From ef11263b50150e4454815ffc85a78509989cc432 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期六, 22 十二月 2018 18:48:43 +0800 Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(修复报错) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 361 ++++++++++++++++++++++++++++++++++++++++++++------ 1 files changed, 314 insertions(+), 47 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py index 6ed28d3..9f9f3ca 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py @@ -62,9 +62,9 @@ import PlayerActivity import PlayerTeHui import FBCommon -import HighLadderTube +import PlayerBindJadeWheel import BossHurtMng -import PlayerAction +import PlayerWishingWell import PlayerAttrFruit import PlayerSuccess import PlayerDienstgrad @@ -72,11 +72,11 @@ import PlayerFreeGoods import ShopItemManage import PlayerRecover -import Operate_EquipSuitCompose +import GameLogic_IceLode import PlayerEquipDecompose import PlayerCoat -import PlayerQQ -import PlayerCostVIP +import PlayerGreatMaster +import PlayerGatherSoul import PlayerMergeKing import PlayerMergePK import GameFuncComm @@ -102,11 +102,16 @@ import PlayerTJG import GameLogic_XMZZ import GameLogic_SealDemon +import PlayerFlashSale import PlayerFlashGiftbag import PlayerCostRebate +import PlayerActTotalRecharge import PlayerSpringSale import PlayerFairyCeremony +import CrossRealmPlayer import ChNetSendPack +import FamilyRobBoss +import FBHelpBattle import PyGameData import PlayerCoin import PlayerGeTui @@ -236,11 +241,17 @@ curPlayer.SetDict(ChConfig.Def_PlayerKey_LoadMapIsLogin, 1) #通知时间 Sync_PyServerDataTimeToClient(curPlayer) + Sync_OpenServerDay(curPlayer) #通知玩家基本信息 curPlayer.Sync_ClientPlayerLogin() #同步GameServer自己的地图ID curPlayer.Sync_GameServer_MapID() + + # 屏蔽跨服下关闭和子服重复的数据的发送 pushsend接口, notifyall正常发送 + # !!!必要发送的数据要注意位置 + if GameWorld.IsCrossServer(): + curPlayer.SetForbiddenSyncClientState(True) SyncGuideState(curPlayer) @@ -298,7 +309,10 @@ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FuncChangeLineID, 0) PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_HighChangeLineID, 0) #GameWorld.DebugLog("离线超过10秒重置切线临时保存的相关记录值!leaveServerSecond=%s" % leaveServerSecond, curPlayer.GetPlayerID()) - + # 离线过久恢复为非跨服状态 + if PlayerControl.GetCrossRealmState(curPlayer): + PlayerControl.SetCrossRealmState(curPlayer, 0) + # 合服首登处理 __DoMixServerFirstLogin(curPlayer) PlayerBillboard.BillboardOnLogin(curPlayer) @@ -325,7 +339,7 @@ Operate_EquipStone.OnLogin(curPlayer) #大师 - #PlayerGreatMaster.MasterOnLogin(curPlayer) + PlayerGreatMaster.MasterOnLogin(curPlayer) #通知VIP PlayerVip.DoOnLogin(curPlayer, tick) @@ -427,7 +441,7 @@ # 古神禁地 GameLogic_GodArea.GodAreaOnLogin(curPlayer) # # 采集NPC次数通知 -# NPCCommon.SyncCollNPCTime(curPlayer) + NPCCommon.SyncCollNPCTime(curPlayer) # # # 特惠活动 # PlayerTeHui.PlayerLogin_TeHui(curPlayer) @@ -484,11 +498,14 @@ #消费返利 PlayerCostRebate.OnPlayerLogin(curPlayer) + #累计充值 + PlayerActTotalRecharge.OnPlayerLogin(curPlayer) #限时特惠 PlayerSpringSale.OnPlayerLogin(curPlayer) #限时礼包 PlayerFlashGiftbag.OnPlayerLogin(curPlayer) - + #限时抢购 + PlayerFlashSale.OnPlayerLogin(curPlayer) # # 消费VIP # PlayerCostVIP.CostVIPOnLogin(curPlayer, tick) # @@ -517,7 +534,6 @@ #仙魔之争 