From ed212e33cd50eca6ff3b7d5f4cac7de975a1e0b7 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 17 七月 2019 15:20:59 +0800
Subject: [PATCH] 8017 【开发】【主干】玩家退出副本或自定义场景时,如果非死亡状态则血量恢复满血状态

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerYinji.py |    8 +++++---
 1 files changed, 5 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerYinji.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerYinji.py
index f381183..85d9dbe 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerYinji.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerYinji.py
@@ -61,6 +61,10 @@
     NetPackCommon.SendFakePack(curPlayer, pack)
     
     
+def OnLoadMap(curPlayer):
+    PlayerControl.SetYinjiCnt(curPlayer, 0)
+    return
+    
 #===============================================================================
 # // B4 0D 战斗印记 #tagCMYinji
 # 
@@ -73,10 +77,8 @@
 #===============================================================================
 def OnYinji(index, clientData, tick):
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
-    if curPlayer.GetLV() > 100:
-        # 只是为了前期前端战斗的使用
+    if curPlayer.GetSightLevel() == 0:
         return
-    
     if clientData.Type == 0:
         AddYinji(curPlayer, clientData.Count)
     elif clientData.Type == 1:

--
Gitblit v1.8.0