From ee0976feabc604ac91bdc86fc368941cf85d97b7 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 12 二月 2019 11:39:51 +0800 Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/SnxxServerCode --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py | 239 ++++++++++++++++++++++++++++++++++++++++++++++------------- 1 files changed, 186 insertions(+), 53 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py index 69e12cf..23e2b08 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py @@ -100,7 +100,7 @@ import PlayerExpandPackCfgMgr import EventReport import PlayerCoat -import PlayerSuccess +import PlayerGatherSoul import PlayerArrestTask import PlayerRune import IpyGameDataPY @@ -229,6 +229,63 @@ EventLogic(curPlayer, sendPack_EventNPCID, tick) return +#// C1 06 跨服NPC对话 #tagCMCrossNPCTalk +# +#struct tagCMCrossNPCTalk +#{ +# tagHead Head; +# WORD ObjID; +# DWORD NPCID; +# WORD PosX; +# WORD PosY; +#}; +def OnCrossNPCTalk(index, clientData, tick): + curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) + + objID = clientData.ObjID + npcID = clientData.NPCID + #posX = clientData.PosX + #posY = clientData.PosY + if GameWorld.IsCrossServer(): + return + + lastTick = curPlayer.GetDictByKey("CrossNPCTalkTick") + if tick - lastTick < 2000: + return + curPlayer.SetDict("CrossNPCTalkTick", tick) + + npcData = GameWorld.GetGameData().FindNPCDataByID(npcID) + if not npcData: + GameWorld.ErrLog("跨服NPCID不存在! npcID=%s" % npcID) + return + + # 目前暂支持跨服采集 + if npcData.GetType() not in [IPY_GameWorld.ntCollection, IPY_GameWorld.ntMissionCollect]: + return + + collectNPCIpyData = IpyGameDataPY.GetIpyGameData("CollectNPC", npcID) + if collectNPCIpyData: + if not NPCCommon.CheckCanCollectByNPCID(curPlayer, npcID, collectNPCIpyData): + return + + msgDict = {"PlayerID":curPlayer.GetPlayerID(), "ObjID":objID, "NPCID":npcID} + GameWorld.SendMsgToCrossServer(ShareDefine.ClientServerMsg_CollectNPC, msgDict) + + return + +def ClientServerMsg_CollectNPC(curPlayer, msgData, serverGroupID, tick): + ## 收到子服同步的采集NPC + objID = msgData["ObjID"] + npcID = msgData["NPCID"] + curNPC = GameWorld.FindNPCByID(objID) + if not curNPC: + return + if npcID != curNPC.GetNPCID(): + GameWorld.ErrLog("采集跨服NPC错误!npcID=%s != curNPCID=%s" % (npcID, curNPC.GetNPCID())) + return + EventLogic(curPlayer, objID, tick) + return + ##客户端//08 01封包响应 自定义函数: 事件处理 #@param curPlayer 当前玩家 #@param eventNPCID 事件NPCID @@ -288,6 +345,9 @@ return curPlayer.SetActionObj(curNPC) + + if NPCCommon.OnCollectNPCBegin(curPlayer, curNPC, tick): + return prepareTime = FBLogic.GetFBPrepareTime(curPlayer, curNPC) @@ -599,25 +659,29 @@ Event_OnKillByID(curPlayer, npcTypeID) #触发按等级杀怪 - #EventRespons_OnKillByLv(curPlayer, curNPC) + EventRespons_OnKillByLv(curPlayer, curNPC) return #--------------------------------------------------------------------- -###任务触发器_OnKillByLv 击杀指定等级的怪物 -##@param curPlayer 玩家实例 -##@param curNPC NPC实例 -##@return 返回值无意义 -##@remarks 