From ed212e33cd50eca6ff3b7d5f4cac7de975a1e0b7 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 17 七月 2019 15:20:59 +0800
Subject: [PATCH] 8017 【开发】【主干】玩家退出副本或自定义场景时,如果非死亡状态则血量恢复满血状态
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_518.py | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_518.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_518.py
index 2de14fc..05282ee 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_518.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_518.py
@@ -33,7 +33,7 @@
if attrType in [ChConfig.TYPE_Calc_AttrATKMin, ChConfig.TYPE_Calc_AttrATKMax]:
attrTypeList = [ChConfig.TYPE_Calc_AttrATKMin, ChConfig.TYPE_Calc_AttrATKMax]
for tmpType in attrTypeList:
- calcDict[tmpType] = calcDict.get(tmpType, 0) + curEffect.GetEffectValue(0)
+ calcDict[tmpType] = calcDict.get(tmpType, 0) + curEffect.GetEffectValue(0)*value
return
--
Gitblit v1.8.0