From ee4705284b8064b4f3964dfd13c22386b7d5c20f Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期三, 26 二月 2025 15:48:24 +0800 Subject: [PATCH] 10407 【越南】【英语】【BT】【GM】【砍树】周末BUG汇总(修复排行榜功能开启时同步开服活动榜数据异常bug;) --- ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py | 193 +++++++++++++++++++++++++++++++++++++++++++++--- 1 files changed, 181 insertions(+), 12 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py index 40c7c07..d7ad0ea 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py @@ -118,6 +118,14 @@ except ValueError: return defValue +def ToFloat(input, defValue = 0): + try: + result = float(input) + return result + + except ValueError: + return defValue + ## 判断2个对象是否同国籍 # @param srcObj 起点对象 # @param desObj 目标对象 @@ -413,6 +421,31 @@ ## 服务器组ID,必须唯一,代表这台物理服务器 return ToIntDef(ReadChConfig.GetPyMongoConfig("platform", "GroupID"), 0) +def GetMainServerID(serverID): + ## 获取服务器ID所属主服ID + ServerIDMainServerDict = IpyGameDataPY.GetConfigEx("ServerIDMainServerDict") + if ServerIDMainServerDict == None: + filePath = ChConfig.GetDBPath() + ("\\MixServerMap_%s.json" % GetPlatform()) + if not os.path.isfile(filePath): + SendGameErrorEx("GetMainServerIDError", "file can not found. %s" % filePath) + else: + fileObj = open(filePath, 'rb') + content = fileObj.read() + fileObj.close() + MixServerMapDict = eval(content) + + ServerIDMainServerDict = {} + for mainServerIDStr, serverIDList in MixServerMapDict.items(): + mainServerID = int(mainServerIDStr) + for sID in serverIDList: + ServerIDMainServerDict[sID] = mainServerID + IpyGameDataPY.SetConfigEx("ServerIDMainServerDict", ServerIDMainServerDict) + Log("加载 ServerIDMainServerDict=%s" % ServerIDMainServerDict) + + if not ServerIDMainServerDict: + return serverID + return ServerIDMainServerDict.get(serverID, serverID) + def GetPlatformServerNum(platform): # 获取服务器的平台编号 platformNumDict = ReadChConfig.GetDBEvalChConfig("DBPlatformNum") @@ -449,10 +482,10 @@ ##获取玩家所属区服ID # @param curPlayer # @return -def GetPlayerServerID(curPlayer): - accID = curPlayer.GetAccID() +def GetPlayerServerID(curPlayer): return GetAccIDServerID(curPlayer.GetAccID()) +def GetAccIDServerID(accID): infoList = accID.split(Def_AccID_Split_Sign) - return 0 if len(infoList) < 3 else int(infoList[-1][1:]) + return 0 if len(infoList) < 3 else ToIntDef(infoList[-1][1:]) def GetPlayerServerSID(curPlayer): # 返回含s的serverID @@ -468,6 +501,17 @@ return mainServerID return 0 +def CheckServerIDInList(serverID, serverIDList): + if serverIDList == None: + return False + if not serverIDList: + return True + for serverIDInfo in serverIDList: + if (isinstance(serverIDInfo, tuple) and serverIDInfo[0] <= serverID <= serverIDInfo[1]) \ + or (isinstance(serverIDInfo, list) and serverIDInfo[0] <= serverID <= serverIDInfo[1]) \ + or (isinstance(serverIDInfo, int) and serverIDInfo == serverID): + return True + return False #=============================================================================== # 平台ID = appid @@ -538,6 +582,47 @@ #--------------------------------------------------------------------- +def GetTemplateID(ipyData, cfgID, dayIndex): + if cfgID == None or dayIndex == None or not ipyData: + return 0 + templateIDList = ipyData.GetTemplateIDList() + if not templateIDList: + return 0 + templateID = templateIDList[-1] if dayIndex >= len(templateIDList) else templateIDList[dayIndex] + return templateID + +def GetTemplateIDByList(templateIDList, dayIndex): + if dayIndex == None: + return 0 + if not templateIDList: + return 0 + templateID = templateIDList[-1] if dayIndex >= len(templateIDList) else templateIDList[dayIndex] + return templateID + +def GetOperationActionLoopDate(startDateStr, endDateStr, curDateTime): + ## 获取运营活动配置日期循环的具体活动时间 + # @return: 开始日期, 结束日期, 返回的日期是第x次循环 + startSplitList = startDateStr.split("_") + loopDays = int(startSplitList[0][1:]) + startLoopDateStr = startSplitList[1] + startLoopDateTime = ChangeStrToDatetime(startLoopDateStr, ChConfig.TYPE_Time_YmdFormat) + + endSplitList = endDateStr.split("_") # 可不配Lx_开头,防误配,做兼容 + endLoopDateStr = endSplitList[0] if len(endSplitList) == 1 else endSplitList[1] + endLoopDateTime = ChangeStrToDatetime(endLoopDateStr, ChConfig.TYPE_Time_YmdFormat) + + if curDateTime >= startLoopDateTime: + passDays = (curDateTime - startLoopDateTime).days + loopTimes = passDays / loopDays + 1 # 第x次循环 + loopTimeMax = (endLoopDateTime - startLoopDateTime).days / loopDays + 1 # 最大循环次数 + loopTimes = min(loopTimes, loopTimeMax) + else: + loopTimes = 1 # 还未开始取第一次 + + startDateTime = startLoopDateTime + datetime.timedelta((loopTimes - 1)*loopDays) + endDateTime = startDateTime + datetime.timedelta(days=(loopDays - 1)) + return startDateTime, endDateTime, loopTimes + def GetOperationActionDateStr(ipyData): ## 获取运营活动对应日期,存数字代表开服天配置,需要转化为对应的日期 curDateTime = datetime.datetime.today() @@ -549,7 +634,7 @@ endDateStr = "%d-%d-%d" % (curDateTime.year, curDateTime.month, curDateTime.day) # 日期直接返回 - if startDateStr.count("-") == 2 and "W" not in startDateStr: + if startDateStr.count("-") == 2 and "W" not in startDateStr and not startDateStr.startswith("L"): return startDateStr, endDateStr # 开服天 @@ -596,7 +681,10 @@ # 只配置结束日期的时候可能导致开始日期计算出来比结束日期还大,即当前时间超过结束日期,且 配置还存在的情况 if startDateTime > endDateTime: startDateTime = endDateTime # 反正都无法开启,随便给个日期,不超过结束日期即可 - + # 按日期循环 + elif startDateStr.startswith("L"): + startDateTime, endDateTime, _ = GetOperationActionLoopDate(startDateStr, endDateStr, curDateTime) + # 默认 else: startDateTime = curDateTime @@ -675,6 +763,15 @@ return pastTimeDelta.days * 24 * 60 * 60 + pastTimeDelta.seconds #--------------------------------------------------------------------- + +def GetDiff_Day(timeA , timeB): + ## 获取 timeA - timeB 相差的日期天数 + dateTimeA = ChangeTimeNumToDatetime(timeA) + dateTimeA = datetime.datetime(dateTimeA.year, dateTimeA.month, dateTimeA.day, 0, 0, 0) + dateTimeB = ChangeTimeNumToDatetime(timeB) + dateTimeB = datetime.datetime(dateTimeB.year, dateTimeB.month, dateTimeB.day, 0, 0, 0) + return (dateTimeA - dateTimeB).days + ##设置世界服务器字典 # @param key 字典值 # @param tick 时间戳 @@ -918,6 +1015,17 @@ return ReadChConfig.GetPyMongoConfig("Merge", "CrossZoneName") return PyGameData.g_crossZoneName +def GetCrossServerTimeStr(): + ## 跨服服务器时间 + if IsCrossServer(): + return GetCurrentDataTimeStr() + lastCrossServerTime, lastServerTime, _ = PyGameData.g_crossServerTimeInfo + if not lastCrossServerTime: + return GetCurrentDataTimeStr() + curTime = int(time.time()) + crossServerTime = lastCrossServerTime + (curTime - lastServerTime) + return ChangeTimeNumToStr(crossServerTime) + ## 获取玩家的区服名,仅在跨服有效 # @param curPlayer 玩家实例 # @return: 区服名 @@ -959,6 +1067,28 @@ return fullName +def MergeItemList(itemList): + ## 合并物品列表,将相同物品数量合并 + itemDict = {} + for itemInfo in itemList: + if len(itemInfo) == 3: + itemID, itemCount, isAuctionItem = itemInfo + elif len(itemInfo) == 2: + itemID, itemCount = itemInfo + isAuctionItem = None + else: + continue + key = (itemID, isAuctionItem) + itemDict[key] = itemDict.get(key, 0) + itemCount + + mItemList = [] + for key, itemCount in itemDict.items(): + itemID, isAuctionItem = key + if isAuctionItem == None: + mItemList.append([itemID, itemCount]) + else: + mItemList.append([itemID, itemCount, isAuctionItem]) + return mItemList ## 从列表中产生物品,[[几率,object], ....],万分率 # @param itemList 待选列表 @@ -985,16 +1115,16 @@ ## 从列表中产生物品,[[权重, object], ....] # @param weightList 待选列表 -def GetResultByWeightList(weightList): +def GetResultByWeightList(weightList, defValue=None): randList = [] weight = 0 for info in weightList: weight += info[0] randList.append([weight, info[1] if len(info) == 2 else info[1:]]) if not randList: - return + return defValue rate = random.randint(1, randList[-1][0]) - return GetResultByRiseList(randList, rate) + return GetResultByRiseList(randList, rate, defValue) ## 获得对应数位的值 # @param numValue 数值 @@ -1080,7 +1210,7 @@ # @param order 名次,从1开始 # @param isDefaultLast 找不到的名次是否默认取最后一名的 # @return obj or None -def GetOrderValueByDict(orderDict, order, isDefaultLast=True): +def GetOrderValueByDict(orderDict, order, isDefaultLast=True, defaultValue=None): if order in orderDict: return orderDict[order] @@ -1091,7 +1221,7 @@ return orderDict[dOrder] # 找不到的默认取最后一名 - return orderDict[orderList[-1]] if isDefaultLast else None + return orderDict[orderList[-1]] if isDefaultLast else defaultValue ##概率相关, 这个事件是否能够出现 # @param rate 基础几率 @@ -1104,15 +1234,46 @@ return 0 -def DebugAnswer(curPlayer, text): +def DebugAnswer(curPlayer, text, isLog=True): '''转码后再发DebugAnswer''' #=========================================================================== # if not GetGameWorld().GetDebugLevel(): # return #=========================================================================== + if IsCrossServer(): + DebugAnswerCross(0, 0, text) + return + if isLog: + DebugLog(text) + text = text.decode(ShareDefine.Def_Game_Character_Encoding).encode(GetCharacterEncoding()) + if curPlayer: + curPlayer.DebugAnswer(text) + return + +def CrossServerMsg_DebugAnswer(msgData): + playerID, text = msgData + if not playerID: + playerManager = GetPlayerManager() + for i in xrange(playerManager.GetActivePlayerCount()): + player = playerManager.GetActivePlayerAt(i) + if player == None: + continue + player.DebugAnswer(text) + return + curPlayer = GetPlayerManager().FindPlayerByID(playerID) + if not curPlayer: + return + curPlayer.DebugAnswer(text) + return + +def DebugAnswerCross(playerID, serverGroupID, text): DebugLog(text) text = text.decode(ShareDefine.Def_Game_Character_Encoding).encode(GetCharacterEncoding()) - curPlayer.DebugAnswer(text) + + import CrossRealmMsg + dataMsg = [playerID, text] + serverGroupIDList = [serverGroupID] if serverGroupID else [] + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_DebugAnswer, dataMsg, serverGroupIDList) return def GetMap(mapID): return IpyGameDataPY.GetIpyGameData("ChinMap", mapID) @@ -1168,6 +1329,14 @@ SendGameError("GameServerRaiseException", errorMsg) return +def SendGameErrorEx(errType, msgInfo="", playerID=0): + ErrLog("SendGameErrorEx: %s -> %s" % (errType, msgInfo), playerID) + if GetGameWorld().GetDebugLevel(): + raise Exception("%s -> %s" % (errType, msgInfo)) + else: + SendGameError(errType, msgInfo) + return + def SendGameError(errType, msgInfo=""): ''' 向运维发送邮件,用于需要紧急处理的信息 @param errType: 错误类型,自定义即可 -- Gitblit v1.8.0