From ee187412fd4ac950aa33b493e8214d6a0701357f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 12 三月 2019 10:40:27 +0800
Subject: [PATCH] 6323 【后端】【2.0】装备传奇属性生成规则
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py | 59 +++++++++++------------------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 24 +++---------
PySysDB/PySysDBPY.h | 8 +---
3 files changed, 31 insertions(+), 60 deletions(-)
diff --git a/PySysDB/PySysDBPY.h b/PySysDB/PySysDBPY.h
index b5b5762..5f13a33 100644
--- a/PySysDB/PySysDBPY.h
+++ b/PySysDB/PySysDBPY.h
@@ -133,9 +133,7 @@
BYTE _ItemType; //物品类型
BYTE _ItemColor; //物品颜色
BYTE _IsSuit; //是否套装
- BYTE FixedLegendAttrCount; //固定传奇属性条数
- BYTE GoodLegendAttrCount; //追求传奇属性保底条数
- BYTE OtherLegendAttrCount; //其他随机传奇属性条数
+ list LegendAttrCountInfo; //传奇属性条数信息 [[条数, [属性类型库编号, ...]], ...]
};
//装备传奇属性类型表
@@ -143,9 +141,7 @@
struct tagEquipLegendAttrType
{
BYTE _ItemType; //物品类型
- list FixedLegendAttrList; //固定传奇属性列表
- list GoodLegendAttrList; //追求传奇属性列表
- list CommLegendAttrList; //一般传奇属性列表
+ dict LegendAttrTypeLib; //传奇属性类型库 {属性类型库编号:[属性ID,...], ...}
};
//装备传奇属性值库表
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 5c0ee33..ed5d401 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -129,16 +129,12 @@
("BYTE", "ItemType", 1),
("BYTE", "ItemColor", 1),
("BYTE", "IsSuit", 1),
- ("BYTE", "FixedLegendAttrCount", 0),
- ("BYTE", "GoodLegendAttrCount", 0),
- ("BYTE", "OtherLegendAttrCount", 0),
+ ("list", "LegendAttrCountInfo", 0),
),
"EquipLegendAttrType":(
("BYTE", "ItemType", 1),
- ("list", "FixedLegendAttrList", 0),
- ("list", "GoodLegendAttrList", 0),
- ("list", "CommLegendAttrList", 0),
+ ("dict", "LegendAttrTypeLib", 0),
),
"EquipLegendAttrLib":(
@@ -1617,32 +1613,24 @@
self.ItemType = 0
self.ItemColor = 0
self.IsSuit = 0
- self.FixedLegendAttrCount = 0
- self.GoodLegendAttrCount = 0
- self.OtherLegendAttrCount = 0
+ self.LegendAttrCountInfo = []
return
def GetItemType(self): return self.ItemType # 物品类型
def GetItemColor(self): return self.ItemColor # 物品颜色
def GetIsSuit(self): return self.IsSuit # 是否套装
- def GetFixedLegendAttrCount(self): return self.FixedLegendAttrCount # 固定传奇属性条数
- def GetGoodLegendAttrCount(self): return self.GoodLegendAttrCount # 追求传奇属性保底条数
- def GetOtherLegendAttrCount(self): return self.OtherLegendAttrCount # 其他随机传奇属性条数
+ def GetLegendAttrCountInfo(self): return self.LegendAttrCountInfo # 传奇属性条数信息 [[条数, [属性类型库编号, ...]], ...]
# 装备传奇属性类型表
class IPY_EquipLegendAttrType():
def __init__(self):
self.ItemType = 0
- self.FixedLegendAttrList = []
- self.GoodLegendAttrList = []
- self.CommLegendAttrList = []
+ self.LegendAttrTypeLib = {}
return
def GetItemType(self): return self.ItemType # 物品类型
- def GetFixedLegendAttrList(self): return self.FixedLegendAttrList # 固定传奇属性列表
- def GetGoodLegendAttrList(self): return self.GoodLegendAttrList # 追求传奇属性列表
- def GetCommLegendAttrList(self): return self.CommLegendAttrList # 一般传奇属性列表
+ def GetLegendAttrTypeLib(self): return self.LegendAttrTypeLib # 传奇属性类型库 {属性类型库编号:[属性ID,...], ...}
# 装备传奇属性值库表
class IPY_EquipLegendAttrLib():
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index cb28e8c..2d17a15 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -2403,10 +2403,8 @@
if itemColor >= ChConfig.Def_Quality_Purple:
GameWorld.DebugLog("该装备没有传奇属性: itemID=%s" % (itemID))
return
- fixedLegendAttrCount = attrCountIpyData.GetFixedLegendAttrCount()
- goodLegendAttrCount = attrCountIpyData.GetGoodLegendAttrCount()
- otherLegendAttrCount = attrCountIpyData.GetOtherLegendAttrCount()
- if fixedLegendAttrCount <= 0 and goodLegendAttrCount <= 0 and otherLegendAttrCount <= 0:
+ legendAttrCountInfoList = attrCountIpyData.GetLegendAttrCountInfo() # 传奇属性条数信息 [[条数, [属性类型库编号, ...]], ...]
