From eedcc5284c871faf3f9307656534900ec7d87940 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 25 十月 2024 14:08:53 +0800
Subject: [PATCH] 10284 【英文】【tqxbqy】获得、扣除代币系统提示除以100
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py | 312 ++++++++++++++++++++++++++++++++++++++++++++++++---
1 files changed, 293 insertions(+), 19 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
index 1cfe194..eb0409a 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
@@ -17,20 +17,41 @@
import GameWorld
import ShareDefine
+import PlayerAssist
import PlayerControl
+import PlayerPackData
+import PlayerFuncTeam
+import CrossLuckyCloudBuy
import IPY_GameServer
import CrossRealmPlayer
+import PlayerCompensation
+import PlayerActBossTrial
+import PlayerActXianXiaMJ
+import PlayerActGubao
+import PlayerActHorsePetTrain
+import CrossActionControl
+import CrossActAllRecharge
+import CrossFamilyFlagwar
+import CrossChampionship
+import CrossBattlefield
+import CrossBillboard
+import CrossYaomoBoss
import GameWorldBoss
import CrossRealmPK
+import GameXiangong
+import GameWorship
import PlayerQuery
import PlayerTalk
+import PyGameData
import CrossBoss
import ChConfig
+import ChPlayer
import PlayerFB
import GMShell
import traceback
import cPickle
+import time
def SendMsgToCrossServer(msgType, dataMsg):
## 发送信息到跨服服务器上
@@ -52,7 +73,6 @@
def OnCrossServerReceiveMsg(recvMsg, tick):
## 跨服服务器收到信息处理
try:
- GameWorld.Log("收到OnCrossServerReceiveMsg" )
if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
GameWorld.Log("服务器未启动好,不处理子服信息!")
return
@@ -67,6 +87,9 @@
if msgType == ShareDefine.ClientServerMsg_PKMatch:
CrossRealmPK.ClientServerMsg_PKMatch(serverGroupID, msgData, tick)
+ elif msgType == ShareDefine.ClientServerMsg_PKRobotOver:
+ CrossRealmPK.ClientServerMsg_PKRobotOver(serverGroupID, msgData, tick)
+
elif msgType == ShareDefine.ClientServerMsg_PKCancel:
CrossRealmPK.ClientServerMsg_PKCancel(msgData, tick)
@@ -75,10 +98,25 @@
elif msgType == ShareDefine.ClientServerMsg_PKBillboard:
CrossRealmPK.ClientServerMsg_PKBillboard(serverGroupID, msgData)
-
+
+ elif msgType == ShareDefine.ClientServerMsg_LuckyCloudBuy:
+ CrossLuckyCloudBuy.ClientServerMsg_LuckyCloudBuy(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_QueryBillboard:
+ CrossBillboard.ClientServerMsg_QueryBillboard(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_UpdateBillboard:
+ CrossBillboard.ClientServerMsg_UpdateBillboard(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_MailContent:
+ PlayerCompensation.ClientServerMsg_MailContent(serverGroupID, msgData, tick)
+
elif msgType == ShareDefine.ClientServerMsg_ChatCrossWorld:
PlayerTalk.ClientServerMsg_ChatCrossWorld(serverGroupID, msgData, tick)
-
+
+ elif msgType == ShareDefine.ClientServerMsg_PlayerLoginout:
+ ChPlayer.ClientServerMsg_PlayerLoginout(serverGroupID, msgData)
+
elif msgType == ShareDefine.ClientServerMsg_GMCMD:
GMShell.ClientServerMsg_GMCMD(msgData, tick)
@@ -88,14 +126,92 @@
elif msgType == ShareDefine.ClientServerMsg_ViewPlayerCache:
CrossRealmPlayer.ClientServerMsg_ViewPlayerCache(serverGroupID, msgData)
+ elif msgType == ShareDefine.ClientServerMsg_PullOtherPlayerPackData:
+ PlayerPackData.ClientServerMsg_PullOtherPlayerPackData(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_PlayerPackData:
+ PlayerPackData.ClientServerMsg_PlayerPackData(serverGroupID, msgData)
+
elif msgType == ShareDefine.ClientServerMsg_QueryNPCInfo:
PlayerQuery.ClientServerMsg_QueryNPCInfo(serverGroupID, msgData)
elif msgType == ShareDefine.ClientServerMsg_EnterFB:
