From ed212e33cd50eca6ff3b7d5f4cac7de975a1e0b7 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 17 七月 2019 15:20:59 +0800
Subject: [PATCH] 8017 【开发】【主干】玩家退出副本或自定义场景时,如果非死亡状态则血量恢复满血状态

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerNewGuyCard.py |    5 ++---
 1 files changed, 2 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerNewGuyCard.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerNewGuyCard.py
index a3ff786..f32f5fa 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerNewGuyCard.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerNewGuyCard.py
@@ -542,10 +542,9 @@
         isAppoint = itemInfo[3] if len(itemInfo) > 3 else 0
         
         if isAppoint:
-            isOK = ItemControler.GivePlayerAppointItem(curPlayer, itemID, itemBind, True, True)
+            isOK = ItemControler.GivePlayerAppointItem(curPlayer, itemID, False)
         else:
-            isOK = ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem],
-                                                True, showSysInfo=True)
+            isOK = ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem])
         if isOK:
             succGiveItemList.append(itemInfo)
             

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