+ if not legendAttrCountInfoList:
return
if not curPlayer:
@@ -2418,53 +2416,42 @@
attrTypeIpyData = IpyGameDataPY.GetIpyGameData("EquipLegendAttrType", itemType)
if not attrTypeIpyData:
return
- fixedLegendAttrList = attrTypeIpyData.GetFixedLegendAttrList()
- goodLegendAttrList = attrTypeIpyData.GetGoodLegendAttrList()
- commLegendAttrList = attrTypeIpyData.GetCommLegendAttrList()
+ legendAttrTypeLibDict = attrTypeIpyData.GetLegendAttrTypeLib() # 传奇属性类型库 {属性类型库编号:[属性ID,...], ...}
+
curLegAttrIDList = []
curLegAttrValueList = []
+ itemClassLV = ItemCommon.GetItemClassLV(curItem)
if isAllAttr:
if curPlayer.GetGMLevel() != 90:
return
- curLegAttrIDList = fixedLegendAttrList + goodLegendAttrList + commLegendAttrList
+ for attrIDList in legendAttrTypeLibDict.values():
+ curLegAttrIDList += attrIDList
+ #GameWorld.DebugLog("所有传奇属性: %s" % (curLegAttrIDList), playerID)
else:
- if fixedLegendAttrCount:
- if len(fixedLegendAttrList) < fixedLegendAttrCount:
- GameWorld.ErrLog("装备固定传奇属性配置不足!itemID=%s,itemType=%s,fixedLegendAttrCount=%s,fixedLegendAttrList=%s"
- % (itemID, itemType, fixedLegendAttrCount, fixedLegendAttrList), playerID)
- return
- curLegAttrIDList += fixedLegendAttrList[:fixedLegendAttrCount]
-
- if goodLegendAttrCount:
- if len(goodLegendAttrList) < goodLegendAttrCount:
- GameWorld.ErrLog("装备追求传奇属性配置不足!itemID=%s,itemType=%s,goodLegendAttrCount=%s,goodLegendAttrList=%s"
- % (itemID, itemType, goodLegendAttrCount, goodLegendAttrList), playerID)
- return
- curLegAttrIDList += random.sample(goodLegendAttrList, goodLegendAttrCount)
-
- if otherLegendAttrCount:
- otherLegendAttrList = list(goodLegendAttrList) + list(commLegendAttrList)
+ #GameWorld.DebugLog("随机传奇属性: itemID=%s,itemType=%s,itemClassLV=%s,itemColor=%s,isSuit=%s"
+ # % (itemID, itemType, itemClassLV, itemColor, isSuit), playerID)
+ for attrCount, libNumList in legendAttrCountInfoList:
+ attrIDList = []
+ for libNum in libNumList:
+ attrIDList.extend(legendAttrTypeLibDict.get(libNum, []))
for curAttrID in curLegAttrIDList:
- if curAttrID in otherLegendAttrList:
- otherLegendAttrList.remove(curAttrID)
- if len(otherLegendAttrList) < otherLegendAttrCount:
- GameWorld.ErrLog("装备一般传奇属性配置不足!itemID=%s,itemType=%s,otherLegendAttrCount=%s,otherLegendAttrList=%s"
- % (itemID, itemType, otherLegendAttrCount, otherLegendAttrList), playerID)
+ if curAttrID in attrIDList:
+ attrIDList.remove(curAttrID)
+ if len(attrIDList) < attrCount:
+ GameWorld.ErrLog("装备传奇属性ID库配置不够条数随机!itemID=%s,itemType=%s,legendAttrCountInfoList=%s,legendAttrTypeLibDict=%s"
+ % (itemID, itemType, legendAttrCountInfoList, legendAttrTypeLibDict), playerID)
return
- curLegAttrIDList += random.sample(otherLegendAttrList, otherLegendAttrCount)
+ curLegAttrIDList += random.sample(attrIDList, attrCount)
+ #GameWorld.DebugLog(" 随机传奇属性: attrCount=%s,libNumList=%s,attrIDList=%s,curLegAttrIDList=%s"
+ # % (attrCount, libNumList, attrIDList, curLegAttrIDList), playerID)
# 3. 定数值
- itemClassLV = ItemCommon.GetItemClassLV(curItem)
attrValueIpyData = IpyGameDataPY.GetIpyGameData("EquipLegendAttrValue", itemType, itemClassLV, itemColor, isSuit)
if not attrValueIpyData:
GameWorld.ErrLog("传奇属性等级数值表找不到配置!itemID=%s,itemType=%s,itemClassLV=%s,itemColor=%s,isSuit=%s"
% (itemID, itemType, itemClassLV, itemColor, isSuit), playerID)
return
- #GameWorld.DebugLog("随机传奇属性: itemID=%s,itemType=%s,itemClassLV=%s,itemColor=%s,isSuit=%s"
- # % (itemID, itemType, itemClassLV, itemColor, isSuit, ), playerID)
- #GameWorld.DebugLog(" 固定条数=%s-%s,追求条数=%s-%s,其他条数=%s-%s"
- # % (fixedLegendAttrCount, fixedLegendAttrList, goodLegendAttrCount, goodLegendAttrList,
- # otherLegendAttrCount, commLegendAttrList), playerID)
+
attrLVLibNumDict = attrValueIpyData.GetLVLegendAttrLibNumInfo() # {属性ID:{等级:库编号, ...}}
for attrID in curLegAttrIDList:
if attrID not in attrLVLibNumDict:
--
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