- PlayerFB.ClientServerMsg_EnterFB(serverGroupID, msgData)
+ PlayerFB.ClientServerMsg_EnterFB(serverGroupID, msgData, tick)
elif msgType == ShareDefine.ClientServerMsg_SetPlayerAttrValue:
MapServer_CrossSetPlayerAttrValue(msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_AddBuff:
+ MapServer_CrossAddBuff(msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_CrossAssist:
+ PlayerAssist.ClientServerMsg_CrossAssist(serverGroupID, msgData, tick)
+
+ elif msgType == ShareDefine.ClientServerMsg_BattlefieldBuyOpen:
+ CrossBattlefield.ClientServerMsg_BattlefieldBuyOpen(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_BattlefieldCallJoin:
+ CrossBattlefield.ClientServerMsg_BattlefieldCallJoin(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_BattlefieldCallKick:
+ CrossBattlefield.ClientServerMsg_BattlefieldCallKick(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_BattlefieldCallChange:
+ CrossBattlefield.ClientServerMsg_BattlefieldCallChange(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_ChampionshipOfficialApply:
+ CrossChampionship.ClientServerMsg_ChampionshipOfficialApply(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_ChampionshipOfficialApplyReply:
+ CrossChampionship.ClientServerMsg_ChampionshipOfficialApplyReply(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_ChampionshipOfficialKick:
+ CrossChampionship.ClientServerMsg_ChampionshipOfficialKick(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_ChampionshipOfficialLeave:
+ CrossChampionship.ClientServerMsg_ChampionshipOfficialLeave(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_ChampionshipOfficialChallenge:
+ CrossChampionship.ClientServerMsg_ChampionshipOfficialChallenge(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_ChampionshipGuess:
+ CrossChampionship.ClientServerMsg_ChampionshipGuess(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_ChampionshipWorship:
+ CrossChampionship.ClientServerMsg_ChampionshipWorship(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_ActAllRechargeValue:
+ CrossActAllRecharge.ClientServerMsg_ActAllRechargeValue(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_CrossYaomoBossHurtAward:
+ CrossYaomoBoss.ClientServerMsg_CrossYaomoBossHurtAward(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_BossTrialSubmit:
+ PlayerActBossTrial.ClientServerMsg_BossTrialSubmit(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_XianXiaMJScore:
+ PlayerActXianXiaMJ.ClientServerMsg_XianXiaMJScore(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_GubaoScore:
+ PlayerActGubao.ClientServerMsg_GubaoScore(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_HorsePetTrainScore:
+ PlayerActHorsePetTrain.ClientServerMsg_HorsePetTrainScore(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_CreateFuncTeam:
+ PlayerFuncTeam.ClientServerMsg_CreateFuncTeam(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_ChangeFuncTeam:
+ PlayerFuncTeam.ClientServerMsg_ChangeFuncTeam(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_FuncTeamMemOP:
+ PlayerFuncTeam.ClientServerMsg_FuncTeamMemOP(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_QueryFuncTeam:
+ PlayerFuncTeam.ClientServerMsg_QueryFuncTeam(serverGroupID, msgData)
+
+ elif msgType == ShareDefine.ClientServerMsg_QueryXiangong:
+ GameXiangong.ClientServerMsg_QueryXiangong(serverGroupID, msgData)
# 需要发送到地图服务器处理的
elif msgType in [ShareDefine.ClientServerMsg_Reborn, ShareDefine.ClientServerMsg_CollectNPC]:
@@ -105,9 +221,7 @@
GameWorld.ErrLog("没有该信息类型逻辑处理!")
