From ee8463d3e723446c652324e398582252f955a8db Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期一, 14 一月 2019 19:21:13 +0800
Subject: [PATCH] 5805 【后端】【1.5】新增增加跨服匹配次数的道具
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py | 22 ++++++++++++++++++++++
1 files changed, 22 insertions(+), 0 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
index 484338f..0597d42 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
@@ -29,6 +29,7 @@
import ItemControler
import PlayerMagicWeapon
import PlayerFamilyRedPacket
+import PlayerGatherSoul
import IpyGameDataPY
import EventShell
import PyGameData
@@ -273,6 +274,9 @@
ShareDefine.SuccType_DogzBattle,
ShareDefine.SuccType_DogzEquipPlus,
ShareDefine.SuccType_MainTaskNode,
+ ShareDefine.SuccType_InlayGatherSoul,
+ ShareDefine.SuccType_GatherSoulLvUp,
+ ShareDefine.SuccType_UseStoveBylv,
]
curCheckVersion = GetPDictValue(curPlayer, ChConfig.Def_PDict_Success_CheckVersion)
@@ -297,6 +301,7 @@
passlv = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_TrialTower_PassLV)
DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_PassRuneTower, 1, [passlv])
elif succType == ShareDefine.SuccType_GodWeapon:
+ ResetSuccessByType(curPlayer, succType)
maxType = ipyDataMgr.GetGodWeaponByIndex(ipyDataMgr.GetGodWeaponCount()-1).GetType()
for i in xrange(1, maxType + 1):
weaponLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % i)
@@ -323,7 +328,10 @@
DoEquipSuccessLogic(curPlayer)
elif succType in [ShareDefine.SuccType_InlayRune, ShareDefine.SuccType_RuneLvUp]:
PlayerRune.DoRuneSuccessLogic(curPlayer)
+ elif succType in [ShareDefine.SuccType_InlayGatherSoul, ShareDefine.SuccType_GatherSoulLvUp]:
+ PlayerGatherSoul.DoGatherSoulSuccessLogic(curPlayer)
elif succType == ShareDefine.SuccType_RealmlvUp:
+ ResetSuccessByType(curPlayer, succType)
UptateSuccessProgress(curPlayer, succType, curPlayer.GetOfficialRank())
elif succType == ShareDefine.SuccType_PetClassLV:
ResetSuccessByType(curPlayer, succType)
@@ -345,6 +353,7 @@
elif succType in [ShareDefine.SuccType_EquipWashLV1,ShareDefine.SuccType_EquipWashLV2,ShareDefine.SuccType_EquipWashLV3]:
Operate_EquipWash.EquipWashSuccess(curPlayer)
elif succType == ShareDefine.SuccType_MWSkillUp:
+ ResetSuccessByType(curPlayer, succType)
skillManager = curPlayer.GetSkillManager()
for i in range(0, skillManager.GetSkillCount()):
curSkill = skillManager.GetSkillByIndex(i)
@@ -355,12 +364,14 @@
elif succType == ShareDefine.SuccType_EquipSuit:
Operate_EquipSuitCompose.DoSuiteSuccess(curPlayer)
elif succType == ShareDefine.SuccType_FamilyTechLV:
+ ResetSuccessByType(curPlayer, succType)
techNeedLVDict = IpyGameDataPY.GetFuncEvalCfg('FamilyTechNeedLV', 1, {})
techIDList = techNeedLVDict.keys()
for techID in techIDList:
techLV = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyTechLV % techID)
UptateSuccessProgress(curPlayer, succType, techLV, [techID])
elif succType == ShareDefine.SuccType_AlchemyLV:
+ ResetSuccessByType(curPlayer, succType)
alchemyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyLV)
UptateSuccessProgress(curPlayer, succType, alchemyLV)
elif succType == ShareDefine.SuccType_VIPLV:
@@ -387,6 +398,17 @@
missionID = succData.condition[0]
if QuestCommon.GetHadFinishMainMission(curPlayer, missionID):
DoAddSuccessProgress(curPlayer, succType, 1, [missionID])
+ elif succType == ShareDefine.SuccType_UseStoveBylv:
+ ResetSuccessByType(curPlayer, succType)
+ for i in xrange(ipyDataMgr.GetAttrFruitCount()):
+ ipyData = ipyDataMgr.GetAttrFruitByIndex(i)
+ fruitItemID = ipyData.GetID()
+ hasUseCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AttrFruitEatCnt % fruitItemID)
+ if ipyData.GetFuncID() == ShareDefine.Def_AttrFruitFunc_Stove:
+ itemData = GameWorld.GetGameData().GetItemByTypeID(fruitItemID)
+ if not itemData:
+ continue
+ DoAddSuccessProgress(curPlayer, succType, hasUseCnt, [itemData.GetLV()])
DataRecordPack.DR_CheckOldPlayerSuccess(curPlayer)
SetPDictValue(curPlayer, ChConfig.Def_PDict_Success_CheckVersion, initGameWorldTime)
--
Gitblit v1.8.0