GameLogic_XMZZ.OnXMZZLogin(curPlayer) PlayerOnlinePrize.OnPlayerLogin(curPlayer) - GameLogic_SealDemon.NotifyFMTDouble(curPlayer) #装备分解 PlayerEquipDecompose.PlayerLogin(curPlayer) #防沉迷 @@ -538,15 +554,38 @@ GameFuncComm.DoFuncOpenLogic(curPlayer) # 神兽 PlayerDogz.OnPlayerLogin(curPlayer) + # 骑宠 + FamilyRobBoss.OnPlayerLogin(curPlayer) + # 绑玉转盘 + PlayerBindJadeWheel.OnLogin(curPlayer) + # 许愿池 + PlayerWishingWell.OnLogin(curPlayer) # 上线查询一次充值订单 curPlayer.SendDBQueryRecharge() - + # 小助手 + SyncLittleHelper(curPlayer) + # 聊天气泡框 + SyncChatBubbleBoxState(curPlayer) + # 副本助战 + FBHelpBattle.DoPlayerLogin(curPlayer) + # 聚魂 + PlayerGatherSoul.PlayerLogin(curPlayer) curPlayer.SetState(0) # 脱机挂恢复为正常上线 curPlayer.SetFacePic(0) # 通知数据库是否保存还是下线,做一次恢复,1为保存 0为正常下线 tjgTime = PlayerTJG.GetTJGTime(curPlayer) if tjgTime: curPlayer.SendGameServerRefreshState(IPY_GameWorld.CDBPlayerRefresh_HappyPoint, tjgTime) - + + # 如果被禁言的,上线同步前端 + if curPlayer.GetGMForbidenTalk(): + curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ForbidenTalk, curPlayer.GetGMForbidenTalk(), False) + + # 屏蔽跨服下关闭和子服重复的数据的发送 pushsend接口, notifyall正常发送 + # !!!必要发送的数据要注意位置 + if GameWorld.IsCrossServer(): + curPlayer.SetForbiddenSyncClientState(False) + PlayerControl.SetCrossRealmState(curPlayer, 1) # 因为主服上传数据之前该值为1,所以登录跨服后在跨服服务器要设置为1 + return @@ -667,8 +706,21 @@ itemManager = curPlayer.GetItemManager() for packIndex in ChConfig.Def_PlayerLoginInitPackIndexList: - itemManager.GetPack(packIndex).Sync_Refresh() - + rolePack = itemManager.GetPack(packIndex) + rolePack.Sync_Refresh() + + # 刷下装备评分,仓库可以暂不处理,取出装备后登录触发刷新 + for i in xrange(rolePack.GetCount()): + curItem = rolePack.GetAt(i) + if curItem.IsEmpty(): + continue + newScore = ItemCommon.CalcEquipGS(curItem) + hisScore = ItemCommon.GetEquipGearScore(curItem) + if hisScore != newScore: + ItemCommon.SetEquipGearScore(curItem, newScore) + GameWorld.Log("登录更新装备评分: packType=%s,i=%s,hisScore=%s,newScore=%s,itemID=%s,guid=%s" + % (packIndex, i, hisScore, newScore, curItem.GetItemTypeID(), curItem.GetGUID()), curPlayer.GetPlayerID()) + for packIndex in ChConfig.Def_VPackCnt_Dict.keys(): ItemControler.Sync_VPackItem_Refresh(curPlayer, packIndex) @@ -788,7 +840,7 @@ def UpdatePlayerServerGroupID(curPlayer): # 更新自己的服务器组ID, 跨服服务器不处理 - if GameWorld.IsMergeServer(): + if GameWorld.IsCrossServer(): return serverGroupID = GameWorld.GetServerGroupID() if not serverGroupID: @@ -910,14 +962,23 @@ #这里只做初始化逻辑 #在玩家切换场景的时候, 不会调用到这里 curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) - InitLoginPlayer(curPlayer, tick) - DoPlayerLogin(curPlayer, tick) + try: + InitLoginPlayer(curPlayer, tick) + DoPlayerLogin(curPlayer, tick) + + #锁住玩家, 等到读取地图成功, 再解锁 + curPlayer.SetCanMove(False) + + #登陆发图形验证码 + PlayerAutoCheckOnline.PlayerLoginCaptcha(curPlayer, tick) + except: + curPlayer.Kick(IPY_GameWorld.disWaitForPlayerLoinError) + import traceback + GameWorld.ErrLog("玩家上线逻辑错误~~~~~\r\n%s" % traceback.format_exc()) + if GameWorld.GetGameWorld().GetDebugLevel(): + raise Exception("玩家上线逻辑错误~~~~\r\n%s" % traceback.format_exc()) + return - #锁住玩家, 等到读取地图成功, 再解锁 - curPlayer.SetCanMove(False) - - #登陆发图形验证码 - PlayerAutoCheckOnline.PlayerLoginCaptcha(curPlayer, tick) #--------------------------------------------------------------------- ##C++封包触发, 玩家切换地图的时候, 在本地图登录 @@ -1842,6 +1903,7 @@ curMap = GameWorld.GetMap() #校验客户端时间 if not PlayerControl.PlayerMoveCheckClientWorldTick(curPlayer, clientWorldTick, client_StartX, client_StartY): + curPlayer.Sync_ClientTick() return #移动点检查 @@ -2404,7 +2466,7 @@ import traceback GameWorld.ErrLog("玩家下线逻辑错误~~~~~\r\n%s" % traceback.format_exc()) if GameWorld.GetGameWorld().GetDebugLevel(): - raise Exception("玩家下线~~~~~\r\n%s" % traceback.format_exc()) + raise Exception("玩家下线逻辑错误~~~~~\r\n%s" % traceback.format_exc()) #调用底层使玩家下线 curPlayer.DoDisconnect(tick) @@ -2462,7 +2524,7 @@ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_RoomID, 0) #下线召回宠物 - #PetControl.ReCallFightPet(curPlayer) + PetControl.ReCallFightPet(curPlayer) PlayerTJG.CalcPlayerTJG(curPlayer, tick) @@ -2502,6 +2564,113 @@ return curPlayer.SetSetting(setting) + return + +#// A2 30 设置聊天气泡框 #tagCMSetChatBubbleBox +# +#struct tagCMSetChatBubbleBox +#{ +# tagHead Head; +# BYTE BubbleBoxType; //气泡框类型 +#}; +def OnSetChatBubbleBox(index, clientData, tick): + curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) + useBoxID = clientData.BubbleBoxType + GameWorld.DebugLog("设置使用的聊天气泡框ID: useBoxID=%s" % useBoxID, curPlayer.GetPlayerID()) + + ipyData = IpyGameDataPY.GetIpyGameData("ChatBubbleBox", useBoxID) + if not ipyData: + return + + curBoxState = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_ChatBubbleBoxState, useBoxID) + if not curBoxState: + needLV = ipyData.GetNeedLV() + if needLV and curPlayer.GetLV() < needLV: + GameWorld.DebugLog(" 等级不足,无法使用该气泡框!needLV=%s" % needLV, curPlayer.GetPlayerID()) + return + + needVIPLVGift = ipyData.GetNeedVIPLVGift() # 兼容已购买VIP礼包的老号用 + if needVIPLVGift: + record = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_VipAwardRecord) + hasBuy = record & pow(2, needVIPLVGift) + if not hasBuy: + GameWorld.DebugLog(" 未购买VIP礼包,无法使用该气泡框!needVIPLVGift=%s" % needVIPLVGift, curPlayer.GetPlayerID()) + return + + PlayerControl.SetChatBubbleBox(curPlayer, useBoxID) + return + +def DoActivateChatBubbleBox(curPlayer, boxID): + ## 激活聊天气泡框 + ipyData = IpyGameDataPY.GetIpyGameData("ChatBubbleBox", boxID) + if not ipyData: + return + GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_ChatBubbleBoxState, boxID, 1) + SyncChatBubbleBoxState(curPlayer) + return True + +def SyncChatBubbleBoxState(curPlayer): + ## 同步聊天气泡框状态 + boxState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ChatBubbleBoxState % 0) + if not boxState: + return + boxStatePack = ChPyNetSendPack.tagMCChatBubbleBoxState() + boxStatePack.BoxState = boxState + NetPackCommon.SendFakePack(curPlayer, boxStatePack) + return + +#// A2 29 设置小助手 #tagCMSetLittleHelper +# +#struct tagCMSetLittleHelper +#{ +# tagHead Head; +# BYTE SetNum; // 托管功能设置编号1~20,每个编号对应的托管功能前端自定义 +# DWORD Value1; // 自定义值1 +# DWORD Value2; // 自定义值2 +# DWORD Value3; // 自定义值3 +# DWORD Value4; // 自定义值4 +# DWORD Value5; // 自定义值5 +# DWORD Value6; // 自定义值6 +#}; +def OnSetLittleHelper(index, clientData, tick): + curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) + setNum = clientData.SetNum + if setNum > ChConfig.LittleHelperSetNumCount: + GameWorld.ErrLog("小助手不支持该设置编号! setNum=%s" % setNum, curPlayer.GetPlayerID()) + return + for i in xrange(1, ChConfig.LittleHelperValueCount + 1): + if not