From ed212e33cd50eca6ff3b7d5f4cac7de975a1e0b7 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期三, 17 七月 2019 15:20:59 +0800 Subject: [PATCH] 8017 【开发】【主干】玩家退出副本或自定义场景时,如果非死亡状态则血量恢复满血状态 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 6 ++++++ 1 files changed, 6 insertions(+), 0 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py index 6697720..f6e28e0 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py @@ -1516,6 +1516,12 @@ lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FromLineID) GameWorld.DebugLog("最后一次离开的非中立常规地图不变!mapID=%s,lineID=%s,Pos(%s,%s)" % (mapID, lineID, posX, posY)) + # 从副本中切图 + if GameWorld.GetMap().GetMapFBType() != IPY_GameWorld.fbtNull: + #默认回满血 + if curPlayer.GetHP() > 0 and curPlayer.GetPlayerAction() != IPY_GameWorld.paDie and curPlayer.GetHP() < curPlayer.GetMaxHP(): + curPlayer.SetHP(curPlayer.GetMaxHP()) + #2. 调用切换地图接口 curPlayer.DoResetWorldPosAndClear() -- Gitblit v1.8.0