except:
- GameWorld.ErrLog("OnCrossServerReceiveMsg:%s; except:%s" % (cPickle.loads(recvMsg), traceback.format_exc()))
- if GameWorld.GetGameWorld().GetDebugLevel():
- raise BaseException(str(traceback.format_exc()))
+ GameWorld.RaiseException("跨服服务器接收信息处理报错 \r\n%s" % str(traceback.format_exc()))
return
def ClientServerMsg_ServerInitOK(serverGroupID, tick):
@@ -128,7 +242,15 @@
'''
CrossRealmPlayer.Sync_CrossCommInitDataToClientServer(serverGroupID)
CrossRealmPK.Sync_CrossPKInitDataToClientServer(tick, serverGroupID)
+ CrossChampionship.Sync_CrossChampionshipDataToClientServer(serverGroupID)
+ CrossBattlefield.Sync_CrossBattlefieldDataToClientServer(serverGroupID)
CrossBoss.Sync_CrossBossInitDataToClientServer(serverGroupID)
+ CrossActionControl.Sync_CrossActInfoToClientServer(serverGroupID)
+ CrossLuckyCloudBuy.Sync_LuckyCloudBuyDataToClientServer(tick, serverGroupID)
+ CrossActAllRecharge.Sync_AllRechargeDataToClientServer(serverGroupID)
+ CrossYaomoBoss.Sync_CrossYaomoBossDataToClientServer(serverGroupID)
+ PlayerCompensation.Sync_CrossMailPlayerIDToClientServer(serverGroupID)
+ GameWorship.Sync_CrossWorshipToClientServer(serverGroupID)
return
def MapServer_CrossServerReceiveMsg(msgType, msgData, serverGroupID):
@@ -155,19 +277,35 @@
player.MapServer_QueryPlayerResult(0, 0, "CrossSetPlayerAttrValue", msgInfo, len(msgInfo))
return
+def MapServer_CrossAddBuff(msgData):
+ ## 收到子服信息,添加buff
+ tagPlayerID = msgData.get("PlayerID")
+ if not tagPlayerID:
+ return
+ tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
+ if not tagPlayer:
+ return
+ buffID = msgData.get("buffID")
+ if not buffID:
+ return
+ sendMsg = str(buffID)
+ tagPlayer.MapServer_QueryPlayerResult(0, 0, 'AddBuff', sendMsg, len(sendMsg))
+ return
## ================================================================================================
-def SendMsgToClientServer(msgType, dataMsg, serverGroupIDList=[]):
+def SendMsgToClientServer(msgType, dataMsg, serverGroupIDList=None):
''' 广播信息到子服务器上
@param serverGroupIDList: 发送指定的服务器组ID列表,内部已经针对列表中组ID去重,
所以外部逻辑可直接添加,不用考虑组ID重复问题,没有指定服务器组ID时,默认广播所有子服
'''
if not GameWorld.IsCrossServer():
return
- if not dataMsg:
- return
-
- srcMsg = {"MsgType":msgType, "Data":dataMsg}
+ #if not dataMsg:
+ # return
+ if serverGroupIDList == None:
+ serverGroupIDList = []
+
+ srcMsg = {"MsgType":msgType, "Data":dataMsg, "CrossServerTime":GameWorld.GetCurrentDataTimeStr()}
sendMsg = cPickle.dumps(srcMsg, 2)
if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
GameWorld.ErrLog("跨服服务器未启动好,不允许向子服发送数据! serverGroupIDList=%s, srcMsg=%s" % (serverGroupIDList, srcMsg))
@@ -189,7 +327,6 @@
dataMsg = dataPack.GetData()
try:
- GameWorld.Log("收到OnClientServerReceiveMsg" )
if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
GameWorld.Log("服务器未启动好,不处理跨服信息!")