hasattr(clientData, "Value%s" % i): + GameWorld.ErrLog("小助手不支持该值编号设置! setNum=%s,value%s" % (setNum, i), curPlayer.GetPlayerID()) + continue + value = getattr(clientData, "Value%s" % i) + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_LittleHelperValue % (setNum, i), value) + GameWorld.DebugLog("小助手值设置: setNum=%s,value%s=%s" % (setNum, i, value), curPlayer.GetPlayerID()) + return + +def SyncLittleHelper(curPlayer): + ## 同步小助手设置,仅有值的同步 + funcSetList = [] + for setNum in xrange(ChConfig.LittleHelperSetNumCount + 1): + funcSet = None + for i in xrange(1, ChConfig.LittleHelperValueCount + 1): + value = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_LittleHelperValue % (setNum, i)) + if not value: + continue + if not funcSet: + funcSet = ChPyNetSendPack.tagMCLittleHelperFuncSet() + funcSet.SetNum = setNum + if hasattr(funcSet, "Value%s" % i): + setattr(funcSet, "Value%s" % i, value) + if funcSet: + funcSetList.append(funcSet) + + if not funcSetList: + return + + setPack = ChPyNetSendPack.tagMCLittleHelperSet() + setPack.FuncSetList = funcSetList + setPack.FuncSetCount = len(setPack.FuncSetList) + NetPackCommon.SendFakePack(curPlayer, setPack) return #// A2 22 设置引导成功 #tagCMSetGuideOK @@ -3432,7 +3601,7 @@ #@return 返回值无意义 #@remarks 客户端封包响应 //03 10 退出副本#tagCExitFB def __Func_ExitFB(curPlayer, tick): - if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtNull: + if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtNull and curPlayer.GetMapID() not in IpyGameDataPY.GetFuncEvalCfg("MapLine", 4): return GameWorld.Log('玩家 = %s , 主动离开副本' % (curPlayer.GetName()) , curPlayer.GetID()) @@ -3475,8 +3644,14 @@ return mapID = curPlayer.GetMapID() + + activityLineID = 0 # 活动线, 默认1线 + activityMapLineDict = IpyGameDataPY.GetFuncEvalCfg("MapLine", 2, {}) + if mapID in activityMapLineDict: + activityLineID = max(0, activityMapLineDict[mapID] - 1) + mapLineDict = IpyGameDataPY.GetFuncEvalCfg("MapLine", 1) - if mapID in mapLineDict and changLineID >= mapLineDict[mapID]: + if changLineID != activityLineID and mapID in mapLineDict and changLineID >= mapLineDict[mapID]: GameWorld.ErrLog("该地图没有开放此线路,无法手动切换!mapID=%s,changLineID=%s,maxLine=%s" % (mapID, changLineID, mapLineDict[mapID]), curPlayer.GetID()) return @@ -3658,7 +3833,8 @@ #复活冷却时间(秒) rebornTime = GetRebronTime(curPlayer, playerRebornType) #冷却时间到了 - if not CanRebornByTimeOver(curPlayer, rebornTime): + if playerRebornType != ChConfig.rebornType_System and not CanRebornByTimeOver(curPlayer, rebornTime): + PlayerControl.NotifyCode(curPlayer, 'RebornCD') return False isFBReborn = False @@ -3764,15 +3940,22 @@ SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer , ChConfig.Def_SkillID_ReviveTired, tick, buffSkillLV) GameWorld.DebugLog(' 复活疲劳BUff buffSkillLV=%s'%(buffSkillLV)) PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IsAddReviveTired,0) + #复活后清除角色身上的打BOSS和PK状态 + validTime = IpyGameDataPY.GetFuncCfg("PKConfig", 4) * 1000 + if PlayerState.IsInPKState(curPlayer): + PlayerState.SetPKStateTick(curPlayer, tick - validTime) + if PlayerState.IsInBossState(curPlayer): + PlayerState.SetBossStateTick(curPlayer, tick- validTime) - #重算属性 playerControl = PlayerControl.PlayerControl(curPlayer) playerControl.RefreshAllState() #设置血量 