From ee0976feabc604ac91bdc86fc368941cf85d97b7 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 12 二月 2019 11:39:51 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/SnxxServerCode

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py |  102 ++++++++++++++++++++++++++++++++++++++++++++++++--
 1 files changed, 97 insertions(+), 5 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py
index 5a8c626..2d0836a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py
@@ -17,7 +17,7 @@
 import ShareDefine
 import ReadChConfig
 import GameLogic_SealDemon
-import CrossRealmPlayer
+import GameLogic_ZhuXianBoss
 import PlayerControl
 import IPY_GameWorld
 import IpyGameDataPY
@@ -26,6 +26,7 @@
 import FBLogic
 
 import random
+import time
 #---------------------------------------------------------------------
 
 ## 所有npc刷新
@@ -401,6 +402,9 @@
     if mapID == ChConfig.Def_FBMapID_SealDemon:
         bossID = GameLogic_SealDemon.CurFBLineBOSSID()
         stoneNPCID = 0
+    elif mapID == ChConfig.Def_FBMapID_ZhuXianBoss:
+        bossID = GameLogic_ZhuXianBoss.CurFBLineBOSSID()
+        stoneNPCID = 0
     else:
         ipyData = IpyGameDataPY.GetIpyGameDataByCondition('BOSSInfo', {'RefreshMark':refreshMark, 'MapID':mapID}, isLogNone=False)
         if not ipyData:
@@ -412,7 +416,6 @@
         isNeedShunt = ipyData.GetIsNeedShunt()
     if not bossID and not stoneNPCID:
         return
-    
     gameFB = GameWorld.GetGameFB()
     gameWorldMgr = GameWorld.GetGameWorld()
     isActivityBoss = False # 是否活动boss
@@ -463,7 +466,7 @@
             NPCCommon.SetDeadEx(curNPC)
             
         # 非复活线 且 不需要分流的地图 且 不是封魔坛  不允许复活
-        if lineID != rebornLineID and not isNeedShunt and mapID != ChConfig.Def_FBMapID_SealDemon:
+        if lineID != rebornLineID and not isNeedShunt and mapID not in [ChConfig.Def_FBMapID_SealDemon, ChConfig.Def_FBMapID_ZhuXianBoss]:
             return
         
         if isActivityBoss and activityBossRebornCount > 0:
@@ -553,9 +556,9 @@
     if not bossID and not stoneNPCID:
         return
     
-    if mapID not in ChConfig.Def_CrossZoneTableName:
+    if mapID not in ChConfig.Def_CrossZoneMapTableName:
         return
-    tableName = ChConfig.Def_CrossZoneTableName[mapID]
+    tableName = ChConfig.Def_CrossZoneMapTableName[mapID]
     realMapID = GameWorld.GetGameWorld().GetRealMapID()
     copyMapID = GameWorld.GetGameWorld().GetCopyMapID()
     zoneIpyData = IpyGameDataPY.GetIpyGameDataNotLog(tableName, realMapID, mapID, copyMapID)
@@ -900,3 +903,92 @@
 