return
@@ -197,19 +334,45 @@
msgDict = cPickle.loads(dataMsg)
msgType = msgDict.get("MsgType", -1)
msgData = msgDict.get("Data", "")
+ crossServerTimeStr = msgDict.get("CrossServerTime", "")
GameWorld.Log("OnClientServerReceiveMsg: %s" % msgDict)
-
+ if crossServerTimeStr:
+ curServerTime = int(time.time())
+ crossServerTime = GameWorld.ChangeTimeStrToNum(crossServerTimeStr)
+ curServerCrossServerTime = GameWorld.ChangeTimeStrToNum(GameWorld.GetCrossServerTimeStr())
+ diffSeconds = curServerCrossServerTime - crossServerTime# 本服计算误差
+
+ _, _, syncMapTime = PyGameData.g_crossServerTimeInfo
+ PyGameData.g_crossServerTimeInfo = [crossServerTime, curServerTime, syncMapTime]
+ if curServerTime - syncMapTime >= 600 or abs(diffSeconds) >= 30 or msgType == ShareDefine.CrossServerMsg_CrossServerTime: # 一定时间同步地图一次 或计算 误差超过30秒 或强制同步时间的
+ GameWorld.DebugLog("同步地图跨服服务器时间时,本服与跨服服务器时间计算误差! diffSeconds=%s" % (diffSeconds))
+ syncMapTime = curServerTime
+ PyGameData.g_crossServerTimeInfo = [crossServerTime, curServerTime, syncMapTime]
+ GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossServerTime, PyGameData.g_crossServerTimeInfo)
+
if msgType == ShareDefine.CrossServerMsg_ExitCrossServer:
CrossRealmPlayer.CrossServerMsg_ExitCrossServer(msgData)
elif msgType == ShareDefine.CrossServerMsg_Notify:
PlayerControl.CrossServerMsg_Notify(msgData)
+ elif msgType == ShareDefine.CrossServerMsg_PlayerLoginout:
+ ChPlayer.CrossServerMsg_PlayerLoginout(msgData)
+
elif msgType == ShareDefine.CrossServerMsg_ChatCrossWorld:
PlayerTalk.CrossServerMsg_ChatCrossWorld(msgData)
elif msgType == ShareDefine.CrossServerMsg_ViewPlayerCacheRet:
CrossRealmPlayer.CrossServerMsg_ViewPlayerCacheRet(msgData, tick)
+
+ elif msgType == ShareDefine.CrossServerMsg_PlayerPackDataState:
+ PlayerPackData.CrossServerMsg_PlayerPackDataState(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_PullPlayerPackData:
+ PlayerPackData.CrossServerMsg_PullPlayerPackData(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_PushPlayerPackData:
+ PlayerPackData.CrossServerMsg_PushPlayerPackData(msgData)
elif msgType == ShareDefine.CrossServerMsg_PKMatchReqRet:
CrossRealmPK.CrossServerMsg_PKMatchReqRet(msgData)
@@ -232,11 +395,83 @@
elif msgType == ShareDefine.CrossServerMsg_PKSyncBillboard:
CrossRealmPK.CrossServerMsg_PKSyncBillboard(msgData)
+ elif msgType == ShareDefine.CrossServerMsg_LuckyCloudBuyLottery:
+ CrossLuckyCloudBuy.CrossServerMsg_LuckyCloudBuyLottery(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_LuckyCloudBuyNum:
+ CrossLuckyCloudBuy.CrossServerMsg_LuckyCloudBuyNum(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_BattlefieldState:
+ CrossBattlefield.CrossServerMsg_BattlefieldState(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_BattlefieldBuy:
+ CrossBattlefield.CrossServerMsg_BattlefieldBuy(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_BattlefieldOver:
+ CrossBattlefield.CrossServerMsg_BattlefieldOver(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_FamilyFlagwarOver:
+ CrossFamilyFlagwar.CrossServerMsg_FamilyFlagwarOver(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_CrossBossTrialFamilyAward:
+ PlayerActBossTrial.CrossServerMsg_CrossBossTrialFamilyAward(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_FuncTeamInfo:
+ PlayerFuncTeam.CrossServerMsg_FuncTeamInfo(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_FuncTeamDel:
+ PlayerFuncTeam.CrossServerMsg_FuncTeamDel(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_FuncTeamList:
+ PlayerFuncTeam.CrossServerMsg_FuncTeamList(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_Worship:
+ GameWorship.CrossServerMsg_Worship(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_Xiangong:
+ GameXiangong.CrossServerMsg_Xiangong(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_ChampionshipState:
+ CrossChampionship.CrossServerMsg_ChampionshipState(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_ChampionshipPlayer:
+ CrossChampionship.CrossServerMsg_ChampionshipPlayer(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_ChampionshipGroup:
+ CrossChampionship.CrossServerMsg_ChampionshipGroup(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_ChampionshipGuess:
+ CrossChampionship.CrossServerMsg_ChampionshipGuess(msgData, tick)
+
+ elif msgType == ShareDefine.CrossServerMsg_ChampionshipOfficial:
+ CrossChampionship.CrossServerMsg_ChampionshipOfficial(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_ChampionshipDailyOfficial:
+ CrossChampionship.CrossServerMsg_ChampionshipDailyOfficial(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_ActAllRechargeInfo:
+ CrossActAllRecharge.CrossServerMsg_ActAllRechargeInfo(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_CrossDailyActionState:
+ CrossActionControl.CrossServerMsg_CrossDailyActionState(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_CrossYaomoBossHurtInfo:
+ CrossYaomoBoss.CrossServerMsg_CrossYaomoBossHurtInfo(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_SyncBillboard:
+ CrossBillboard.CrossServerMsg_SyncBillboard(msgData, tick)
+
elif msgType == ShareDefine.CrossServerMsg_CrossBossInfo:
CrossBoss.CrossServerMsg_CrossBossInfo(msgData)
elif msgType == ShareDefine.CrossServerMsg_CrossBossState:
CrossBoss.CrossServerMsg_CrossBossState(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_CrossAssist:
+ PlayerAssist.CrossServerMsg_CrossAssist(msgData, tick)
+
+ elif msgType == ShareDefine.CrossServerMsg_CrossActInfo:
+ CrossActionControl.CrossServerMsg_CrossActInfo(msgData)
elif msgType == ShareDefine.CrossServerMsg_PutInItem:
CrossRealmPlayer.CrossServerMsg_PutInItem(msgData)
@@ -253,26 +488,65 @@
elif msgType == ShareDefine.CrossServerMsg_EnterFBRet:
PlayerFB.CrossServerMsg_EnterFBRet(msgData, tick)
+ elif msgType == ShareDefine.CrossServerMsg_EnterVSRoomRet:
+ PlayerFB.CrossServerMsg_EnterVSRoomRet(msgData, tick)
+
+ elif msgType == ShareDefine.CrossServerMsg_SendMail:
+ PlayerCompensation.CrossServerMsg_SendMail(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_MailPlayerIDList:
+ PlayerCompensation.CrossServerMsg_MailPlayerIDList(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_MailContent:
+ PlayerCompensation.CrossServerMsg_MailContent(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_FBPlayerCount:
+ PlayerFB.CrossServerMsg_FBPlayerCount(msgData)
+
# 需要发送到地图服务器处理的
- elif msgType in [ShareDefine.CrossServerMsg_RebornRet, ShareDefine.CrossServerMsg_CollectNPCOK]:
+ elif msgType in [ShareDefine.CrossServerMsg_RebornRet, ShareDefine.CrossServerMsg_CollectNPCOK, ShareDefine.CrossServerMsg_FBEnd,
+ ShareDefine.CrossServerMsg_NPCAttackCount]:
MapServer_ClientServerReceiveMsg(msgType, msgData)
elif msgType == ShareDefine.CrossServerMsg_CrossServerState:
CrossRealmPlayer.CrossServerMsg_CrossServerState(msgData)
+ elif msgType == ShareDefine.CrossServerMsg_CrossServerTime:
+ playerID = msgData.get("PlayerID")
+ if playerID:
+ tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+ if tagPlayer:
+ GameWorld.DebugAnswer(tagPlayer, "跨服服务器时间: %s" % GameWorld.GetCrossServerTimeStr())
+
+ elif msgType == ShareDefine.CrossServerMsg_DebugAnswer:
+ GameWorld.CrossServerMsg_DebugAnswer(msgData)
+
else:
GameWorld.ErrLog("没有该信息类型逻辑处理!")
except:
- GameWorld.ErrLog("OnClientServerReceiveMsg:%s; except:%s" % (cPickle.loads(dataMsg), traceback.format_exc()))
- if GameWorld.GetGameWorld().GetDebugLevel():
- raise BaseException(str(traceback.format_exc()))
-
+ GameWorld.RaiseException("子服服务器接收信息处理报错\r\n%s" % str(traceback.format_exc()))
return
def MapServer_ClientServerReceiveMsg(msgType, msgData):
## 收到跨服服务器信息,需要发送到地图服务器处理
+ if msgType in [ShareDefine.CrossServerMsg_FBEnd]:
+ curServerGroupID = GameWorld.GetServerGroupID()
+ for tagPlayerID, msgInfo in msgData.items():
+ if not msgInfo:
+ continue
+ serverGroupID = msgInfo[0]
+ if curServerGroupID != serverGroupID:
+ continue
+ tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
+ if not tagPlayer:
+ continue
+ msgInfo = str([msgType, msgInfo[1:]])
+ tagPlayer.MapServer_QueryPlayerResult(0, 0, "ClientServerReceiveMsg", msgInfo, len(msgInfo))
+
+ return
+
if not isinstance(msgData, dict):
return
tagPlayerID = msgData.get("PlayerID")
--
Gitblit v1.8.0