum=%s,updateGold=%s"
- % (actionID, actionNum, updateGold), curPlayer.GetPlayerID())
- sendMsg = '%s' % ([playerID, playerName, playerOpInfo, playerJob, playerLV, familyName, actionID, actionNum, updateGold])
- GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'UpdCostRankBillboard', \
- sendMsg, len(sendMsg))
return
##更新玩家充值排行榜
--
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