 ################################################################################
 
+def ProcessMapRandomRefreshNPC(gameWorld, tick):
+    ''' 地图自定义随机刷怪,支持多点随机刷多种怪,标试点不可重复,支持跨服地图
+            注意:同个虚拟线路中,标试点不可重复!标试点不可重复!标试点不可重复!
+    '''
+    mapID = gameWorld.GetMapID()
+    # {mapID:{编号:[[多个NPCID], [多个标试点], 单个点最大数量, 所有点总数量, 刷怪间隔秒, 每整X小时], ...}, ...}
+    randRefreshNPCDict = IpyGameDataPY.GetFuncEvalCfg("RandomRefreshNPC", 1, {})
+    if mapID not in randRefreshNPCDict:
+        return
+    mapRandRefreshNPCDict = randRefreshNPCDict[mapID]
+    
+    #copyMapID = gameWorld.GetCopyMapID()
+    
+    gameFB = GameWorld.GetGameFB()
+    lastCheckTick = gameFB.GetGameFBDictByKey(ChConfig.Def_RMark_RandomRefreshNPCTick)
+    if lastCheckTick and tick - lastCheckTick < 1000:
+        return
+    gameFB.SetGameFBDict(ChConfig.Def_RMark_RandomRefreshNPCTick, tick)
+    
+    serverTime = GameWorld.GetCurrentTime()
+    curHour, curMinute = serverTime.hour, serverTime.minute
+    refreshNumList = []
+    for num, refreshInfo in mapRandRefreshNPCDict.items():
+        refreshCD = refreshInfo[4]
+        numLastTick = gameFB.GetGameFBDictByKey(ChConfig.Def_RMark_RandomRefreshNPCNumTime % num)
+        perHours = refreshInfo[5]
+        if numLastTick and perHours:
+            if curHour % perHours != 0 or curMinute != 0:
+                continue
+            refreshCD = 65 # 1分钟内不重复刷新
+        if numLastTick and tick - numLastTick < refreshCD * 1000:
+            continue
+        gameFB.SetGameFBDict(ChConfig.Def_RMark_RandomRefreshNPCNumTime % num, tick)
+        refreshNumList.append(num)
+        
+    if not refreshNumList:
+        #GameWorld.DebugLog("没有需要刷怪的", copyMapID)
+        return
+    npcCountDict = {}  # 标识点对应NPC数量
+    rMarkNPCRefreshDict = {} # 标试点对应标试点实例 {标试点:IPY_CustomNPCRefresh, ...}
+    gameNPC = GameWorld.GetNPCManager()
+    for i in xrange(gameNPC.GetCustomNPCRefreshCount()):
+        npcRefresh = gameNPC.GetCustomNPCRefreshAt(i)
+        npcCount = npcRefresh.GetCount()
+        #if not npcCount: # 因为要记录刷怪点实例,所以0的不屏蔽
+        #    continue
+        rMark = npcRefresh.GetRefreshMark()
+        npcCountDict[rMark] = npcCountDict.get(rMark, 0) + npcCount
+        rMarkNPCRefreshDict[rMark] = npcRefresh
+        
+    #GameWorld.DebugLog("npcCountDict=%s" % npcCountDict, copyMapID)
+    for num in refreshNumList:
+        npcIDList, markList, maxCount, totalMaxCount = mapRandRefreshNPCDict[num][:4]
+        
+        curTotalCount = 0
+        for rMark in markList:
+            curTotalCount += npcCountDict.get(rMark, 0)
+            
+        refreshCount = totalMaxCount - curTotalCount
+        
+        #GameWorld.DebugLog("    num=%s,markList=%s,curTotalCount=%s,totalMaxCount=%s,refreshCount=%s" 
+        #                   % (num, markList, curTotalCount, totalMaxCount, refreshCount), copyMapID)
+        if refreshCount <= 0:
+            continue
+        
+        random.shuffle(markList) # 随机打乱顺序
+        #GameWorld.DebugLog("    markList=%s" % markList, copyMapID)
+        for rMark in markList:
+            if rMark not in rMarkNPCRefreshDict:
+                #GameWorld.DebugLog("        标试点不存在: rMark=%s" % rMark, copyMapID)
+                continue
+            if refreshCount <= 0:
+                #GameWorld.DebugLog("        不需要刷怪了: rMark=%s" % rMark, copyMapID)
+                break
+            curCount = npcCountDict.get(rMark, 0)
+            if curCount >= maxCount:
+                #GameWorld.DebugLog("        该点已经达到单点最大数: rMark=%s" % rMark, copyMapID)
+                continue
+            needRefreshCount = min(refreshCount, maxCount - curCount)
+            refreshCount -= needRefreshCount
+            npcID = npcIDList[0] if len(npcIDList) == 1 else random.choice(npcIDList)
+            
+            #GameWorld.DebugLog("        刷怪: rMark=%s,needRefreshCount=%s,还需=%s" % (rMark, needRefreshCount, refreshCount), copyMapID)
+            npcRefresh = rMarkNPCRefreshDict[rMark]
+            npcRefresh.Refresh(npcID, ChConfig.Def_NormalNPCAngryCount, needRefreshCount, False)
+            __InitNewBornNPC(npcRefresh , tick)
+            
+    return
+

--
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