From ed212e33cd50eca6ff3b7d5f4cac7de975a1e0b7 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 17 七月 2019 15:20:59 +0800
Subject: [PATCH] 8017 【开发】【主干】玩家退出副本或自定义场景时,如果非死亡状态则血量恢复满血状态
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerNewGuyCard.py | 11 +++++------
1 files changed, 5 insertions(+), 6 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerNewGuyCard.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerNewGuyCard.py
index 38d18f3..f32f5fa 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerNewGuyCard.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerNewGuyCard.py
@@ -187,7 +187,7 @@
#给予物品
itemID, itemCnt, isBand = itemInfo
- if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBand, [IPY_GameWorld.rptItem]):
+ if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem]):
#背包空间不足
PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [IPY_GameWorld.rptItem])
return True
@@ -238,7 +238,7 @@
#给予物品
itemID, itemCnt, isBand = itemInfo
GameWorld.DebugLog(" itemInfo=%s" % str(itemInfo))
- if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBand, [IPY_GameWorld.rptItem]):
+ if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem]):
#背包空间不足
PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [IPY_GameWorld.rptItem])
return True
@@ -432,7 +432,7 @@
#给予物品
itemID, itemCnt, isBand = itemInfo
- if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBand, [IPY_GameWorld.rptItem]):
+ if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem]):
#背包空间不足
PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [IPY_GameWorld.rptItem])
return
@@ -542,10 +542,9 @@
isAppoint = itemInfo[3] if len(itemInfo) > 3 else 0
if isAppoint:
- isOK = ItemControler.GivePlayerAppointItem(curPlayer, itemID, itemBind, True, True)
+ isOK = ItemControler.GivePlayerAppointItem(curPlayer, itemID, False)
else:
- isOK = ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, itemBind, [IPY_GameWorld.rptItem],
- True, showSysInfo=True)
+ isOK = ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem])
if isOK:
succGiveItemList.append(itemInfo)
--
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