From ed212e33cd50eca6ff3b7d5f4cac7de975a1e0b7 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 17 七月 2019 15:20:59 +0800
Subject: [PATCH] 8017 【开发】【主干】玩家退出副本或自定义场景时,如果非死亡状态则血量恢复满血状态
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerYinji.py | 8 +++++---
1 files changed, 5 insertions(+), 3 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerYinji.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerYinji.py
index f381183..85d9dbe 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerYinji.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerYinji.py
@@ -61,6 +61,10 @@
NetPackCommon.SendFakePack(curPlayer, pack)
+def OnLoadMap(curPlayer):
+ PlayerControl.SetYinjiCnt(curPlayer, 0)
+ return
+
#===============================================================================
# // B4 0D 战斗印记 #tagCMYinji
#
@@ -73,10 +77,8 @@
#===============================================================================
def OnYinji(index, clientData, tick):
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
- if curPlayer.GetLV() > 100:
- # 只是为了前期前端战斗的使用
+ if curPlayer.GetSightLevel() == 0:
return
-
if clientData.Type == 0:
AddYinji(curPlayer, clientData.Count)
elif clientData.Type == 1:
--
Gitblit v1.8.0