任务触发器_OnKillByLv 击杀指定等级的怪物 -#def EventRespons_OnKillByLv(curPlayer, curNPC): -# #得到NPC的TypeID -# npcLV = curNPC.GetLV() -# #运行on_kill_by_lv目录下的[NPCTypeID].xml文件 -# QuestRunner.SetKillNPC(curNPC) -# -# RunQuestEvent(curPlayer, "on_kill_by_lv", npcLV, Def_RunQuestType_Normal) -# -# #触发每日任务杀怪 -# RunDayEvent(curPlayer, "on_kill_by_lv", npcLV, QuestCommon.Def_Kill_Npc_LV) -# return +##任务触发器_OnKillByLv 击杀指定等级的怪物 +#@param curPlayer 玩家实例 +#@param curNPC NPC实例 +#@return 返回值无意义 +#@remarks 任务触发器_OnKillByLv 击杀指定等级的怪物 +def EventRespons_OnKillByLv(curPlayer, curNPC): + if GameWorld.GetMap().GetMapFBType() != IPY_GameWorld.fbtNull: + return + + #得到NPC的TypeID + npcLV = curNPC.GetLV() + + #运行on_kill_by_lv目录下的[NPCTypeID].xml文件 + #QuestRunner.SetKillNPC(curNPC) + + RunQuestEvent(curPlayer, "on_kill_by_lv", npcLV, Def_RunQuestType_Normal) + + #触发每日任务杀怪 + RunDayEvent(curPlayer, "on_kill_by_lv", npcLV, QuestCommon.Def_Kill_Npc_LV) + return #--------------------------------------------------------------------- ##任务触发器_完成某手机任务 @@ -804,8 +868,8 @@ giveItem.Clear() continue - #---初始化装备显隐--- - curPlayer.SetEquipShowSwitch(IPY_GameWorld.revClothesCoat|IPY_GameWorld.revWeaponCoat|IPY_GameWorld.revMask) + #---初始化装备显隐---前端自己设置 + #curPlayer.SetEquipShowSwitch(IPY_GameWorld.revClothesCoat|IPY_GameWorld.revWeaponCoat|IPY_GameWorld.revMask) #默认触发一次功能开启 if curPlayer.GetLV() == 1: @@ -1521,7 +1585,7 @@ #触发每日任务杀怪 RunDayEvent(curPlayer, "on_kill_by_feel", npcTypeID, QuestCommon.Def_Kill_Npc_ID) - + EventRespons_OnKillByLv(curPlayer, curNPC) return ## 完成任务 @@ -1703,6 +1767,11 @@ RunQuestEvent(curPlayer, "magicweaponlv", '%s_%s'%(mwID, lv), Def_RunQuestType_RunAll) return +def EventRespons_MagicWeaponFBPassLV(curPlayer, mwID, lv): + # 魔族法宝关卡进度 + RunQuestEvent(curPlayer, "mwfbpasslv", '%s_%s'%(mwID, lv), Def_RunQuestType_Normal) + return + def EventRespons_SuccessFinish(curPlayer, succID): # 领取完成就 RunQuestEvent(curPlayer, "successfinish", succID, Def_RunQuestType_RunAll) @@ -1809,14 +1878,14 @@ RunQuestEvent(curPlayer, "mwsoulactive", soulid, Def_RunQuestType_RunAll) return -def EventRespons_PassQueenRelecs(curPlayer, lineID): - #S级通关X层娲皇遗迹 - RunQuestEvent(curPlayer, "passqueenrelecs", lineID, Def_RunQuestType_Normal) +def EventRespons_PassQueenRelecs(curPlayer, lineID, grade): + #X级通关X层娲皇遗迹 + RunQuestEvent(curPlayer, "passqueenrelecs", '%s_%s'%(lineID, grade), Def_RunQuestType_Normal) return -def EventRespons_HorseUp(curPlayer, alllv): +def EventRespons_HorseUp(curPlayer): #坐骑升级 - RunQuestEvent(curPlayer, "horseup", alllv, Def_RunQuestType_Normal) + RunQuestEvent(curPlayer, "horseup", "horseup", Def_RunQuestType_Normal) return def EventRespons_SuitPlus(curPlayer, cnt): @@ -1824,6 +1893,45 @@ RunQuestEvent(curPlayer, "suitplus", cnt, Def_RunQuestType_Normal) return +def EventRespons_TrialExchange(curPlayer, costItemID): + #宗门试炼兑换装备 + RunQuestEvent(curPlayer, "trialexange", costItemID, Def_RunQuestType_Normal) + return + +def EventRespons_EquipByPlace(curPlayer, equipplace): + #穿戴某部位装备(非时效) + RunQuestEvent(curPlayer, "equipbyplace", equipplace, Def_RunQuestType_Normal) + return + +def EventRespons_CompoundEquip(curPlayer, itemColor, itemQuality): + #装备合成某品质某星级 + RunQuestEvent(curPlayer, "compoundequip", '%s_%s'%(itemColor, itemQuality), Def_RunQuestType_Normal) + return + +def EventRespons_EquipWash(curPlayer, washType, washLV): + #装备洗练至X级 + RunQuestEvent(curPlayer, "equipwash", '%s_%s'%(washType, washLV), Def_RunQuestType_Normal) + return + +def EventRespons_AddBourseItem(curPlayer): + #上架集市物品 + RunQuestEvent(curPlayer, "addbourseitem", "addbourseitem", Def_RunQuestType_Normal) + return + +def EventRespons_StoreDonate(curPlayer): + #捐献仙盟装备 + RunQuestEvent(curPlayer, "storedonate", "storedonate", Def_RunQuestType_Normal) + return + +def EventRespons_EquipPlus(curPlayer): + #强化等级变化 + RunQuestEvent(curPlayer, "equipplus", "equipplus", Def_RunQuestType_Normal) + return + +def EventRespons_EquipStar(curPlayer): + #装备总星级变化 + RunQuestEvent(curPlayer, "equipstar", "equipstar", Def_RunQuestType_Normal) + return #--------------------------------------------------------------------- #================================================================================ @@ -3655,7 +3763,7 @@ curPlayer.SetForbiddenResetItem(0) ExitCompose(curPlayer) ExitWarehouse(curPlayer) - ExitRepair(curPlayer) + #ExitRepair(curPlayer) ExitCreateFamily(curPlayer) ExitBillboard(curPlayer) #ExitEventLock(curPlayer) @@ -3664,9 +3772,9 @@ #npc商店退出 ExitNPCShop(curPlayer) - PlayerTrade.LeaveTrade(curPlayer, 0) + #PlayerTrade.LeaveTrade(curPlayer, 0) # 清除py自定义状态 - ClearPyPlayerAction(curPlayer) + #ClearPyPlayerAction(curPlayer) #调用底层结束事件 #避免策划变更,导致其他退出锁定事件使任务1未接取就退出锁定 @@ -3896,7 +4004,7 @@ # @remarks 自定义函数, 读数据库任务删除表, 删除任务 def __DoLogic_DeleteMission(curPlayer, curMission): missionID = curMission.GetMissionID() - + GameWorld.Log("__DoLogic_DeleteMission---%s"%missionID, curPlayer.GetID()) delMissionData = GameWorld.GetGameData().GetMissionDeleteByID(missionID) #任务删除表中无此任务 if not delMissionData: @@ -4330,7 +4438,9 @@ # 符印交换 if PlayerRune.SwitchRune(curPlayer, pack_SrcBackpack, pack_DesBackPack, pack_SrcIndex, pack_DestIndex): return - + # 聚魂交换 + if PlayerGatherSoul.SwitchGatherSoul(curPlayer, pack_SrcBackpack, pack_DesBackPack, pack_SrcIndex, pack_DestIndex): + return #时装 if PlayerCoat.SwitchCoat(curPlayer, pack_SrcBackpack, pack_DesBackPack, pack_SrcIndex, pack_DestIndex): @@ -4941,30 +5051,53 @@ if hasGotAward: GameWorld.DebugLog('领取环任务每轮奖励 已奖励 类型 %s'%taskType) return - runTaskAwardDict = IpyGameDataPY.GetFuncEvalCfg('RunTaskAward') - if taskType not in runTaskAwardDict: - GameWorld.DebugLog('领取环任务每轮奖励 RunTaskAward 没有配置类型的奖励 类型 %s'%taskType) - return - moneyNum = 0 - specialAwardDict = IpyGameDataPY.GetFuncEvalCfg('RunTaskAward', 2) - if taskType in specialAwardDict: - rate, moneyCnt = specialAwardDict[taskType] - if