curPlayer.SetHP(curPlayer.GetMaxHP() * resetHpPercent / ChConfig.Def_MaxRateValue) - curPlayer.SetMP(curPlayer.GetMaxMP() * resetMpPercent / ChConfig.Def_MaxRateValue) + #curPlayer.SetMP(curPlayer.GetMaxMP() * resetMpPercent / ChConfig.Def_MaxRateValue) + #护盾 + PlayerControl.SetProDef(curPlayer, PlayerControl.GetMaxProDef(curPlayer)) #玩家复活后副本处理 FBLogic.OnPlayerRebornOver(curPlayer, playerRebornType) @@ -4371,16 +4554,6 @@ PlayerControl.NotifyCode(curPlayer, "04BBF813-7A30-47A8-927DE1ACCC4F378E") return -#=============================================================================== -# isFreedomTransBuff = SkillCommon.GetPlayerBuffBySkillTypeID(curPlayer, ShareDefine.Def_FreedomTransBuffID) -# if not PlayerControl.IsPlayerInFight(curPlayer): -# -# if (transportType == ChConfig.Def_Transport_Type_BigMap) or (not isFreedomTransBuff): -# #传送支付处理 -# -# if not PayForTransport(curPlayer, transportType, isAutoBuy): -# return -#=============================================================================== #是任务传送,VIP等级不够,且传送符不足,不处理 if transportType == ChConfig.Def_Transport_Type_Mission and \ not TransportVipLvRestrict(curPlayer, transportType) and \ @@ -4482,12 +4655,6 @@ # @param transportType 传送类型 # @return 是否vip等级限制 def TransportVipLvRestrict(curPlayer, transportType): - - #大地图标记传送不能体验无限飞buff功能 - if transportType != ChConfig.Def_Transport_Type_BigMap: - if SkillCommon.GetPlayerBuffBySkillTypeID(curPlayer, ShareDefine.Def_FreedomTransBuffID): - #有无限飞buff - return True return PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_FreeTransport) @@ -4965,6 +5132,9 @@ # 领取消费返利奖励 elif rewardType == ChConfig.Def_RewardType_CostRebate: PlayerCostRebate.OnGetCostRebateAward(curPlayer, dataEx) + # 领取累计充值奖励 + elif rewardType == ChConfig.Def_RewardType_TotalRecharge: + PlayerActTotalRecharge.OnGetTotalRechargeAward(curPlayer, dataEx) # 领取boss复活活动奖励 elif rewardType == ChConfig.Def_RewardType_BossReborn: PlayerBossReborn.GetBossRebornActionAward(curPlayer, dataEx) @@ -4977,6 +5147,16 @@ # 领取分包下载奖励 elif rewardType == ChConfig.Def_RewardType_DownLoad: GetDownloadAward(curPlayer, dataEx) + # 领取许愿池奖励 + elif rewardType == ChConfig.Def_RewardType_WishingWell: + PlayerWishingWell.DoGetWishingAward(curPlayer) + # 功能开启奖励 + elif rewardType == ChConfig.Def_RewardType_OpenFunc: + GameFuncComm.GetFuncOpenAward(curPlayer, dataEx) + # 冰晶矿脉星级奖励 + elif rewardType == ChConfig.Def_RewardType_IceLodeStar: + GameLogic_IceLode.GetIceLodeStarAward(curPlayer, dataEx) + # # # 充值豪礼奖励 # elif rewardType == ShareDefine.Def_RewardType_GoldGift: @@ -5217,6 +5397,56 @@ return + +## 地图NPC数量查询封包 A2 27 查询地图NPC数量信息 #tagCMQueryNPCCntInfo +# @param curPlayer +# @return None +def OnQueryMapNPCCntInfo(index, clientData, tick): + curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) + if not curPlayer: + return + + # 查询间隔控制 + if not clientData.IsNoTimeLimit: + if not GameWorld.CheckPlayerTick(curPlayer, ChConfig.TYPE_Player_Tick_QueryMapNPCInfo, tick): + GameWorld.DebugLog("OnQueryMapNPCCntInfo 查询过于频繁!") + return + + tagMapID = clientData.MapID + tagLineID = clientData.LineID + queryNPCStr = clientData.NPCIDList + npcIDList = [] + if queryNPCStr: + try: + npcIDList = eval(clientData.NPCIDList) + except BaseException: + GameWorld.ErrLog("OnQueryMapNPCCntInfo, npcIDList=%s" % clientData.NPCIDList) + return + + if not isinstance(npcIDList, list): + GameWorld.ErrLog("OnQueryMapNPCCntInfo, npcIDList=%s is not list!" % str(npcIDList)) + return + + GameWorld.DebugLog("OnQueryMapNPCCntInfo tagMapID=%s,tagLineID=%s,npcIDList=%s" + % (tagMapID, tagLineID, str(npcIDList))) + + curMapID = GameWorld.GetMap().GetMapID() + + # 如果是同张地图,直接查询通知 + if curMapID == tagMapID: + npcInfoDict = NPCCommon.GetNPCCntInfo(npcIDList, tick) + + GameWorld.DebugLog(" 同地图查询curMapID=%s,tagLineID=%s,npcInfoDict=%s" + % (curMapID, tagLineID, str(npcInfoDict))) + NPCCommon.SyncNPCCntInfo(curPlayer, tagMapID, npcInfoDict) + else: + # 请求GameServer目标地图NPC信息 + sendMsg = "%s" % str([tagMapID, tagLineID, npcIDList]) + curPlayer.GameServer_QueryPlayerByID(ChConfig.queryType_NPCCnt, 0, + 'NPCCnt', sendMsg, len(sendMsg)) + return + + ## 跨服赛报名状态 # @param index 玩家索引 # @param tick 当前时间 @@ -5261,6 +5491,29 @@ NetPackCommon.SendFakePack(curPlayer, serverDateTime) return +## 通知开服天数 +# @param curPlayer: 玩家实例 +# @return: None +def Sync_OpenServerDay(curPlayer): + serverTime = GameWorld.GetCurrentTime() + if not serverTime: + return + gw = GameWorld.GetGameWorld() + packData = ChPyNetSendPack.tagOpenServerDay() + packData.Clear() + packData.Day = gw.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay) + packData.IsMixServer = gw.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_IsMixServer) + packData.MixDay = gw.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_MixServerDay) + packData.OpenWeekday = gw.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_OpenServerWeekday) + packData.NowYear = serverTime.year + packData.NowMonth = serverTime.month + packData.NowDay = serverTime.day + packData.NowHour = serverTime.hour + packData.NowMinute = serverTime.minute + packData.NowSecond = serverTime.second + packData.NowMicSecond = serverTime.microsecond + NetPackCommon.SendFakePack(curPlayer, packData) + return #=============================================================================== # //B4 09 玩家移动 # tagCMPyMove @@ -5354,6 +5607,7 @@ #校验客户端时间 if not PlayerControl.PlayerMoveCheckClientWorldTick(curPlayer, sendPack_WorldTick, sendPack_SeverPosX, sendPack_SeverPosY): + curPlayer.Sync_ClientTick() return False dist = GameWorld.GetDist(curPlayer.GetPosX(), curPlayer.GetPosY(), sendPack_SeverPosX, sendPack_SeverPosY) @@ -5420,7 +5674,7 @@ sendPack.Speed = curPlayer.GetSpeed() sendPack.MoveType = moveType # NotifyAll 做过滤或者数量处理 - PlayerControl.PyNotifyAll(curPlayer, sendPack, False, -1) + PlayerControl.PyNotifyAll(curPlayer, sendPack, False, 0) return def GetDownloadAward(curPlayer, dataEx): @@ -5454,4 +5708,17 @@ sendPack.Clear() sendPack.Record = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DownloadAwardState) NetPackCommon.SendFakePack(curPlayer, sendPack) - return \ No newline at end of file + return + +def NotifyPlayerMove(curPlayer, posX, posY, npcID=0): + '''通知前端向某个点移动 + 这里前端可能需要针对某次移动做额外处理,比如移动到某个点后需要自动战斗等 + 所以这里只做通知前端可以向某个点移动,最终移动由前端发起 + ''' + sendPack = ChPyNetSendPack.tagMCNotifyPlayerMove() + sendPack.Clear() + sendPack.PosX = posX + sendPack.PosY = posY + sendPack.NPCID = npcID + NetPackCommon.SendFakePack(curPlayer, sendPack) + return -- Gitblit v1.8.0