GameWorld.CanHappen(rate): - moneyNum = moneyCnt - if taskType == QuestCommon.Def_Mission_Type_RunDaily: - PlayerControl.WorldNotify(0, 'CoinTaskReward', [curPlayer.GetName()]) - moneyType, minMoney, maxMoney = runTaskAwardDict[taskType] - if not moneyNum: - moneyNum = random.randint(minMoney, maxMoney) - if moneyType == ShareDefine.TYPE_Price_Family_Contribution: - PlayerFamily.AddPlayerFamilyActiveValue(curPlayer, moneyNum, True, ShareDefine.Def_AddFAVReason_DoFamilyMisson) - else: - addDataDict = {ChConfig.Def_Give_Reason_SonKey:"Run"} - PlayerControl.GiveMoney(curPlayer, moneyType, moneyNum, ChConfig.Def_GiveMoney_Mission, addDataDict, False) + #物品奖励 + itemList = [] + itemAwardDict = IpyGameDataPY.GetFuncEvalCfg('RunTaskAward', 3, {}) + if str(taskType) in itemAwardDict: + itemList = itemAwardDict[str(taskType)] + # 检查背包 + needSpace = len(itemList) + packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace) + if needSpace > packSpace: + PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_998371") + return + for itemID, itemCount, isBind in itemList: + ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem]) + #给经验 + giveExp = 0 + expAwardDict = IpyGameDataPY.GetFuncEvalCfg('RunTaskAward', 4, {}) + if str(taskType) in expAwardDict: + reExp = PlayerControl.GetPlayerReExp(curPlayer) + giveExp = eval(expAwardDict[str(taskType)]) + PlayerControl.PlayerControl(curPlayer).AddExp(giveExp) + + #给钱 + moneyType = 0 + moneyNum = 0 + runTaskMoneyAwardDict = IpyGameDataPY.GetFuncEvalCfg('RunTaskAward') + if taskType in runTaskMoneyAwardDict: + specialAwardDict = IpyGameDataPY.GetFuncEvalCfg('RunTaskAward', 2, {}) + if taskType in specialAwardDict: + rate, moneyCnt = specialAwardDict[taskType] + if GameWorld.CanHappen(rate): + moneyNum = moneyCnt + if taskType == QuestCommon.Def_Mission_Type_RunDaily: + PlayerControl.WorldNotify(0, 'CoinTaskReward', [curPlayer.GetName()]) + moneyType, minMoney, maxMoney = runTaskMoneyAwardDict[taskType] + if not moneyNum: + moneyNum = random.randint(minMoney, maxMoney) + if moneyType == ShareDefine.TYPE_Price_Family_Contribution: + PlayerFamily.AddPlayerFamilyActiveValue(curPlayer, moneyNum, True, ShareDefine.Def_AddFAVReason_DoFamilyMisson) + else: + addDataDict = {ChConfig.Def_Give_Reason_SonKey:"Run"} + PlayerControl.GiveMoney(curPlayer, moneyType, moneyNum, ChConfig.Def_GiveMoney_Mission, addDataDict, False) + + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RunTaskAwardRecord % taskType, moneyNum) + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RunTaskAwardState % taskType, 1) - PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RunTaskAwardRecord % taskType, moneyNum) - GameWorld.DebugLog('领取环任务每轮奖励成功 moneyType=%s, moneyNum=%s'%(moneyType, moneyNum)) + GameWorld.DebugLog('领取环任务每轮奖励成功 moneyType=%s, moneyNum=%s, itemList=%s, giveExp=%s'%(moneyType, moneyNum, itemList, giveExp)) #通知客户端 NotifyRunEndAward(curPlayer, taskType) -- Gitblit v1.8.0